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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=Depends on stance | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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* Lucy lunges forward for a bite. | * Lucy lunges forward for a bite. | ||
* On hit, Lucy gains a buff and inflicts a debuff on her opponent. | * On hit, Lucy gains a buff and inflicts a debuff on her opponent. | ||
** Normal Mode: Gains [[File:NASB2_status-effect_enrage.png|20 px]] '''''increased damage''''' and steals [[File:NASB2_status-effect_super-slime.png|20 px]] Slime from the opponent. | ** Normal Mode: | ||
** Ghost Mode: Gains [[File:NASB2_status-effect_frictionless.png|20 px]] '''''movement speed boost''''' and inflicts [[File:NASB2_status-effect_slowdown.png|20 px]] '''''Slowdown''''' on the opponent. | ***Gains [[File:NASB2_status-effect_enrage.png|20 px]] '''''increased damage''''' and steals [[File:NASB2_status-effect_super-slime.png|20 px]] Slime from the opponent. | ||
** Vampire Mode: Gains a [[File:NASB2_status-effect_enrage.png|20 px]] '''''knock back''''' boost and applies [[File:NASB2_status-effect_poison.png|20 px]] '''''poison''''' on the opponent. | ***Move deals 5% damage | ||
** Ghost Mode: | |||
***Gains [[File:NASB2_status-effect_frictionless.png|20 px]] '''''movement speed boost''''' and inflicts [[File:NASB2_status-effect_slowdown.png|20 px]] '''''Slowdown''''' on the opponent. | |||
***Move deals 10% damage | |||
** Vampire Mode: | |||
***Gains a [[File:NASB2_status-effect_enrage.png|20 px]] '''''knock back''''' boost and applies [[File:NASB2_status-effect_poison.png|20 px]] '''''poison''''' on the opponent. | |||
***Move deals 3% damage + 12% from [[File:NASB2_status-effect_poison.png|20 px]] '''''poison''''' effect. | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* Lucy dashes forward while biting, covering more range | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|description= | |description= | ||
* Lucy disappears and reappears a small distance away, catching her opponents off guard. | * Lucy disappears and reappears a small distance away, catching her opponents off guard. | ||
** Normal Mode: Deals damage when | ** Normal Mode: | ||
** Ghost Mode: Deals no damage, but moves very quickly. | ***Deals 6% damage when disappearing, and 13% when reappearing. | ||
** Vampire Mode: Deals high | ** Ghost Mode: | ||
***Deals no damage, but moves very quickly. | |||
** Vampire Mode: | |||
***Deals 14% damage with high knock back, but only when she reappears. | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* Lucy travels more distance before reappearing | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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* Lucy changes her stance between Normal, Ghost and Vampire! | * Lucy changes her stance between Normal, Ghost and Vampire! | ||
** Ghost makes her '''''faster but lighter''''', while Vampire makes her '''''stronger but slower'''''. | ** Ghost makes her '''''faster but lighter''''', while Vampire makes her '''''stronger but slower'''''. | ||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
*Creates a hit box that surrounds Lucy at '''frame 4''', which deals 3% damage with weak knock back | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=Depends on stance | ||
|Startup=0 | |Startup=0 | ||
|Active=0-0 | |Active=0-0 | ||
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|description= | |description= | ||
* Lucy performs a recovery action depending on her stance: | * Lucy performs a recovery action depending on her stance: | ||
** Normal: Lucy grabs onto Fangs as he flies her upwards. | ** Normal: | ||
** Ghost: Lucy holds onto Lucille to hover upwards. | ***Lucy grabs onto Fangs as he flies her upwards. | ||
** Vampire: Lucy opens a pair of giant Bat wings, lifting herself up with one powerful flap. | *** Fangs has a hit box that deals 3% damage every time it touches an opponent with weak knock-back | ||
** Ghost: | |||
***Lucy holds onto Lucille to hover upwards. | |||
** Vampire: | |||
***Lucy opens a pair of giant Bat wings, lifting herself up with one powerful flap. | |||
***The flap creates 2 hit boxes on each wing, which deals 7% damage and have good knock-back. | |||
***While flying upwards, Lucy has a hit box on her head that also deals 7% damage but has weak knock-back | |||
[[File:NASB2_status-effect_super-slime.png|25px]] '''''EX VERSION''''' | |||
* The effect is different depending on Lucy's stance: | |||
** Normal: | |||
***Fang's travel time is quicker. | |||
** Ghost: | |||
***Lucy can hover horizontally briefly but will not gain extra height. | |||
** Vampire: | |||
***The hit boxes on her wing's flapping now spikes. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 01:57, 12 September 2024
About
Goth and gloomy. In a poetic way.
