Nickelodeon All-Star Brawl 2/Mecha Plankton: Difference between revisions

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(Updated weight to patch 1.13)
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| franchise = SpongeBob SquarePants
| franchise = SpongeBob SquarePants
| homestage = Chum Bucket
| homestage = Chum Bucket
| weight = 1.1
| weight = 1.08
| fallspeed = 1.2
| fallspeed = 1.2
| gravity = 1.15
| gravity = 1.15

Revision as of 18:51, 10 December 2024

About

The mini mastermind owner of the Chum Bucket, now with a mecha suit.

Playstyle

Plankton is a rare "zoner-grappler" archetype. He excels in wreaking havoc on-stage by spilling sauce everywhere, and then ending the stock with a devastating command grab. Plankton also has some of the biggest buttons in the game, and he can easily wall his opponents out with his devastating ledgetrapping.

If you like wreaking havoc wherever you go and being large and in charge, Plankton might be for you!

NASB2 MechaPlanktonStock.png Mecha Plankton

NASB2 Plankton Costume00.png
Franchise

SpongeBob SquarePants

Home Stage

Chum Bucket

Weight

1.08

Fall Speed

1.2

Gravity

1.15

Run Speed

0.81

Air Speed

0.928


Strengths Weaknesses
  • Heavy. Plankton has some of the best longetivity of any character in the game due to his weight and recovery mixups.
  • Hits like a truck. Plankton can deal over 50% in a few small interactions if given the chance.
  • Zoning: Plankton can spill sauce all over the stage and even fling it at his opponents, dealing damage to them and making it easier for him to kill them off of a command grab. In addition, he also has several other projectiles at his disposal, a ridiculously big grab hitbox, and several ways of keeping you out of his way.
  • Grappling: Alongside his amazing projectiles, Plankton also has some of the most hard-hitting close-range options in the game, such as his devastating Side Special command grab, his amazing aerial options, and his grappling hook-esque Up Strong. Plankton can just as easily reel you in as fast as he can keep you out.
  • Ledgetrapping: Plankton is extremely dangerous on ledge. He has several ways to wall you out and prevent you from getting back on stage without ever having to get off of it.
  • Excellent character for beginners: Plankton is a great character to play if you are just learning how the game works.
  • Predictable: Plankton's gameplan can be rather linear, and if the opponent knows how to deal with his tricks, he will be quick work. Therefore, a Plankton player must always mix up their options in order to keep their opponent at bay.
  • Big: Perhaps ironically, Plankton is one of the tallest characters (if not the tallest) in the game. This means he is more susceptible to damaging combo routes than most other characters.
  • Slow-ish: Plankton's run speed is rather slow, so he will spend most of the match wavedashing to get around.
  • Not much wiggle room: Plankton is huge and can take up a lot of the stage fairly easily. This means that on smaller stages, he doesn't have much room to run or spill sauce, so you have to be careful on where you land or position yourself.

Moveset

Ground Light Attacks

Me? Aggressive?!
Light
NASB2 Plankton LightNeutral-MeAggressive.png
"HOW DARE YOU?!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Bigger Boot
Forward+Light
NASB2 Plankton LightForward-BiggerBoot.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Hot-Headed Commands
Up+Light
NASB2 Plankton LightUp-HotHeadedCommands.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cossack Dance
Down+Light
NASB2 Plankton LightDown-CossackDance.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


The Way of the Sauce
Light (Running)
NASB2 Plankton DashAttack-TheWayOfTheSauce.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Combo #2 with Extra Chum
Light (Airborne)
NASB2 Plankton LightNeutralAir-Combo2WithExtraChum.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Super Plankton Hand Connon Strike
Forward+Light (Airborne)
NASB2 Plankton LightForwardAir-SuperPlanktonHandConnonStrike.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


King Neptunes Iron Fist
Back+Light (Airborne)
NASB2 Plankton LightBackAir-KingNeptunesIronFist.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Robojellycopper
Up+Light (Airborne)
NASB2 Plankton LightUpAir-Robojellycopper.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Chum Drop
Down+Light (Airborne)
NASB2 Plankton LightDownAir-ChumDrop.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

I Seeeee you!
Strong
NASB2 Plankton ChargeForward-ISeeeeeYou.png
"ZAP!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


The Chain Grab
Up+Strong
NASB2 Plankton ChargeUp-TheChainGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Chum Stomp
Down+Strong
NASB2 Plankton ChargeDown-ChumStomp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Super Plankton Punch
Strong (Airborne)
NASB2 Plankton ChargeForwardAir-SuperPlanktonPunch.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Crossfire of Sauce
Up+Strong (Airborne)
NASB2 Plankton ChargeUpAir-CrossfireOfSauce.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Peek-a-boo! Laser
Down+Strong (Airborne)
NASB2 Plankton ChargeDownAir-Peek-A-BooLaser.png
"I win, I win, I win!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Alright! The Sauce
Special
NASB2 Plankton SpecialNeutral-AlrightTheSauce.png
"Extra ketchup, extra mustard, hold the mayo!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton shoots sauce at his opponents, progressively slowing them down. The attack can be angled up and down.


