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|Safety=- | |Safety=- | ||
|description= | |description= | ||
Donnie throws out a Smoke Bomb in front of him. | Donnie throws out a Smoke Bomb in front of him. Once it lands it will create a lingering smoke effect that Donnie can teleport to. | ||
* | * The lingering smoke effect lasts around 7 seconds after landing. | ||
* The distance the Smoke Bomb is thrown can be controlled by holding left or right after pressing Side Special. | |||
* Landing while throwing a Smoke Bomb in the air will cancel the animation early without any landing lag. It's always better to throw a Smoke Bomb in the air as a result. | |||
* There is no cool down on throwing a Smoke Bomb. As long as there isn't one already active (initial bomb or lingering smoke effect), you can throw another one. | |||
* Your opponent can destroy both the Smoke Bomb and the lingering smoke effect in one hit so you can't teleport to it. You can use this to your advantage to block projectiles. | |||
* As long as a Smoke Bomb is active, Donnie is able to chase opponents offstage for edgeguards as deep as he wants to and recover without issue. You just have to be mindful of the remaining time on the lingering smoke effect. | |||
* Due to the utility that the teleport gives Donnie, it's best to have a Smoke Bomb active at almost all times especially before going offstage for an edgeguard. | |||
* Since Donnie throws the Smoke Bomb faster than some other characters throw projectiles and he can also cancel the landing lag of the move in the air, he can use this to win projectile wars and punish his opponent. Just keep in mind the arc of the throw and be sure to not accidentally throw the Smoke Bomb over the projectile that you are trying to delete. | |||
* The lingering smoke effect can fall off platforms and the stage if it lands right on the edge. You're still able to teleport to it while it's falling. | |||
* Throwing a Smoke Bomb right after respawning will not take away your respawn invincibility. | |||
* The Smoke Bomb and the lingering smoke effect can both be reflected. If the Smoke Bomb is reflected, Donnie will lose ownership of it but be able to throw another one immediately. If the lingering smoke effect is reflected, Donnie can still teleport to it as long as the effect wasn't destroyed. | |||
* If you reflect another Donnie's Smoke Bomb, you can teleport to that reflected Smoke Bomb. If two are active at once, Donnie will teleport to the one that landed first. | |||
* The Smoke Bomb can be used to distract opponents giving you stage control in neutral and let you get to the ledge safer while recovering. | |||
}} | }} | ||
}} | }} | ||
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|caption= CAPTION PLACEHOLDER | |caption= CAPTION PLACEHOLDER | ||
|name= Smoke Bomb Teleport | |name= Smoke Bomb Teleport | ||
|input= Forward+Special ( | |input= Forward+Special (While a Smoke Bomb is active) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=- | |Safety=- | ||
|description= | |description= | ||
Donnie teleports to where the Smoke Bomb he threw landed. | |||
* | * It takes about 15 frames for Donnie to teleport to the Smoke Bomb's location. | ||
* The teleport can be jump cancelled starting frame 39. | |||
* Donnie will always face the same direction after the teleport as he was facing prior to the teleport. | |||
* Teleport will carry your momentum from whatever you were doing prior. | |||
* Due to the entire animation being able to be slime cancelled, you can slime cancel the teleport early to fake out your opponent. Slime cancelling after Donnie teleports allows him to block sooner or create some crazy combo setups. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Donnie spends a bar to throw out a Smoke Bomb with different properties. | Donnie spends a bar to throw out a Smoke Bomb with different properties. | ||
* | * Donnie can teleport to EX Smoke Bomb mid air before it lands. Skipping the requirement for the lingering smoke effect to be active. | ||
* EX Smoke Bomb throws the bomb at a set angle similar to holding forward for a regular Smoke Bomb. | |||
* The lingering smoke effect lasts for about 20 seconds and will take 2 hits to destroy. A strong attack will destroy it in one hit. | |||
* The EX version of teleport has no differences from the regular version. It exists only to waste meter. | |||
* If you time a teleport right as EX Smoke Bomb lands, you will teleport but not use up the lingering smoke effect. This allows you to teleport to the same Smoke Bomb twice. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 20:46, 15 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 5 | 5-8 | 25 | -10 | |
Donnie pokes with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 6 | 6-8 | 28 | -12 | |
Donnie swings his staff forward to continue the poke strike.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 3, 7, 11, 14, ... | 3, 7, 11, 14, ... | - | - | |
Donnie starts rapidly poking in front of him for as long as light is mashed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 9 | 9-11 | 36 | -17 | |
Donnie ends the Light Combo with an overhead swing downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12-22 | 48 | -0 | |
Donnie spins his staff in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 7 | 7-28 | 43 | -33 / -29 | |
Donnie spins his staff above his head. Taken straight from TMNT Tournament Fighters.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7-21 | 40 | -27 to -13 | |
Donnie slides along the ground while screaming "NINJA SLIDE!"
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 7 | 7-9 | 32 | -19 | |
Donnie gets up from the slide with a kick upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 17 | 17-28 | 42 | -15 to -4 | |
Donnie uses his staff in order to vault himself forward with a kick.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 14% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16-19 | 48 | -6 | |
Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16-22 | 63 | -4 | |
Donnie swings his staff upwards covering a large area above him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 10% | 15 | 15-37 | 57 | --12 / -14 | |
Donnie does a dive kick.
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-End | 32 | -3 | |
Donnie tosses up an Electro-Grenade.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 7 | 7-9 | 32 | -19 | |
Donnie gets into a batter stance and swings his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% (Per grenade) | 6 | 6-End | 14 | -3 | |
Donnie spends a bar of slime in order to toss up 3 Electro-Grenades.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 12 | 12-End | 41 | - | |
Donnie throws out a Smoke Bomb in front of him. Once it lands it will create a lingering smoke effect that Donnie can teleport to.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 45 | - | |
Donnie teleports to where the Smoke Bomb he threw landed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 12 | 6-End | 41 | - | |
Donnie spends a bar to throw out a Smoke Bomb with different properties.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 5 | 5-27 | 63 | - | |
Donatello gets ready for a counter attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 13 | 13-49 | 51 | - | |
Donnie gets hit will in his counter stance and teleports behind his opponent charging into them on a skateboard.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% / 9% | 5 | 5-6, 5-11 | 39 | -104 | |
Donatello quickly launches himself upwards with his turtle glider, hitting opponents along the way.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
Donnie looks around with a magnifying glass processing his surroundings. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
Donnie attempts to fix a device before hitting it with his hand and then declares it fixed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
Donnie pulls out a handheld console and plays a game before getting upset and spiking the handheld into the ground.
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Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes