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== Playstyle == | == Playstyle == | ||
Ren & Stimpy are big buttons: the character. Being an odd combination of floaty and heavy, R&S excel best keeping the opponent out and thwacking them with their massive hitboxes. They also have some of the best edgeguarding tools in the game in the form of Back Air and Down Strong, massive hitboxes that can be tough for even seasoned players to challenge. | |||
Unlike [[Nickelodeon All-Star Brawl/Ren & Stimpy|their last outing]], they have much better recovery tools this time too in the form of Side Special. They also have a useful counter in Down Special, which can charge up to release a deadly attack that will kill the opponent fairly early. Overall though, their floaty physics tend to be their biggest strength, as they can escape combos easier than most characters their size or weight. | |||
If you enjoy hitting people with big moves, Ren & Stimpy are your odd duo! | |||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Floaty:''' Ren & Stimpy are an odd floaty heavy type character, which means they can escape combos more often than most characters and reversal fairly quickly. | ||
* ''' | * '''Some of the biggest buttons in the game:''' Self-explanatory. Every R&S move feels like it hits like an 18-wheeler. | ||
* ''' | * '''Heavy:''' Stimpy is a big boy, and Ren is extra weight on top of that, so R&S are somewhat difficult to take out. Side Special adds to their survivability. | ||
* ''' | * '''Edgeguarding:''' Ren & Stimpy are excellent at edgeguarding. Back Air is huge and covers most of ledge, and if that doesn't work, you also have Down Strong. Log is also useful if you wanna mix it up a little. | ||
* '''Beginner-friendly:''' R&S are one of the most beginner-friendly characters in the game due to their simple playstyle and lack of complexity in their kit. | |||
|cons= | |cons= | ||
* ''' | * '''Up Special:''' It's not great. Side Special helps lighten the load if you have it on deck, but if you don't, you're stuck with a pretty meh vertical recovery move that's easy to spike. The explosion is pretty big, though. | ||
* ''' | * '''Eh projectile:''' Log is rather slow and stumbly, and will more often than not lose to better projectiles. It's still nice to have though. | ||
* ''' | * '''Slow ground game''' Ren & Stimpy are pretty slow on the ground, having a very low run speed. You will most likely spend most of your time in the air playing them as a result. | ||
* ''' | * '''Big:''' While their floatiness definitely gives this trait insurance, R&S are still a big target. Their buttons allow you to avoid a lot of trouble, but at some point if you're not careful you will get hit pretty hard. | ||
}} | }} |
Revision as of 17:56, 5 July 2024
About
The best of friends. Happy Happy, Joy Joy!
Playstyle
Ren & Stimpy are big buttons: the character. Being an odd combination of floaty and heavy, R&S excel best keeping the opponent out and thwacking them with their massive hitboxes. They also have some of the best edgeguarding tools in the game in the form of Back Air and Down Strong, massive hitboxes that can be tough for even seasoned players to challenge.
Unlike their last outing, they have much better recovery tools this time too in the form of Side Special. They also have a useful counter in Down Special, which can charge up to release a deadly attack that will kill the opponent fairly early. Overall though, their floaty physics tend to be their biggest strength, as they can escape combos easier than most characters their size or weight.
If you enjoy hitting people with big moves, Ren & Stimpy are your odd duo!
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Other Resources
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