Nickelodeon All-Star Brawl 2/Gerald: Difference between revisions

From SuperCombo Wiki
(→‎Super: added description of the cutscene (for fun) and gave at least my own thoughts on it's viability on Gerald)
(→‎Special Attacks: added up special details)
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* This move is a charged projectile, and you can cancel the charge with shield to store it for later. Gerald will gain purple particle effects while charging to indicate he's at full charge.
* This move is a charged projectile, and you can cancel the charge with shield to store it for later. Gerald will gain purple particle effects while charging to indicate he's at full charge.
* The ball will fly forward with a downward arc with anything less than full charge, with more charge making it fly further out. It can be useful for sniping people offstage at any amount of charge.
* The ball will fly forward with a downward arc with anything less than full charge, with more charge making it fly further out. It can be useful for sniping people offstage at any amount of charge.
* '''EX:''' The ball flies forward with greater damage and trajectory even with no charge, and a full charge will do far more damage. Note that EX cannot be activated while Gerald is charging.
'''EX:''' The ball flies forward with greater damage and trajectory even with no charge, and a full charge will do far more damage. Note that EX cannot be activated while Gerald is charging.


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|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=2% initial hit
|Startup=0
1% rising hits
|Active=0-0
7$ dunk
|Startup=6
|Active=7-9, 14-55
|Total Frames=0
|Total Frames=0
|Safety=-0
|Safety=-0
|description=  
|description=  
* Gerald rises up while dribbling, finishing his attack with a powerful dunk!
* Gerald rises up while dribbling, finishing his attack with a powerful dunk!
* DESCRIPTION PLACEHOLDER
* Gerald's main recovery move. The hitboxes leave Gerald somewhat vulnerable from above, so be careful. Recovering high or slime cancelling to perform an aerial might help.
* The move has active hitboxes throughout it's ascent, so don't be afraid to use it to rise through an opponent.
* The final hit is a fairly powerful spike that can kill at high percents, and the move can be slime canceled into AirN.Charge (Save Mighty Pete) as a fairly reliable kill confirm.
'''EX:''' The move rises higher and faster in the same length of time. Damage and launch power is unaffected.
}}
}}
}}<br>
}}<br>

Revision as of 11:28, 23 November 2023

About

PLACEHOLDER

Gameplay

PLACEHOLDER

Gerald

NASB2 Gerald Costume00.png
Franchise

Hey Arnold!

Weight

PLACEHOLDER

Fall Speed

PLACEHOLDER

Gravity

PLACEHOLDER

Run Speed

PLACEHOLDER

Air Speed

PLACEHOLDER




Strengths Weaknesses
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.




Moveset

Ground Light Attacks

The King Rules
Light
NASB2 Gerald LightNeutral-TheKingRules.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Kicking the Can Down the Road
Forward+Light
NASB2 Gerald LightForward-KickingTheCanDownTheRoad.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Business Punch
Up+Light
NASB2 Gerald LightUp-BusinessPunch.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sliding into Neutral
Down+Light
NASB2 Gerald LightDown-SlidingIntoNeutral.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Gerald Scores
Light(While Dashing)
NASB2 Gerald DashAttack-GeraldScores.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Dancin' Round the Arcade
Jump+Light
NASB2 Gerald LightNeutralAir-DancinRoundTheArcade.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


A Two-Strike Approach
Jump+Forward+Light
NASB2 Gerald LightForwardAir-ATwo-StrikeApproach.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Gerald Snaps
Jump+Back+Light
NASB2 Gerald LightBackAir-GeraldSnaps.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up-Airball
Jump+Up+Light
NASB2 Gerald LightUpAir-Up-Airball.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Dribble
Jump+Down+Light
NASB2 Gerald LightDownAir-AirDribble.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Gerald CAN Ride a Bike
Strong
NASB2 Gerald ChargeForward-GeraldCanRideABike.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cool Moves for Happenin' Dudes
Up+Strong
NASB2 Gerald ChargeUp-CoolMovesForHappeninDudes.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Breakdancing
Down+Strong
NASB2 Gerald ChargeDown-Breakdancing.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Save Mighty Pete
Jump+Strong
NASB2 Gerald ChargeForwardAir-SaveMightyPete.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Shuffle The Cheese
Jump+Up+Strong
NASB2 Gerald ChargeUpAir-ShuffleTheCheese.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Double Kick
Jump+Down+Strong
NASB2 Gerald ChargeDownAir-DoubleKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

The Perfect Pitch
Special
NASB2 Gerald SpecialNeutral-ThePerfectPitch.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
4-12%

EX:12-24%

7 for charge, 7 for release (While charging), 15 for full charge release (stored charge) 0-0 0 -0
  • Gerald spins his arm around while holding a baseball. Press the Special button again to throw it.
  • This move is a charged projectile, and you can cancel the charge with shield to store it for later. Gerald will gain purple particle effects while charging to indicate he's at full charge.
  • The ball will fly forward with a downward arc with anything less than full charge, with more charge making it fly further out. It can be useful for sniping people offstage at any amount of charge.

EX: The ball flies forward with greater damage and trajectory even with no charge, and a full charge will do far more damage. Note that EX cannot be activated while Gerald is charging.


Gerald on the Skate
Forward+Special
NASB2 Gerald SpecialForward-GeraldOnTheSkate.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Gerald hops onto his skateboard, which changes his Special attacks.
  • DESCRIPTION PLACEHOLDER


Wheel Power
Down+Special
NASB2 Gerald SpecialDown-WheelPower.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Gerald pulls out one of four special items. Select the item to use with the stick.
  • Basketball: Thrown upwards and bounces if it touches the ground.
  • Frisbee: Comes back after being thrown.
  • Ping Pong Racket: Reflects projectiles.
  • Wack-O Watch: Strong and durable projectile, limited edition.


All-STAR Dunk
Up+Special
NASB2 Gerald SpecialUp-All-StarDunk.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
2% initial hit

1% rising hits 7$ dunk

6 7-9, 14-55 0 -0
  • Gerald rises up while dribbling, finishing his attack with a powerful dunk!
  • Gerald's main recovery move. The hitboxes leave Gerald somewhat vulnerable from above, so be careful. Recovering high or slime cancelling to perform an aerial might help.
  • The move has active hitboxes throughout it's ascent, so don't be afraid to use it to rise through an opponent.
  • The final hit is a fairly powerful spike that can kill at high percents, and the move can be slime canceled into AirN.Charge (Save Mighty Pete) as a fairly reliable kill confirm.

EX: The move rises higher and faster in the same length of time. Damage and launch power is unaffected.


Super

The Legend of The Ghost Bride
Slime+Light
NASB2 Gerald Super.png
This super will be passed down from kid generation to kid generation and onward.
Damage Startup Active Frames Total Frames Safety
40% 45 46-59 134 (on whiff) -0
  • Gerald tells the bone-chilling tale of a bride who lost it all and chose to seek revenge, summoning the wrath of the Ghost Bride to cut down whatever poor nickelodeon character you happen to be fighting.
  • Gerald tends to want to use his Slime in other areas like improving his less-than-stellar recovery or certain kill confirms, so using this to secure a kill or as an invincible reversal might not be the best choice if you can help it.


Taunts

NAME PLACEHOLDER
Taunt
NASB2 Gerald TauntNeutral.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Down+Taunt
NASB2 Gerald TauntDown.png
"On moon light bay!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Up+Taunt
NASB2 Gerald TauntUp.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER





Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Matchups

+2 PLACEHOLDER
+1 PLACEHOLDER
0 PLACEHOLDER
-1 PLACEHOLDER
-2 PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Costumes

NASB2 Gerald Costume01.png NASB2 Gerald Costume02.png NASB2 Gerald Costume03.png NASB2 Gerald Costume04.png NASB2 Gerald Costume05.png


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