Chum Bucket Buster
Forward+Special
NASB2 Plankton SpecialForward-ChumBucketBuster.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton scroops his opponent, flies up into the air and slams them back down against the ground.


Chum Bucket's Toxic Tuesday Special
Down+Special
NASB2 Plankton SpecialDown-ChumBucketsToxicTuesdaySpecial.png
"It's time for a jailbreak!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton throws a bucket of chum at his opponents that inflicts Poison. The bucket leaves a Poison cloud when it crashes against a surface.


99% Hot Gas / Shia-Kazing
Up+Special
NASB2 Plankton SpecialUp-99HotGas.png
"Well, this stinks"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • 99% Hot Gas: Plankton ascends in the air with the robot's rocket.
  • Shia-Kazing: Input again to clap and preform an explosive magic trick.


Grab/Throws

Grab
Grab
NASB2 Plankton Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton uses a net cannon to trap his opponents!


Dash Grab
Grab (Running)
NASB2 Plankton DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton runs forward while shooting his net cannon.


Grab Pummel
Light (Grabbing)
NASB2 Plankton Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton strikes the bagged opponent with his powerful fists!


Up Throw
Up (Grabbing)
NASB2 Plankton UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen throws the opponent up into the air as Plankton shoots them with a missile!


Forward Throw
Forward (Grabbing)
NASB2 Plankton ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton punches forward and applies a fire effect to the opponent!


Down Throw
Down (Grabbing)
NASB2 Plankton DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen throws the opponent to the ground!


Back Throw
Back (Grabbing)
NASB2 Plankton BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton’s upper half of his mech turns around to send the opponent to the ground.
  • This throw can spike opponents a set distance if used at the edge of the stage.


Super

Super
Slime+Light
NASB2 Plankton Super.png
"The self-destruct coin slot has been activated"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton calls upon Karen to initiate the mech’s self-destruct feature causing a massive explosion!


Taunts

Taunt
Taunt
NASB2 Plankton TauntNeutral.png
"Don't get worked up again, Plankton"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton clenches his fist in anger!


Down Taunt
Down+Taunt
NASB2 Plankton TauntDown.png
"Victory, thy name is Plankton!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton shows off his evil laugh!


Up Taunt
Up+Taunt
NASB2 Plankton TauntUp.png
"Yes, that's my first name"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen pops out with her screen displaying Plankton’s first name, “Sheldon.”


Sauce Status Effect

Mecha Plankton has several attacks that can inflict the Sauce status effect, these attacks being Neutral Special, Slime/EX Neutral Special, and Charge Up Air.

In general, the Sauce status effect will slow down the opponent and set their DI multiplier to 0, meaning DI inputs will be ignored when they have the Sauce status effect on them. The more an opponent is hit with attacks that apply the Sauce status effect, the slower they become.

The Sauce status effect has six phases in total. When first reaching a phase, its lifetime timer will begin and any subsequent sauce hits will add a small amount of time to the timer. If an opponent is hit with enough sauce attacks, the status effect will progress to its next phase. When a phase's timer runs out, the previous phase will begin. If there is no previous phase, the Sauce status effect will end. Because of this, the status effect can last for a very long time if applied consistently.

