HyperCrasher (talk | contribs) |
HyperCrasher (talk | contribs) |
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=3% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5-8 | ||
|Total Frames= | |Total Frames=25 | ||
|Safety=- | |Safety=-10 | ||
|description= | |||
Donnie pokes with his staff. | |||
* Donnie's fastest normal at frame 5. | |||
* Has a hitbox on Donnie's foot in order to catch smaller characters. | |||
* Solid poke and a useful neutral tool on the ground as this move is Donnie's safest ground normal besides a spaced Dash Attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Donatello_LightNeutral-PokeStrike.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Poke Strike (2nd hit) | |||
|input= Light (Again) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=3% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=28 | |||
|Safety=-12 | |||
|description= | |||
Donnie swings his staff forward to continue the poke strike. | |||
* Cancels from the first hit from frames 10-19. | |||
* Moves Donnie forward in order to continue the jab combo. | |||
* Has a hitbox on Donnie's foot in order to catch smaller characters. | |||
* Only really sees usage in order to combo into Light Combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Donatello_LightNeutral-PokeStrike.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Poke Strike (Light Combo) | |||
|input= Light (Mashing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=1% | |||
|Startup=3, 7, 11, 14, ... | |||
|Active=3, 7, 11, 14, ... | |||
|Total Frames=- | |||
|Safety=- | |||
|description= | |||
Donnie starts rapidly poking in front of him for as long as light is mashed. | |||
* Cancels from the second hit from frames 13-16. | |||
* Hitboxes are only on the staff. | |||
* The Light Combo can be mashed infinitely. This can be used to add on additional damage if they don't DI out. | |||
* Opponents are pushed away during this move while Donnie will not move at all. This can be used near the edge of stages to force teeters and break shields if they slime block and continue to hold slime. | |||
* Against a wall, the Light Combo is an infinite, but there's no legal stages with walls so this has no practical application. | |||
* Slime cancelling during this move setups for combos with Grab, Down Light, and any of his aerials. Slime cancelling this move at the edge of the stage into Light Down Air is a kill confirm. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Donatello_LightNeutral-PokeStrike.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Poke Strike (Finisher) | |||
|input= Light (Stop Mashing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=6% | |||
|Startup=9 | |||
|Active=9-11 | |||
|Total Frames=36 | |||
|Safety=-17 | |||
|description= | |description= | ||
* | Donnie ends the Light Combo with an overhead swing downwards. | ||
* | * Automatically cancels from the Light Combo as early as frame 15. | ||
* Hitboxes cover the staff alongside Donnie's head and upper torso. | |||
* Becomes a kill move at the edge of the stage at higher percents. This can create a DI mixup with the Light Combo as they will DI out the Light Combo which can cause this move to kill earlier. | |||
}} | }} | ||
}}<br> | }} | ||
<br> | |||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=12-22 | ||
|Total Frames= | |Total Frames=48 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | Donnie spins his staff in front of him. | ||
* | *Hitboxes on this move are split into 3 sections: upper half, lower front quarter, and lower back quarter. | ||
** Upper half of the spin will send opponents up and behind and isn’t too remarkable. | |||
** Lower front quarter of the spin sends up and away and is a strong kill move. | |||
** Lower back quarter of the spin sends down and away in a nasty spike angle that can also be a strong kill move. | |||
* Unsafe on hit at lower percents. | |||
* Typically the lower front quarter is the part of the move that will hit but lower back quarter can sometimes come out they don’t snap the edge or are close to or under Donnie while he does this move. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=7-28 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=- | |Safety=-33 / -29 | ||
|description= | |description= | ||
* | Donnie spins his staff above his head. Taken straight from TMNT Tournament Fighters. | ||
* | * Safety determined by on whiff / on hit. | ||
* Disjointed, fast, and is a great anti-air. | |||
* Sends up and behind Donnie. | |||
* Great combo tool into itself, Grab, and all of Donnie's aerials at lower percents and can kill at higher percents. | |||
* Has a scoop hitbox in order to hit smaller characters, but due to a small hitbox, smaller characters can usually stand under this move and avoid it entirely. | |||
* Cancellable as soon as frame 27 but only on hit. Hitting an Electro-Grenade or other projectiles will allow you to cancel earlier. You need to hold a direction in order to cancel into another attack. | |||
* Shorter than it looks and does not hit below platforms. Better to use other moves such as Light Up Air, Strong Up Air, or Electro-Grenade to chase on platforms from below. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=7-21 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=-27 to -13 | ||
|description= | |||
Donnie slides along the ground while screaming "NINJA SLIDE!" | |||
* Safety on block is dependent on spacing and how late the slide hits the opponent's block. | |||
* Sets up for kill moves namely Up Strong, Strong Nuetral Air, Up Special, and basically any of his aerials. | |||
* Good for catching recoveries that don’t snap to ledge which can then setup for kill moves listed above. | |||
* Carries your momentum from whatever you were doing before such as running, wavedashing, or slime cancel Dash Attack. Wavedash forward into this move can cross up and make it safer on block while Slime cancel Dash Attack can go nearly the entirety of most stages. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Donatello_LightDown-NinjaSlide.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Ninja Kick | |||
|input= Down+Light (Again) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=5% | |||
|Startup=7 | |||
|Active=7-9 | |||
|Total Frames=32 | |||
|Safety=-19 | |||
|description= | |description= | ||
* | Donnie gets up from the slide with a kick upwards. | ||
* | * Cancels from the first hit from frames 13-25. | ||
* This move can be turned around from the first hit but will also retain it's momentum. | |||
* Slime cancelling this move will leave you airborne. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=17 | ||
|Active= | |Active=17-28 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=- | |Safety=-15 to -4 | ||
|description= | |description= | ||
* | Donnie uses his staff in order to vault himself forward with a kick. | ||
* | * Safety on block is dependent on spacing and how late the dash attack hits the opponent's block. | ||
* Hitboxes don’t come out until Donnie’s feet are off the ground. | |||
* You can slime cancel this move to carry the momentum into whatever you want. You can use this with b-reverses to go under stages. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === |
Revision as of 01:21, 12 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 5 | 5-8 | 25 | -10 | |
Donnie pokes with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 6 | 6-8 | 28 | -12 | |
Donnie swings his staff forward to continue the poke strike.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 3, 7, 11, 14, ... | 3, 7, 11, 14, ... | - | - | |
Donnie starts rapidly poking in front of him for as long as light is mashed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 9 | 9-11 | 36 | -17 | |
Donnie ends the Light Combo with an overhead swing downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12-22 | 48 | -0 | |
Donnie spins his staff in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 7 | 7-28 | 43 | -33 / -29 | |
Donnie spins his staff above his head. Taken straight from TMNT Tournament Fighters.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7-21 | 40 | -27 to -13 | |
Donnie slides along the ground while screaming "NINJA SLIDE!"
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 7 | 7-9 | 32 | -19 | |
Donnie gets up from the slide with a kick upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 17 | 17-28 | 42 | -15 to -4 | |
Donnie uses his staff in order to vault himself forward with a kick.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16-19 | 48 | -6 | |
Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16-22 | 63 | -4 | |
Donnie swings his staff upwards covering a large area above him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 10% | 15 | 15-37 | 57 | --12 / -14 | |
Donnie does a dive kick.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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+1 | |
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes