No edit summary |
(Added red text to "Guard" data instead of text note for JDing, removed some extra correct damage notes, replaced some attack data with symbols from data key.) |
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Line 34: | Line 34: | ||
{{MOTW Legend}} | {{MOTW Legend}} | ||
Notes: | |||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
Line 56: | Line 62: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
Line 83: | Line 89: | ||
|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 110: | Line 116: | ||
|Hit Adv=-8 | |Hit Adv=-8 | ||
|Block Adv=-8 | |Block Adv=-8 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 139: | Line 145: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 155: | Line 161: | ||
|Hit Adv=-8 | |Hit Adv=-8 | ||
|Block Adv=-8 | |Block Adv=-8 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5,9 | |Guard Crush Value=5,9 | ||
|description=Target combo from cl.5D. Can be done during the startup of cl.5D. | |description=Target combo from cl.5D. Can be done during the startup of cl.5D. | ||
Line 184: | Line 190: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 211: | Line 217: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 238: | Line 244: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 265: | Line 271: | ||
|Hit Adv=-9 | |Hit Adv=-9 | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=△ | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description=f.5D whiffs on crouching opponents. | |description=f.5D whiffs on crouching opponents. | ||
Line 294: | Line 300: | ||
|Hit Adv=+3 | |Hit Adv=+3 | ||
|Block Adv=+3 | |Block Adv=+3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 321: | Line 327: | ||
|Hit Adv=+5 | |Hit Adv=+5 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 348: | Line 354: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 375: | Line 381: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 405: | Line 411: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 432: | Line 438: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= Your go-to air to air | |description= Your go-to air to air | ||
Line 457: | Line 463: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 484: | Line 490: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 512: | Line 518: | ||
|Hit Adv=-2 | |Hit Adv=-2 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= | |description= | ||
Line 539: | Line 545: | ||
|Hit Adv=-11 | |Hit Adv=-11 | ||
|Block Adv=-5 | |Block Adv=-5 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=* 1~5F upper-body invincibility | |description=* 1~5F upper-body invincibility | ||
Line 679: | Line 685: | ||
| subtitle = {{Motion|236}} + {{Icon-SNK|A}} | | subtitle = {{Motion|236}} + {{Icon-SNK|A}} | ||
| Damage = 12 | | Damage = 12 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 12 | | Startup = 12 | ||
| Active = | | Active = | ||
Line 691: | Line 697: | ||
| Guard Crush Value = 7 | | Guard Crush Value = 7 | ||
| description = Rock's fireball is s great way of controlling ground space and is a good check against runs/dashes in mid range. It allows him to contest other characters with fireballs and keep slower characters away. It being a grounded fireball makes it easier to avoid than a traditional fireball, so it is important to be wary of your spacing as it is easier for the opponent to jump or hop over. | | description = Rock's fireball is s great way of controlling ground space and is a good check against runs/dashes in mid range. It allows him to contest other characters with fireballs and keep slower characters away. It being a grounded fireball makes it easier to avoid than a traditional fireball, so it is important to be wary of your spacing as it is easier for the opponent to jump or hop over. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 700: | Line 703: | ||
| subtitle = {{Motion|236}} + {{Icon-SNK|C}} | | subtitle = {{Motion|236}} + {{Icon-SNK|C}} | ||
| Damage = 9, 10 | | Damage = 9, 10 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 13 | | Startup = 13 | ||
| Active = | | Active = | ||
Line 720: | Line 723: | ||
The single hit of the second projectile will do less damage than his regular Reppuken. | The single hit of the second projectile will do less damage than his regular Reppuken. | ||
}} | }} | ||
}} | }} | ||
Line 739: | Line 740: | ||
| subtitle = Jou-dan (High/Mid) | | subtitle = Jou-dan (High/Mid) | ||
| Damage = 18 | | Damage = 18 | ||
| Guard = Overhead | | Guard = <span style="color:#ff0000;">Overhead</span> | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
Line 753: | Line 754: | ||
4~19F upper-body counter, counterattack activates with a 6F startup after hitting. | 4~19F upper-body counter, counterattack activates with a 6F startup after hitting. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 761: | Line 760: | ||
