(added grabs/throws section) |
HyperCrasher (talk | contribs) (Pros and Cons section filled out) |
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| franchise = Teenage Mutant Ninja Turtles | | franchise = Teenage Mutant Ninja Turtles | ||
| homestage = | | homestage = | ||
| weight = 0. | | weight = 0.95 | ||
| fallspeed = 0.9 | | fallspeed = 0.9 | ||
| gravity = 0.83 | | gravity = 0.83 | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | *'''Big Stick''' - The selling point of the character. When spaced properly, Donnie's giant moves can wall out your opponent and stuff approaches. With his range, he can maintain juggles very well, too. | ||
* ''' | *'''Edgeguarding''' - Donnie's Electro Grenade can stuff opponents' recovery moves, and he can go as deep as he wants with aerials and teleport back to stage with his smoke bomb. Feel safe jumping headfirst off stage! | ||
* ''' | * '''Movement Tricks''' - Moves like Dive Kick, Smoke Bomb, and a lengthy wavedash give Donnie surprising ways to out position his opponent. | ||
* ''' | * '''Versatile Neutral Special''' - Electro Grenade opens up how tricky Donnie can be. Use it to protect yourself in neutral, set up punishes, edgeguard, and more. | ||
|cons= | |cons= | ||
* ''' | *'''Slow as a Turtle''' - Despite a handful of movement tricks and a good wavedash, Donny is a slow character stat-wise. | ||
* ''' | * '''Frame Data''' - The majority of Donny's moves have high start up and aren’t safe on shield, so he can be at a disadvantage in scrapping and lacks good options for getting out of disadvantage. Fast characters can force him to commit and then whiff punish. | ||
* ''' | * '''Big and Tall''' - Donnie’s a tall turtle with a big hurtbox compared to most of the cast. He has a habit of being grabbed out of his jump and will sometimes get clipped by moves that other characters can avoid with basic movement alone. | ||
* ''' | * '''Exploitable Recovery''' - While Smoke Bomb is a versatile tool for getting back to stage, if your opponent doesn’t give you an opportunity to set it up, Donnie is forced to rely on Dive Kick and Sky Strike for his recovery. Both moves have their flaws and can result in Donnie losing stocks early. | ||
}} | }} |
Revision as of 21:09, 11 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes