(Bio didn't save) |
m (Side B inclusion) |
||
Line 21: | Line 21: | ||
== Playstyle == | == Playstyle == | ||
Rocksteady is a similar archetype to [[Nickelodeon All-Star Brawl 2/Mecha Plankton|Plankton]] in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and can be a major threat when off-stage due to his strong ledgetrapping. | Rocksteady is a similar archetype to [[Nickelodeon All-Star Brawl 2/Mecha Plankton|Plankton]] in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and can be a major threat when off-stage due to his strong ledgetrapping. He can also armor through tough situations with his EX Side Special. | ||
If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man! | If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man! | ||
Line 36: | Line 36: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Have a rotten day!:''' Rocksteady's Side Special is extremely versatile and can be cancelled on hit for combo potential. The EX version is even more powerful, hitting harder and having more armor. | |||
* '''Big Buttons that Hit Hard:''' Self-explanatory. Rocksteady's options may be a little on the slow side, but when they hit, they ''hit.'' | * '''Big Buttons that Hit Hard:''' Self-explanatory. Rocksteady's options may be a little on the slow side, but when they hit, they ''hit.'' | ||
* '''Barrel:''' Rocksteady's Neutral Strong doubles as both a stage disruption and a really powerful kill move. | * '''Barrel:''' Rocksteady's Neutral Strong doubles as both a stage disruption and a really powerful kill move. |
Revision as of 03:00, 28 August 2024
About
One-half of Shredder's dimwitted duo.
Playstyle
Rocksteady is a similar archetype to Plankton in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and can be a major threat when off-stage due to his strong ledgetrapping. He can also armor through tough situations with his EX Side Special.
If you like wailing on your opponents but also having an armory at your disposal, Rocksteady is your right-hand man!
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | |
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | |
2 |
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes