CartoonFan18 (talk | contribs) No edit summary |
(First set of adding info about Nigel (to be done)) |
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| franchise = The Wild Thornberrys | | franchise = The Wild Thornberrys | ||
| homestage = Wild Savannah | | homestage = Wild Savannah | ||
| weight = 0. | | weight = 0.75 | ||
| fallspeed = 0.88 | | fallspeed = 0.88 | ||
| gravity = 0.8 | | gravity = 0.8 | ||
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== Gameplay == | == Gameplay == | ||
Due to his lightweight yet high damage potential, Nigel falls under the glass cannon archetype (particularly in bursting). He excels at hitting opponents in the air while at the same time being good at moving in it. | |||
Nigel also has a lot of moves that can either be spammed (Nair, Bair, etc.) or kill opponents early with the proper setups (Supair, Down special, etc). | |||
|content2= | |content2= | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''GOOD COMBO GAME:''' Nigel can chain moves easily. | ||
* ''' | |||
* ''' | * '''AIR MOBILITY:''' Nigel can glide through the air with his 4 air jumps and some moves that provide him with mobility. | ||
* ''' | |||
* '''GOOD EDGE-GUARDING:''' His air mobility allows for a lot of options to edge-guard opponents. | |||
* '''HIGH KILL POTENTIAL:''' Nigel has a decent amount of moves that can kill early. | |||
|cons= | |cons= | ||
* ''' | * '''WEIGHT:''' Nigel's low weight value makes him easy to KO. | ||
* ''' | |||
* ''' | * '''BIG HITBOX:''' Nigel's hitbox body is fairly big, which makes him easier to hit with disjoints. | ||
* ''' | |||
* '''APPROACHING OPPONENTS:''' Nigel doesn't have the best approaching tools compared to the rest of the cast. | |||
* '''SHIELD PRESSURE:''' Nigel lacks shield pressuring moves. | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=6-8 | ||
|Total Frames= | |Total Frames=31 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel throws an uppercut, which sends opponents upwards. | ||
* | |||
* Single hit type of jab. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=8-13 | ||
|Total Frames= | |Total Frames=33 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel looks at you closely with his binoculars, hitting opponents away from him. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=8-11 | ||
|Total Frames= | |Total Frames=31 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel claps his hands in an attempt to kill a mosquito, any accidental casualties are sent upwards | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=9-16 | ||
|Total Frames= | |Total Frames=38 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel takes the stance of the scorpion to sting any opponents approaching him. | ||
* | |||
* On Frame 10-12, the sweet spot appears a little behind Nigel's stinging foot. Landing it will instead cause the opponent to take to 10% damage and obtain a poison effect that deals 10% damage overtime | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=11-26 | ||
|Total Frames= | |Total Frames=49 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel summons a crocodile and runs over opponents by riding it. | ||
* | * On Frame 11-13, a sweet spot is active on the crocodile's head that can hit below the stage and deals 14% damage | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=6-30 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel slams his body against enemies with the flying squirrel stance. | ||
* | |||
* On Frame 6-7, a sweet spot covers most of Nigel's body and deals 11% damage instead | |||
* The sour spot follows Nigel's body till frame 30. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-24, 28-29 | ||
|Total Frames= | |Total Frames=41 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel takes the stance of the woodpecker and pecks opponents with his pointy nose. | ||
* | |||
* Nigel attacks 4 times during the active frames that have very little knock-back | |||
* On Frame 28-29, a sweet spot activates that deals 4% damage with decent knock-back. Land all the multi hit attacks to deal a total of 12% | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=13% | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=9-13 | ||
|Total Frames= | |Total Frames=41 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel stretches his legs with the power of a frog, kicking any opponents away from him. | ||
* | |||
* On frame 12-13, the hitbox is replaced with a sour spot that deals 8% damage and has its knock-back greatly reduced | |||
* This makes Nigel face the other way when used. | |||
* You can cancel the end-lag of this move by landing on the ground without hitting any opponents | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=9% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=7-18 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel imitates an elephant trunk swing with his arms | ||
* | |||
* The position of the swinging arm will affect knock back direction | |||
* If you input this move while jumping on the air at the same time, Nigel will gain more air height compared to a normal jump. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=12-14, 17-18 | ||
