(Created page with "== DATE | VERSION | PLATFORMS == HYPERLINK PLACEHOLDER * PLACEHOLDER * PLACEHOLDER * PLACEHOLDER ---- == DATE | VERSION | PLATFORMS == HYPERLINK PLACEHOLDER * PLACEHOLDER * PLACEHOLDER * PLACEHOLDER ---- == DATE | VERSION | PLATFORMS == HYPERLINK PLACEHOLDER * PLACEHOLDER * PLACEHOLDER * PLACEHOLDER {{Navbox-NickBrawl2}} Category:Nickelodeon All-Star Brawl 2") |
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== | == November 17, 2023 | 1.2 == | ||
https://nickelodeonallstarbrawl.com/update-1-2-now-live-on-steam-sony-and-xbox/ | |||
* | <big>'''GENERAL'''</big> | ||
* | * General improvements on loading times for Switch | ||
* | * Switch – Performance improvements | ||
* Tweaks on ultimates against mobs in campaign mode. | |||
* Training Mode Triple Platform collisions tweaks | |||
* Characters can no longer slip off platforms without getting hit. | |||
* SDI value now resets on multihits. | |||
* Edge roll cancel on frame 5 was removed entirely | |||
* Fixes and tweaks to reflective hitboxes. | |||
* Companions no longer count as a death in campaign mode. | |||
* Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes. | |||
* Slime Charge attacks no longer have a knockback multiplier, only damage multiplier. | |||
* You can now pummel characters with the grab button. | |||
* Leaving a rank match while in the loading screen won’t change your current rank points. | |||
* You can now map the movement buttons for keyboard players. | |||
* Ranked loading and matchmaking improvements. | |||
* Zoom in camera speed was incremented | |||
<big>'''TRAINING MODE'''</big> | |||
* Training mode frame by frame is now the first option in the menu | |||
* Training mode pause delay removed. | |||
<big>'''AUDIO'''</big> | |||
* Announcer Fight voice was added to vs matches | |||
* 3, 2, 1 Game voice line volume lowered. | |||
* Gir’s voice pitch tweaks. | |||
* Harmonic’s convergence ambient SFX lowered | |||
<big>'''ITEM'''</big> | |||
* Reptar’s Toy Car rotation on dropped tweaked | |||
<big>'''UI'''</big> | |||
* Random competitive stages button now only randomizes competitive stages. | |||
* Azula and Reptar Campaign Power Ups description was fixed. | |||
* Turning hitboxes on and off won’t make the HUD disappear. | |||
<big>'''PATRICK'''</big> | |||
* Patrick can’t get stuck while holding a player during forward special. | |||
<big>'''EMBER'''</big> | |||
* Ember lose VFX was adjusted correctly. | |||
* Ember edge grab animation time standardized. | |||
<big>'''JENNY'''</big> | |||
* Jenny special up slime now gives you a bit of fuel and has faster speed. | |||
<big>'''GRANDMA GERTIE'''</big> | |||
* Gertie teeter special up is now more consistent. | |||
* Gertie’s Cooking Pot now deals explosive damage. | |||
* Gertie’s special forward now clamps the speed after hitting or slime cancel. | |||
* Gertie’s Special Neutral Tint now disappears after respawning. | |||
<big>'''JIMMY'''</big> | |||
* Jimmy Special Down VFX tweaked so it follows the character. | |||
<big>'''MECHA PLANKTON'''</big> | |||
* Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity. | |||
<big>'''DANNY PHANTOM'''</big> | |||
* Special Up now has a clamp on his velocity after using special up. | |||
<big>'''EL TIGRE'''</big> | |||
* El Tigre special forward can’t slime cancel during opposing character grabbed state | |||
<big>'''AZULA'''</big> | |||
* Charge Air Forward Hold landing lag increased from 20 to 25 | |||
* Charge Air Forward Release landing lag increased from 23 to 30 | |||
* Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger | |||
* Charge Air Forward Fireball speed slightly reduced | |||
* Charge Air Forward Fireball distance slightly reduced | |||
* Light Air Up angle changed to 75 for both hitboxes | |||
* Light Air Up hitbox reduced slightly | |||
* Light Air Up not reversible anymore | |||
<big>'''REPTAR'''</big> | |||
* Tail hurtbox slightly extended. | |||
* Jab 1 and 2 active frames reduced from 6>9 to 6>8 | |||
* Jab 3 and 4 active frames reduced from 6>9 to 6>7 | |||
* Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner. | |||
* Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16. | |||
* Utilt range slightly reduced. | |||
* Fair range slightly reduced. | |||
* Fair damage reduced from 17/15 to 15/13. | |||
* Uair adjusted, reaches slightly less forward. | |||
* Uair early and late hits angle reduced from 60° to 50°. | |||
* Uair damage reduced from 14 to 12. | |||
* Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f. Auto cancel frame delayed from 31 to 32. | |||
* Bair damage reduced from 8/8 to 7/7. | |||
* Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°. Damage reduced from 16/13/10 to 14/13/10. | |||
* Special neutral landing recovery increased from 7f to 10f. | |||
* Special down charge in air now has 10 frames landing recovery. | |||
<big>'''GARFIELD'''</big> | |||
* Neutral Special damage reduced from 5 to 3 | |||
<big>'''KORRA'''</big> | |||
* Fire Nair Block stun reduced from 6 to 5 | |||
* Fair KBG reduced from 19 to 17.5 | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Revision as of 04:04, 7 December 2023
DATE | VERSION | PLATFORMS
HYPERLINK PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
DATE | VERSION | PLATFORMS
HYPERLINK PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
November 17, 2023 | 1.2
https://nickelodeonallstarbrawl.com/update-1-2-now-live-on-steam-sony-and-xbox/
GENERAL
- General improvements on loading times for Switch
- Switch – Performance improvements
- Tweaks on ultimates against mobs in campaign mode.
