Street Fighter X Tekken/Mega Man: Difference between revisions

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== Moves ==
== Moves ==
 
{| class="wikitable"
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes
|-
! "
|-
! Far\Close LP
|  || H || 30 || 5 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 ||  || Rapid fire cancelable into light attacks
|-
! Far\Close MP
|  || H || 60 || 7 || 3 || 13 || +2 || +1 || SM,EX,SA,CA || 2 || 1 ||  || Forces standing
|-
! Far\Close HP
|  || H || 90 || 5 || 4 || 20 || +1 || -4 || SM,EX,SA,CA || 3 || 1 ||  || -
|-
! Far LK
|  || H || 30 || 6 || 4 || 10 || +3 || -1 || - || 1 || 1 ||  || -
|-
! Far MK
|  || H || 60 || 8 || 3 || 21 || -3 || -7 || - || 2 || 1 ||  || -
|-
! Far\Close HK **LC
|  || H || 90 || 11 || 4 || 26 || -5 || -10 || - || 3 || 1 ||  || Crushes airborne attacks frames 1-7, Lower body crushes airborne attacks frames 8-14, Throw invulnerability frames 8-14
|-
! Close LK
|  || H || 30 || 6 || 4 || 10 || +3 || -1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Close MK
|  || H || 60 || 8 || 3 || 21 || -3 || -7 || SM,EX,SA,CA || 2 || 1 ||  || -
|-
! Crouch LP
|  || H || 30 || 6 || 2 || 10 || +5 || +1 || SM,EX,SA,CA || 1 || 1 ||  || Rapid fire cancelable into light attacks
|-
! Crouch MP
|  || H || 60 || 6 || 5 || 17 || -1 || -5 || - || 2 || 1 ||  || -
|-
! Crouch HP **LC
|  || H || 90 || 8 || 5 || 22 || -1 || -6 || - || 3 || 1 ||  || -
|-
! Crouch LK
|  || L || 30 || 6 || 3 || 11 || +3 || -1 || SM,EX,SA,CA || 1 || 1 ||  || -
|-
! Crouch MK
|  || L || 60 || 8 || 4 || 20 || -3 || -7 || SM,EX,SA,CA || 2 || 1 ||  || -
|-
! Crouch HK
|  || L || 90 || 7 || 11 || 31 || hard knockdown || -22 || - || 3 || 1 ||  || -
|-
! Jump LP
|  || M || 40 || 5 || 7 || until ground+4 ||  +12 ||  +4 || - || 1 || 1 ||  || -
|-
! Jump MP
|  || M,M || 35,35 || 7 || 6 || until ground+4 ||  +16 ||  +5 || - || 2,2 || 1,1 ||  || Knockdown on airborne opponent
|-
! Jump HP
|  || M || 100 || 7 || 4 || until ground+4 ||  +20 ||  +8 || - || 3 || 1 ||  || -
|-
! Jump LK
|  || M || 40 || 6 || 6 || until ground+4 ||  +12 ||  +4 || - || 1 || 1 ||  || -
|-
! Jump MK
|  || M || 70 || 8 || 5 || until ground+4 ||  +16 ||  +5 || - || 2 || 1 ||  || -
|-
! Jump HK
|  || M || 100 || 10 || 8 || until ground+4 ||  +20 ||  +8 || - || 3 || 1 ||  || -
|-
! Launcher **LC
| HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 3 || - ||  || Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|-
! Cross Cancel
| f+HP+HK (while blocking) || H || 100 || 11 || 14 || until ground+4 || hard knockdown ||  || - || - || - ||  || Invulnerability frames 1-11, Resembles Mega Uppercut
|-
! Super Arm
| LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - ||  || -
|-
! Hyper Throw
| b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - ||  || -
|-
! Ice Slasher LK
| qcf+LK || - || 60 || 14 || - || 35 || +3 || -6 || - || 3 || 4 ||  || -
|-
! Ice Slasher MK
| qcf+MK || - || 60 || 15 || - || 35 || +3 || -6 || - || 3 || 4 ||  || -
|-
! Ice Slasher HK
| qcf+HK || - || 60 || 14 || - || 35 || +3 || -6 || - || 3 || 4 ||  || -
|-
! Ice Slasher EX
| qcf+KK || - || 60 || 14 || - || 29 || +15 || 0 || - || 3 || 4 ||  || -
|-
! Thunder Beam
| qcb+P during vertical jump || - || 60x3 || 16 || - || until ground+19 || - || - || - || 3,3,4 || 4,4,4 ||  || Shoots a projectile that splits into 3 traveling forward, upward and downward
|-
! Thunder Beam EX
| qcb+PP (air) || - || 80x3 || 16 || - || until ground+19 || - || - || - || 3,3,4 || 4,4,4 ||  || Shoots a projectile that splits into 3 traveling forward, upward and downward
|-
! Mega Uppercut LP
| f,d,df+LP || H || 85(80) || 7 || 14 || until ground+4 || float || -13 || - || 3 || 4 ||  || -
|-
! Mega Uppercut MP
| f,d,df+MP || H || 85(80) || 9 || 14 || until ground+4 || float || -13 || - || 3 || 4 ||  || -
|-
! Mega Uppercut HP
| f,d,df+HP || H || 85(80) || 11 || 14 || until ground+4 || knockdown || -14 || - || 3 || 4 ||  || -
|-
! Mega Uppercut EX
| f,d,df+PP || H || 60,60 || 11 || 2,12 || until ground+4 || knockdown || -12 || - || 3,3 || 1,1 ||  || Invulnerability frames 1-15
|-
! Mega Buster
| qcf+P || H || 65 || 19 || - || 31 || -1 || -4 || - || 3 || 4 ||  || Chargeable: 51F for EX Version and 100F for Super Art
|-
! Mega Buster EX
| qcf+PP || H || 150 || 19 || - || 31 || knockdown || -4 || - || 3 || 4 ||  || Chargeable: 51F for Super Art
|-
! Mega Cannon
| qcf+PPP || H || 100,200 || 16 || - || 60 || hard knockdown || -23 || - || 3,5 || 1,5 ||  ||
|-
! Cross Art **LC
| qcf+MP+MK || H || 150+ || 6 || 2 || 52 || switch || -32 || - || 3 || - ||  ||
|}
{{Navbox-SFxTK}}
{{Navbox-SFxTK}}
[[Category: Street Fighter X Tekken]]
[[Category: Street Fighter X Tekken]]

Latest revision as of 09:28, 4 June 2024

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Mega Man

Sfxt Mega Man face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Move Command Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS "Notes
"
Far\Close LP H 30 5 3 8 +6 +2 SM,EX,SA,CA 1 1 Rapid fire cancelable into light attacks
Far\Close MP H 60 7 3 13 +2 +1 SM,EX,SA,CA 2 1 Forces standing
Far\Close HP H 90 5 4 20 +1 -4 SM,EX,SA,CA 3 1 -
Far LK H 30 6 4 10 +3 -1 - 1 1 -
Far MK H 60 8 3 21 -3 -7 - 2 1 -
Far\Close HK **LC H 90 11 4 26 -5 -10 - 3 1 Crushes airborne attacks frames 1-7, Lower body crushes airborne attacks frames 8-14, Throw invulnerability frames 8-14
Close LK H 30 6 4 10 +3 -1 SM,EX,SA,CA 1 1 -
Close MK H 60 8 3 21 -3 -7 SM,EX,SA,CA 2 1 -
Crouch LP H 30 6 2 10 +5 +1 SM,EX,SA,CA 1 1 Rapid fire cancelable into light attacks
Crouch MP H 60 6 5 17 -1 -5 - 2 1 -
Crouch HP **LC H 90 8 5 22 -1 -6 - 3 1 -
Crouch LK L 30 6 3 11 +3 -1 SM,EX,SA,CA 1 1 -
Crouch MK L 60 8 4 20 -3 -7 SM,EX,SA,CA 2 1 -
Crouch HK L 90 7 11 31 hard knockdown -22 - 3 1 -
Jump LP M 40 5 7 until ground+4 +12 +4 - 1 1 -
Jump MP M,M 35,35 7 6 until ground+4 +16 +5 - 2,2 1,1 Knockdown on airborne opponent
Jump HP M 100 7 4 until ground+4 +20 +8 - 3 1 -
Jump LK M 40 6 6 until ground+4 +12 +4 - 1 1 -
Jump MK M 70 8 5 until ground+4 +16 +5 - 2 1 -
Jump HK M 100 10 8 until ground+4 +20 +8 - 3 1 -
Launcher **LC HP+HK H 100 13 2 54 switch -34 - 3 - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel f+HP+HK (while blocking) H 100 11 14 until ground+4 hard knockdown - - - Invulnerability frames 1-11, Resembles Mega Uppercut
Super Arm LP+LK throw 130 5 2 20 hard knockdown - - - - -
Hyper Throw b+LP+LK throw 130 5 2 20 hard knockdown - - - - -
Ice Slasher LK qcf+LK - 60 14 - 35 +3 -6 - 3 4 -
Ice Slasher MK qcf+MK - 60 15 - 35 +3 -6 - 3 4 -
Ice Slasher HK qcf+HK - 60 14 - 35 +3 -6 - 3 4 -
Ice Slasher EX qcf+KK - 60 14 - 29 +15 0 - 3 4 -
Thunder Beam qcb+P during vertical jump - 60x3 16 - until ground+19 - - - 3,3,4 4,4,4 Shoots a projectile that splits into 3 traveling forward, upward and downward
Thunder Beam EX qcb+PP (air) - 80x3 16 - until ground+19 - - - 3,3,4 4,4,4 Shoots a projectile that splits into 3 traveling forward, upward and downward
Mega Uppercut LP f,d,df+LP H 85(80) 7 14 until ground+4 float -13 - 3 4 -
Mega Uppercut MP f,d,df+MP H 85(80) 9 14 until ground+4 float -13 - 3 4 -
Mega Uppercut HP f,d,df+HP H 85(80) 11 14 until ground+4 knockdown -14 - 3 4 -
Mega Uppercut EX f,d,df+PP H 60,60 11 2,12 until ground+4 knockdown -12 - 3,3 1,1 Invulnerability frames 1-15
Mega Buster qcf+P H 65 19 - 31 -1 -4 - 3 4 Chargeable: 51F for EX Version and 100F for Super Art
Mega Buster EX qcf+PP H 150 19 - 31 knockdown -4 - 3 4 Chargeable: 51F for Super Art
Mega Cannon qcf+PPP H 100,200 16 - 60 hard knockdown -23 - 3,5 1,5
Cross Art **LC qcf+MP+MK H 150+ 6 2 52 switch -32 - 3 -

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