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== Playstyle == | == Playstyle == | ||
Rocksteady is a similar archetype to [[Nickelodeon All-Star Brawl 2/Mecha Plankton|Plankton]] in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and | |||
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{{ProConTable | {{ProConTable | ||
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* ''' | * '''Big Buttons that Hit Hard:''' Self-explanatory. Rocksteady's options may be a little on the slow side, but when they hit, they ''hit.'' | ||
* ''' | * '''Barrel:''' Rocksteady's Neutral Strong doubles as both a stage disruption and a really powerful kill move. | ||
* ''' | * '''Rocket Jump:''' When in contact with the opponent, his bombs, or the ground in general, Rocksteady's Down Air Strong will be granted a generous boost of speed and power, allowing him to jolt up in the air. This allows for some unique recovery options, as well as a really funny kill setup if you do it multiple times. | ||
* ''' | * '''Stage Control:''' With his large array of projectile specials, Rocksteady is good at tacking on damage from a distance, and his Neutral Strong and Down Special prevent opponents from getting on-stage easily. | ||
|cons= | |cons= | ||
* ''' | * '''Combo Food:''' Rocksteady is one of the largest characters in the game, which makes him a massive target for combos of any kind. | ||
* ''' | * '''Extremely Slow:''' Unsurprisingly, the giant rhino is not the fastest guy in the world. He actually has a slower run speed by Plankton, albeit not by much. His air speed is okay to compensate, but it's still below-average. | ||
* ''' | * '''Limited in Close Quarters:''' Barring his good throw game, Rocksteady doesn't have a lot of ways to deal with pressure if he gets cornered without his bombs. He's not useless (Jab and Down Light are useful) but, especially when faced against some of the speedier characters in this game, he's going to have a tough time getting out. | ||
* ''' | * '''Bombs also Hurt Him:''' While Rocksteady's bombs are devastating to the opponent if they get hit, they can also inflict damage to himself, making them risky to use recklessly. | ||
* '''Some unconventional moves:''' Some of Rocksteady's kit, such as Up Light and Up Air Strong, fire at very specific angles, meaning you may have to use some unconventional routes to secure combos or kills. | |||
}} | }} | ||
Revision as of 02:11, 28 August 2024
About
One-half of Shredder's dimwitted duo.
Playstyle
Rocksteady is a similar archetype to Plankton in that he's an odd combo of both projectile character and grappler. He hits pretty hard with his normals, but he can also cause disruption on the stage with his Down Special and Neutral Special, as well as his Up Light. He also has a really good throw game, and
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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