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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Ember launches a ghost fist projectile forward that deals damage upon hitting an enemy. | |||
* | * The fist will last 2.5 seconds before disappearing | ||
* [[File:Ember_Cheer_LowRes.png|30px]] '''CHEER BOOST''' | |||
** Ember shoots an empowered ghost fist, which has a larger hitbox, travels faster, has more knockback and deals '''12% DAMAGE'''. | |||
* [[File:NASB2_status-effect_super-slime.png|25px]] '''EX VERSION''' | |||
** Ember shoots a bigger fist, which has a larger hitbox and deals '''8% DAMAGE'''. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=17% | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=9-12 | ||
|Total Frames= | |Total Frames=39 (per step) | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Ember creates a fiery treble clef in front of her that hits opponents. | |||
* It's a 4 step move that needs individual button presses to activate each step. | * It's a 4 step move that needs individual button presses to activate each step. | ||
* | * Press the '''Special Button''' to move to the next step. | ||
* You can cancel the move early by not pressing the '''Special Button''' | |||
* Each clef landed will deal '''3% DAMAGE''' with weak knockback, except for the last one which deals '''8% DAMAGE''' and has higher knockback (for a total of '''17% DAMAGE''' if the move fully connects). | |||
* Ember will stall on the air at the start of the first 3 steps. | |||
* [[File:Ember_Cheer_LowRes.png|30px]] '''CHEER BOOST''' | |||
** Ember empowers the treble clef, which increases its range and outputs a burst of '''23% DAMAGE''' with a multi-hit, sending away any opponents caught with high knockback at the end. | |||
* [[File:NASB2_status-effect_super-slime.png|25px]] '''EX VERSION''' | |||
** Holding the the '''Special Button''' will make Ember skip to the last step of the move. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Ember_SpecialDown-JamSessions.png | |image= NASB2_Ember_SpecialDown-JamSessions.png | ||
|caption= " | |caption= "That's my JAM!" | ||
|name= Jam Sessions | |name= Jam Sessions | ||
|input= Down+Special | |input= Down+Special | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% | ||
|Startup= | |Startup=15 | ||
|Active= | |Active=16-29 | ||
|Total Frames= | |Total Frames=54 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Ember unleashes a wave of ghost power from her guitar. | |||
* | * Grounded opponents hit by the wave will get [[File:NASB2_status-effect_stun.png|25px]] '''stunned''' for '''1.25 seconds''' | ||
* Airborne opponents will be knocked away and receive '''4% DAMAGE''' instead (albeit the knockback is very weak). | |||
* The hitbox starts small but gets bigger as the active frames go by. | |||
* [[File:Ember_Cheer_LowRes.png|30px]] '''CHEER BOOST''' | |||
** Ember empowers the wave, which [[File:NASB2_status-effect_stun.png|25px]] '''stuns''' opponents hit for '''2.5 seconds''' regardless of whether they are airborne or grounded and deals '''10% DAMAGE''' instead. | |||
* [[File:NASB2_status-effect_super-slime.png|25px]] '''EX VERSION''' | |||
** Grounded opponents hit by the wave will get [[File:NASB2_status-effect_stun.png|25px]] '''stunned''' for '''2 seconds''' | |||
** Airborne opponents will still be knocked away and receive '''8% DAMAGE''' instead (and the knockback is still pretty weak). | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=18% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Ember ascends while riding her guitar and spinning in circles, hitting opponents along the way. | |||
* | * The opponents caught will get hit by weak multi-hits, if they are airborne, they will be dragged with Ember. | ||
* At the maximum height, Ember does a final blow that will knock opponents away and deal '''9% DAMAGE'''. After this, Ember will begin to free fall (unless you slime cancel the move before hand). | |||
* Assuming all multihit's connect, this move can deal up to '''18% DAMAGE''' | |||
* [[File:Ember_Cheer_LowRes.png|30px]] '''CHEER BOOST''' | |||
** Ember gains more height and can snap to the ledge if she's near it. | |||
** The multihits deal '''2% DAMAGE''', making the move deal up to '''27% DAMAGE'''. | |||
** The final blow has increased knockback. | |||
** Ember will not free fall after the final blow. | |||
* [[File:NASB2_status-effect_super-slime.png|25px]] '''EX VERSION''' | |||
** Ember gets significantly more height. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 03:59, 5 October 2024
About
The ghostly rock star who can charm anyone with her singing!
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 17 | 18 | 53 | -0 | |
Ember launches a ghost fist projectile forward that deals damage upon hitting an enemy.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% | 8 | 9-12 | 39 (per step) | -0 | |
Ember creates a fiery treble clef in front of her that hits opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 0 | 0-0 | 0 | -0 | |
Ember ascends while riding her guitar and spinning in circles, hitting opponents along the way.
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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- PLACEHOLDER
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Techniques
- PLACEHOLDER
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- PLACEHOLDER
Combos
- PLACEHOLDER
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Matchups
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Other Resources
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Videos
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Costumes