HyperCrasher (talk | contribs) |
HyperCrasher (talk | contribs) |
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% / 20% | ||
|Startup= | |Startup= 18 / 22 | ||
|Active= | |Active=18-20 / 22 | ||
|Total Frames= | |Total Frames=58 | ||
|Safety=- | |Safety=-30 / -28 | ||
|description= | |description= | ||
* | Donnie swings a giant hammer in front of him. | ||
* | * First number in data is for the hit in front of Donnie. Second number is for the hit behind him on the back swing. | ||
* Minimum charge hold is 11 frames. | |||
* Hitbox is much shorter than it looks. Not great for anti-airing. | |||
* Has no pushback on shield so it's not the greatest for forcing teeters. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Donatello_ChargeForward-GroundSmash.png | |||
|caption= CAPTION PLACEHOLDER | |||
|name= Ground Smash (2nd hit) | |||
|input= Strong (Again) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=10% | |||
|Startup=14 | |||
|Active=14-15 | |||
|Total Frames=55 | |||
|Safety=-35 | |||
|description= | |||
Donnie swings a giant hammer downwards. | |||
* Cannot be charged. | |||
* Does not combo from the first hit at higher percents but hits harder. | |||
* Massive hitbox that covers a wide area in front of Donnie. | |||
* Does not hit below ledge but can catch recoveries that don't snap to ledge well. | |||
* Has more pushback on shield than the first hit, but is very telegraphed that the opponent can easily parry, grab, or shield between the hits. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=18% / 10% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=12-26 | ||
|Total Frames= | |Total Frames=69 | ||
|Safety=- | |Safety=-23 | ||
|description= | |description= | ||
* | Donnie launches himself upwards with a kick that leaves him airborne. | ||
* | * Minimum charge hold is 7 frames. | ||
* Strong anti-air that covers the area directly above Donnie. | |||
* Donnie can cancel the animation starting around frame 31 but he will be left airborne. He can act earlier around frame 21 if he hits an opponent or an Electro-Grenade. | |||
* Can be turned around during the charge release animation. This can create a DI mixup. | |||
* Slime cancelling the initial hit will keep Donnie grounded. This can allow for a grab while the opponent is in blockstun/hitstun. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=9-24 | ||
|Total Frames= | |Total Frames=44 | ||
|Safety=- | |Safety=-23 | ||
|description= | |description= | ||
* | Donnie sweeps his leg around him to hit his opponent. | ||
* | * Minimum charge hold is 5 frames. | ||
* This move will always send behind Donnie regardless of which side hit. | |||
* The strength doesn't change between which side hits and has low knockback compared to his other strongs. | |||
* Does not hit below ledge but can catch recoveries that don't snap to ledge well causing stage spikes. | |||
* Has the most shield pushback of his strong attacks making it the best move to force ledge teeters with. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === |
Revision as of 00:04, 12 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | |
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes