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== Playstyle == | == Playstyle == | ||
Fitting her job as Channel 6's prime reporter, April loves getting in your face with cameras. She has a wide range of equipment to use to smack her opponent's face with, as well as a rolling camera side special to kick around. April's also got a great combo and juggle game in thanks to her good aerials, notably Up Air Light. | |||
April also possesses a ratings meter that builds when she hits her opponent with her equipment. When fully charged, this releases a devastatingly strong attack that can wipe the opponent off the screen in seconds! | |||
If you like being in the opponent's face all day every day, April is ready to report! | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Ratings:''' April's central comeback mechanic. Fills VERY quickly, relatively easy to combo into, and does great damage and knockback. The EX version is even stronger and will kill most opponent before the triple digits. | ||
* ''' | * '''Strongs live up to their name:''' April's strong attacks hit like a tank. Her neutral strongs (both ground and air) are huge hitboxes, kill fairly early, and add to her Ratings. Her Aerial Up Strong is also a great combo finisher. | ||
* ''' | * '''Juggle game:''' April's Up Air Light is a multi-hit up air that does a good amount of damage for a light and can be dragged down for even more damage and combo potential. This makes her a very strong character for juggling opponents. | ||
* ''' | * '''Kick the Camera!:''' Side Special is a great stage control projectile that serves as a really big hitbox. April can kick it with any of her attacks (except grab), which makes it barrel towards the opponent. It also has a hitbox for the light eminating from the camera, which does damage to the opponent (but no knockback) over time. Like all of April's great moves, the camera also adds to her Ratings meter. | ||
|cons= | |cons= | ||
* ''' | * '''Exploitable Recovery:''' April's Up Special is a hover recovery. While it has good vertical distance, it operates on a timer that doesn't reset when she gets hit, so if April runs out of gas outstage, the show's over. | ||
* '''Tall:''' April is a rather tall character, which makes her a big target in some matchups. | |||
* ''' | |||
}} | }} | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * April does every M. Bison main's favorite normal. Bizarrely, this move has absurd pushback on ledge if April's right leg is not on-stage. As of this writing, this has not been fixed. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 01:58, 10 July 2024
About
The go-getting reporter for Channel 6 News.
Playstyle
Fitting her job as Channel 6's prime reporter, April loves getting in your face with cameras. She has a wide range of equipment to use to smack her opponent's face with, as well as a rolling camera side special to kick around. April's also got a great combo and juggle game in thanks to her good aerials, notably Up Air Light.
April also possesses a ratings meter that builds when she hits her opponent with her equipment. When fully charged, this releases a devastatingly strong attack that can wipe the opponent off the screen in seconds!
If you like being in the opponent's face all day every day, April is ready to report!
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
PLACEHOLDER
Costumes