Playstyle
Lucy is a stance changing fighter who has access to the most variety of tools in the game, easily making her one of the most versatile and technical characters in the cast. She mainly specializes in offensive pressure, opening opponents up with her quick normals, hard to react teleport specials, and one of the best grabs in the game before punishing them with her devastating combo potential.
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of Jumpscare makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her Umbrella Poke, which in this mode is a devastating Forward Air Charge attack that can lead to death regardless of how the opponent DI's due to both having high knockback and the ability to combo into itself on DI-in. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with Jumpscare having too many total frames to be thrown out lightly in neutral or as a recovery, and Flight of the Bats being incapable of snapping to the ledge in spite of its high vertical recovery. Quickly swapping to her other two modes on the fly will help cover these weaknesses, however.
Ghost Mode has access to high movement speed, incredible frame data, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her Dash Attack, Forward Air, and Up Air, is unrivaled. She can easily rack up high damage on even the lightest and floatiest characters. In addition, Lucy's Jumpscare in this mode moves her quickly and has low endlag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special Lucile is also fantastically versatile due to her ability to act out of it with any aerial attack or special, making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. Any mistake in this stance can end up leading to her death, making this mode the highest risk-reward of the bunch.
When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her Forward Air become dangerous kill moves, and her slower charge attacks like her Forward Air Charge can take stocks at very surprising percents. This combined with her Jumpscare in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's Forward Charge in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly.
If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Jab 1 | Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|---|
3% | 3 | 2 (3-4) | 20 | -9 | ||
One of the fastest jabs in the game, while also having a disjointed hitbox.
| ||||||
Jab 2 | Damage | Startup | Active Frames | Total Frames | Safety | |
3% | 3 | 2 (3-4) | 20 | -9 | ||
Practically identical to Jab 1 in all but animation. | ||||||
Jab Infinite | Damage | Startup | Active Frames | Total Frames | Safety | |
1% | 4 | 8 (4-11) | 11 | - | ||
Jab Finisher | Damage | Startup | Active Frames | Total Frames | Safety | |
4% | 2 | 6 (2-7) | 38 | -22 | ||
Finisher with very long reach compared to the initial hits.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 (5-10) | 25 | -13 | |
Fast, disjointed normal that moves Lucy forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 11 (5-15) | 30 | -17 | |
Fast anti-air projectile with long vertical range. Great for combo extensions. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% (initial), 6% (middle), 8/6/9% (late) | 6 | 7 (6-12) | 31 (IASA 23) | -8 | |
Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 8 | 9 (8-16) | 34 | -19 | |
A decently quick Dash Attack with very good damage, but does not cover a lot of distance.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 12 (5-16) | 31 | -23 | |
One of the best Dash Attacks in the game. Covers low distance, but makes up for it in having a very good launch angle for combos. You can take fast fallers to high percents with this move alone.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 29 | 2 (29-30) | 45 | -9 | |
In addition to having one of the best dash attack in the game, she also has one of the worst ones in the game. This acts very similar to Vampire Mode's Side Special but without the distance or kill power. Strangely also the weakest dash attack of Lucy's kit damage wise.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (initial), 7% (late) | 8 | 15 (8-9 (initial), 10-22 (late)) | 40 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
Depends on stance | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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