NASB2 status-effect sauce.png
Sauce Status Effect Detailed Stats
Phase 1 Phase 2 Phase 3
The first phase an opponent enters when hit with a sauce attack.
  • Sauce Status Effect Lifetime: 500 frames or ~8.3 seconds.
  • Sauce Hits Until Phase Progression: 4
  • Air Acceleration Multiplier: 0.8999939 (~10% decrease)
  • Ground Acceleration Multiplier: 0.8999939 (~10% decrease)
  • Run Speed Multiplier: 0.8999939 (~10% decrease)
  • Air Speed Multiplier: 0.8999939 (~10% decrease)
  • Fall Speed Multiplier: 0.9499969 (~5% decrease)
  • DI Multiplier: 0
  • Sauce Status Effect Lifetime: 420 frames or 7 seconds.
  • Sauce Hits Until Phase Progression: 6
  • Air Acceleration Multiplier: 0.8699951 (~13% decrease)
  • Ground Acceleration Multiplier: 0.8699951 (~13% decrease)
  • Run Speed Multiplier: 0.8699951 (~13% decrease)
  • Air Speed Multiplier: 0.8699951 (~13% decrease)
  • Fall Speed Multiplier: 0.9099884 (~9% decrease)
  • DI Multiplier: 0
Phase 3 introduces a reduction to Walk Speed.
  • Sauce Status Effect Lifetime: 360 frames or 6 seconds.
  • Sauce Hits Until Phase Progression: 6
  • Air Acceleration Multiplier: 0.8299866 (~17% decrease)
  • Ground Acceleration Multiplier: 0.8299866 (~17% decrease)
  • Run Speed Multiplier: 0.8299866 (~17% decrease)
  • Air Speed Multiplier: 0.8299866 (~17% decrease)
  • Walk Speed Multiplier: 0.8299866 (~17% decrease)
  • Fall Speed Multiplier: 0.8699951 (~13% decrease)
  • DI Multiplier: 0
Phase 4 Phase 5 Phase 6
Phase 4 introduces an increase to Air Friction.
  • Sauce Status Effect Lifetime: 300 frames or 5 seconds.
  • Sauce Hits Until Phase Progression: 7
  • Air Acceleration Multiplier: 0.7999878 (~20% decrease)
  • Air Friction Multiplier: 1.049988 (~5% increase)
  • Ground Acceleration Multiplier: 0.7999878 (~20% decrease)
  • Run Speed Multiplier: 0.7999878 (~20% decrease)
  • Air Speed Multiplier: 0.7999878 (~20% decrease)
  • Walk Speed Multiplier: 0.7999878 (~20% decrease)
  • Fall Speed Multiplier: 0.7999878 (~20% decrease)
  • DI Multiplier: 0
  • Sauce Status Effect Lifetime: 200 frames or ~3.3 seconds.
  • Sauce Hits Until Phase Progression: 14
  • Air Acceleration Multiplier: 0.75 (25% decrease)
  • Air Friction Multiplier: 1.049988 (~5% increase)
  • Ground Acceleration Multiplier: 0.75 (25% decrease)
  • Run Speed Multiplier: 0.75 (25% decrease)
  • Air Speed Multiplier: 0.75 (25% decrease)
  • Walk Speed Multiplier: 0.75 (25% decrease)
  • Fall Speed Multiplier: 0.75 (25% decrease)
  • DI Multiplier: 0
Phase 6 introduces a reduction to Ground Friction. This is the final phase.
  • Sauce Status Effect Lifetime: 100 frames or ~1.7 seconds.
  • Sauce Hits Until Phase Progression: n/a
  • Air Acceleration Multiplier: 0.5 (50% decrease)
  • Air Friction Multiplier: 1.059998 (~6% increase)
  • Ground Acceleration Multiplier: 0.5 (50% decrease)
  • Ground Friction Multiplier: 0.5 (50% decrease)
  • Run Speed Multiplier: 0.5 (50% decrease)
  • Air Speed Multiplier: 0.5 (50% decrease)
  • Walk Speed Multiplier: 0.5 (50% decrease)
  • Fall Speed Multiplier: 0.5 (50% decrease)
  • DI Multiplier: 0




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

Up Special Height Boost

You can cancel Light Up Air early from frames 42-51 into Up Special. By doing this, you will increase the height gained with Up Special. If you do not cancel Light Up Air in time and instead allow the move to end, Up Special will not gain any additional height. Using the height boost can make a huge difference in recovering from long distances.


Ground Canceled Charge Neutral Air

If you land on a platform on or the stage while you are propelling forward during Charge Neutral Air, you will cancel the move but retain your momentum, causing you to slide across the ground. However, hitting a shield before canceling your Charge Neutral Air will kill your momentum. Jumping shortly after the cancel will carry some of your momentum into the air.

You can perform this tech by either using an edge to land onto a surface, or by exhausting your fuel to negate the stalling effect and landing on a surface during the attack (much harder).


Edge Canceled Charge Neutral Air Example (with potential usages)

Edge Canceled Charge Neutral Air

Charge Neutral Air can be edge canceled by angling the move up before touching the edge of a stage. This will cancel the attack and allow Mecha Plankton to be fully actionable afterwards. Mecha Plankton must be at a specific height relative to the edge. If he's too high, he will fly past the edge. If he's too low, he will either ground cancel Charge Neutral Air, or become stuck against the edge.


Shock Wave Off Edge

If Mecha Plankton stands at a very specific distance behind an edge and uses Charge Down, the shock wave can fall off the edge. This can happen on platforms and on the stage. The distance you need to be from an edge is somewhat consistent with every stage and platform, but camera angles and stage terrain can make it harder to pinpoint where to stand to perform this tech consistently.


Slime Canceled Dash Attack Boost

If you slime cancel during dash attack at a specific timing, you will gain a burst of speed. Jumping soon after the slime cancel will give you a large speed boost that carries into the air.



Combos

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  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

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Videos

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Costumes


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