The King of Fighters '98: Ultimate Match/Terry Bogard: Difference between revisions

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=Introduction=
=Introduction=
=Changes from Original KOF '98=
=Moves List=
=Moves List=
==Normal Throws==
'''b or f + C''' - Breakable, forward knockdown, face forward, rollable.
'''b or f + D''' - Breakable, reverse knockdown, back turned, un-rollable.
D throw preferred unless you have them in the corner. Sets up a super jump crossup ambiguous roll, or whatever you want really.
==Normal Moves==
==Normal Moves==
==Command Normals==
'''f + A''' -
'''df + C''' -
==Special Moves==
==Special Moves==
==Super Moves==
 
'''Power Wave (qcf + P)''' -
 
'''Burn Knuckle (qcb + P)''' - 
 
'''Crack Shoot (qcb + K)''' -
 
'''Rising Tackle (dp + P)''' -
 
'''Power Dunk (dp + K)''' -
 
'''Power Charge (hcf + K)''' -
 
==Desperation Moves==
 
'''Power Geyser (qcb, f + P)''' -
 
'''High Angle Geyser (qcf x 2 + K)''' -
 
=The Basics=
=The Basics=
=Combos=
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=


{{Template:The King of Fighters '98: Ultimate Match}}
{{Template:The King of Fighters '98: Ultimate Match}}

Revision as of 14:27, 30 June 2008

Introduction

Changes from Original KOF '98

Moves List

Normal Throws

b or f + C - Breakable, forward knockdown, face forward, rollable.

b or f + D - Breakable, reverse knockdown, back turned, un-rollable.

D throw preferred unless you have them in the corner. Sets up a super jump crossup ambiguous roll, or whatever you want really.

Normal Moves

Command Normals

f + A -

df + C -

Special Moves

Power Wave (qcf + P) -

Burn Knuckle (qcb + P) -

Crack Shoot (qcb + K) -

Rising Tackle (dp + P) -

Power Dunk (dp + K) -

Power Charge (hcf + K) -

Desperation Moves

Power Geyser (qcb, f + P) -

High Angle Geyser (qcf x 2 + K) -

The Basics

Combos

Advanced Strategy

Match-Ups