|Total Frames= | |Total Frames=45 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel claws enemies below him with the technique of the wolf. | ||
* | |||
* On the second set of active frames, A sweet spot activates on Nigel's second hand that he swings, dealing 9% Damage and spikes opponents | |||
* The arm Nigel swings first depends on the direction he is facing (If he is facing West, he'll swing his left arm first , if he faces east then he'll swing his right arm first) | |||
* This move can hit twice if you position yourself correctly | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeForward-KangarooOneTwo.png | |image= NASB2_Nigel_ChargeForward-KangarooOneTwo.png | ||
|caption= | |caption= "One, two!" | ||
|name= Kangaroo One Two | |name= Kangaroo One Two | ||
|input= Strong | |input= Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=12-14,19-21 | ||
|Total Frames= | |Total Frames=45 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel punches enemies away with the strength of a kangaroo, represented by the boxing gloves | ||
* | |||
* First active hitbox deals 4% while the second one deals 12% with great knock-back | |||
* If you land the first hitbox too close to you, the second one will miss. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=15% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=12-16 | ||
|Total Frames= | |Total Frames=46 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel Uppercuts any opponents interrupting his teatime, using his tea cup. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=8-10 | ||
|Total Frames= | |Total Frames=48 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel smashes his head through the ground so hard; it damages enemies, just like an ostrich. | ||
* | |||
* The sweet spot is located in Nigel's head, it spikes opponents and can go through the stage | |||
* Each side next to Nigel's head there is one small sour spot that if landed, deals 12% and knocks enemies away | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=10% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=11-12 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel turns his arm into a poisonous snake, which attempts to bite opponents. | ||
* | * Theres a sweet spot located on top of Nigel's hand, if landed it will apply a poison effect to the opponent that deals 10 damage overtime and greatly increases the knock-back of the move | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=10-11,18-20 | ||
|Total Frames= | |Total Frames=46 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel stretches his neck like a giraffe and then swings it around. | ||
* | |||
* Nigel stalls in the air while he is swinging his head | |||
* If you position yourself correctly, you can hit both hitboxes to double the damage and increase the knock-back | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=13 | ||
|Active= | |Active=14-36 | ||
|Total Frames= | |Total Frames=60 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Nigel glides through the air using the falcon’s dive stance. | ||
* | |||
* After frame 19 of this move, the hitbox turns sour and deals 9% damage instead. | |||
* Nigel stalls in the air while charging this move. | |||
* If Nigel touches the ground while this move is active, he will cancel it and get 26 frames of end-lag while moving fowards due to the momentum. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12%-26% (depending on charge) | ||
|Startup= | |Startup=20 | ||
|Active=0-0 | |Active=0-0 | ||
|Total Frames=0 | |Total Frames=0 |
Revision as of 02:07, 25 May 2024
About
A smashing nature narrator with an appetite for adventure!
Gameplay
Due to his lightweight yet high damage potential, Nigel falls under the glass cannon archetype (particularly in bursting). He excels at hitting opponents in the air while at the same time being good at moving in it. Nigel also has a lot of moves that can either be spammed (Nair, Bair, etc.) or kill opponents early with the proper setups (Supair, Down special, etc).
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-8 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 8-13 | 33 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 7 | 8-11 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 8 | 9-16 | 38 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 10 | 11-26 | 49 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-30 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 6 | 7-24, 28-29 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 8 | 9-13 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 7-18 | 40 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 11 | 12-14, 17-18 | 45 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 11 | 12-14,19-21 | 45 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 11 | 12-16 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 7 | 8-10 | 48 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 11-12 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 9 | 10-11,18-20 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 13 | 14-36 | 60 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12%-26% (depending on charge) | 20 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Costumes