HyperCrasher (talk | contribs) (→Super) |
HyperCrasher (talk | contribs) |
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=0% | ||
|Startup=0 | |Startup=7 | ||
|Active= | |Active=7-8 | ||
|Total Frames= | |Total Frames=34 | ||
|Safety=- | |Safety=- | ||
|description= | |||
Donnie reaches forward attempting to grab his opponent. | |||
* Stubby and punishable on whiff due to the length of the animation. | |||
* Has a tendency to whiff on shorter characters. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Donatello_Grab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=0% | |||
|Startup=10 | |||
|Active=10-11 | |||
|Total Frames=42 | |||
|Safety=- | |||
|description= | |description= | ||
* | Donnie attempts to grab his opponent while running forward. | ||
* | * Slower and more punishable on whiff than regular grab while being about the same size. | ||
* You can cancel your dash with either jump or shield into grab in order to avoid getting dash grab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=1% | |Damage=1% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=17 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games. | ||
* | * Each pummel will do 1%. | ||
* If your opponent mashes out, they will always be released in front of Donnie. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=9% | |Damage=9% | ||
|Startup= | |Startup=14, 23 | ||
|Active= | |Active=23-34 | ||
|Total Frames= | |Total Frames=50 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | Donnie tosses his opponent up and hits them with his staff. | ||
* | * The opponent is thrown on frame 14 and then hit with the staff on frame 23. | ||
* Donnie's primary kill throw. Kills earlier the closer you are to the edge of the stage. | |||
* The hit with the staff has traditional hitboxes so it can hit Electro-Grenade and other opponents during doubles or free for alls. | |||
* Donnie is intangible until frame 35. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=8% | |Damage=8% | ||
|Startup= | |Startup=16 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=28 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games. | ||
* | * Donnie's fastest throw in both startup and total frames. | ||
* This throw is useful to throw someone offstage and can even kill at higher percents near the edge of the stage. | |||
* Up Throw is technically a better kill throw, but Forward Throw can sometimes mix up their DI due to being faster. | |||
* Donnie is invincible during the entire throw animation. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Damage=8% | |Damage=8% | ||
|Startup=0 | |Startup=0 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=47 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | Donnie throws his opponent into the ground before body slamming them with his shell. | ||
* | * Donnie's combo throw. Setups for most of his primary combo tools in Light Up Air, Down Light, and Light Neutral Air. | ||
* Opponents can DI behind Donnie in order to get sent backwards but Donnie can still follow up for a combo. | |||
* Donnie is invincible during the entire throw animation. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=9% | |Damage=9% | ||
|Startup= | |Startup=18 | ||
|Active= | |Active=- | ||
|Total Frames= | |Total Frames=44 | ||
|Safety=- | |Safety=- | ||
|description= | |description= | ||
* | Donnie slams his opponent behind him. | ||
* | * Looks like his pummel which could create niche DI mixups. | ||
* Donnie's weakest throw knockback wise and does not setup for combos. | |||
* Sees the least amount of use of his throws. Primarily used to throw someone offstage. | |||
* Donnie is invincible during the entire throw animation. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 23:04, 11 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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+1 | |
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Other Resources
- PLACEHOLDER
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Videos
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Costumes