- Training Mode Triple Platform collisions tweaks
- Characters can no longer slip off platforms without getting hit.
- SDI value now resets on multihits.
- Edge roll cancel on frame 5 was removed entirely
- Fixes and tweaks to reflective hitboxes.
- Companions no longer count as a death in campaign mode.
- Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes.
- Slime Charge attacks no longer have a knockback multiplier, only damage multiplier.
- You can now pummel characters with the grab button.
- Leaving a rank match while in the loading screen won’t change your current rank points.
- You can now map the movement buttons for keyboard players.
- Ranked loading and matchmaking improvements.
- Zoom in camera speed was incremented
TRAINING MODE
- Training mode frame by frame is now the first option in the menu
- Training mode pause delay removed.
AUDIO
- Announcer Fight voice was added to vs matches
- 3, 2, 1 Game voice line volume lowered.
- Gir’s voice pitch tweaks.
- Harmonic’s convergence ambient SFX lowered
ITEM
- Reptar’s Toy Car rotation on dropped tweaked
UI
- Random competitive stages button now only randomizes competitive stages.
- Azula and Reptar Campaign Power Ups description was fixed.
- Turning hitboxes on and off won’t make the HUD disappear.
PATRICK
- Patrick can’t get stuck while holding a player during forward special.
EMBER
- Ember lose VFX was adjusted correctly.
- Ember edge grab animation time standardized.
JENNY
- Jenny special up slime now gives you a bit of fuel and has faster speed.
GRANDMA GERTIE
- Gertie teeter special up is now more consistent.
- Gertie’s Cooking Pot now deals explosive damage.
- Gertie’s special forward now clamps the speed after hitting or slime cancel.
- Gertie’s Special Neutral Tint now disappears after respawning.
JIMMY
- Jimmy Special Down VFX tweaked so it follows the character.
MECHA PLANKTON
- Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity.
DANNY PHANTOM
- Special Up now has a clamp on his velocity after using special up.
EL TIGRE
- El Tigre special forward can’t slime cancel during opposing character grabbed state
AZULA
- Charge Air Forward Hold landing lag increased from 20 to 25
- Charge Air Forward Release landing lag increased from 23 to 30
- Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger
- Charge Air Forward Fireball speed slightly reduced
- Charge Air Forward Fireball distance slightly reduced
- Light Air Up angle changed to 75 for both hitboxes
- Light Air Up hitbox reduced slightly
- Light Air Up not reversible anymore
REPTAR
- Tail hurtbox slightly extended.
- Jab 1 and 2 active frames reduced from 6>9 to 6>8
- Jab 3 and 4 active frames reduced from 6>9 to 6>7
- Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner.
- Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16.
- Utilt range slightly reduced.
- Fair range slightly reduced.
- Fair damage reduced from 17/15 to 15/13.
- Uair adjusted, reaches slightly less forward.
- Uair early and late hits angle reduced from 60° to 50°.
- Uair damage reduced from 14 to 12.
- Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f. Auto cancel frame delayed from 31 to 32.
- Bair damage reduced from 8/8 to 7/7.
- Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°. Damage reduced from 16/13/10 to 14/13/10.
- Special neutral landing recovery increased from 7f to 10f.
- Special down charge in air now has 10 frames landing recovery.
GARFIELD
- Neutral Special damage reduced from 5 to 3
KORRA
- Fire Nair Block stun reduced from 6 to 5
- Fair KBG reduced from 19 to 17.5