| subtitle = Ge-dan (Low) | | subtitle = Ge-dan (Low) | ||
| Damage = 20 | | Damage = 20 | ||
| Guard = Overhead | | Guard = <span style="color:#ff0000;">Overhead</span> | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
Line 775: | Line 774: | ||
4~19F lower-body counter, counterattack activates with a 9F startup after hitting. | 4~19F lower-body counter, counterattack activates with a 9F startup after hitting. | ||
}} | }} | ||
}} | }} | ||
Line 828: | Line 825: | ||
| Guard Crush Value = 6, 6 | | Guard Crush Value = 6, 6 | ||
| description = The C version has him follow up with a punch, but is very unsafe on block. Used mainly in meterless punish combos. | | description = The C version has him follow up with a punch, but is very unsafe on block. Used mainly in meterless punish combos. | ||
}} | }} | ||
}} | }} | ||
Line 893: | Line 888: | ||
| subtitle = | | subtitle = | ||
| Damage = 7, 7, 7 | | Damage = 7, 7, 7 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
Line 905: | Line 900: | ||
| Guard Crush Value = 2, 3, 3 | | Guard Crush Value = 2, 3, 3 | ||
| description = 1~6F full-body invincibility | | description = 1~6F full-body invincibility | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 913: | Line 906: | ||
| subtitle = | | subtitle = | ||
| Damage = 8, 6, 6, 6 | | Damage = 8, 6, 6, 6 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
Line 927: | Line 920: | ||
1~6F full-body invincibility | 1~6F full-body invincibility | ||
}} | }} | ||
}} | }} | ||
Line 1,016: | Line 1,007: | ||
| subtitle = S Power | | subtitle = S Power | ||
| Damage = 33 | | Damage = 33 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 12 | | Startup = 12 | ||
| Active = | | Active = | ||
Line 1,030: | Line 1,021: | ||
1~9F full-body invincibility. Has a projectile hitbox/hurtbox. | 1~9F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 1,038: | Line 1,027: | ||
| subtitle = P Power | | subtitle = P Power | ||
| Damage = 13, 13, 14, 14 | | Damage = 13, 13, 14, 14 | ||
| Guard = Mid | | Guard = <span style="color:#ff0000;">Mid</span> | ||
| Startup = 17 | | Startup = 17 | ||
| Active = | | Active = | ||
Line 1,054: | Line 1,043: | ||
1~11F full-body invincibility. Has a projectile hitbox/hurtbox. | 1~11F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
}} | }} | ||
}} | }} |
Revision as of 14:35, 4 October 2023
Introduction
He is the abandoned son of Geese Howard and Mary R. Heinlein, after his mother's death he was a vagabond and then found by Terry Bogard who adopted him as a father figure and legal tutor.
His fighting style its a mix about the reversals of Geese Howard with Terry Bogard rush attacks.
Gameplay
Rock is a neutral/footsies character. His main gameplan is to build meter (mainly with Crack Counter D and Reppuken in neutral) and confirm into his Shine Knuckle super. Shinkuu Nage is a command grab that he can use to open up more defensive opponents in close range and can lead to highly damaging conversions with P-Power.
Strengths | Weaknesses |
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Character Colors
Move List
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/19.html and http://www13.atwiki.jp/garoumow/pages/68.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 3 | 1 | 12 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-8 | -8 | ◯ | ◯ | 5 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 4 | 7 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 7 | 4 | 14 | 25 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 10 | 2 | 25 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | X | X | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 | |
f.5D whiffs on crouching opponents. |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 8 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+3 | +3 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 4 | 4 | 6 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 20 | 29 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | ◯ | ◯ | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 8 | 3 | 30 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | X | X | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 3 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 | |
Your go-to air to air |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 10 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 |
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 21 | 6 | 15 | 42 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | +4 | X | X | 6 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 9 | 3 | 27 | 39 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -5 | ◯ | X | 6 | |
|
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16 (base damage) | Overhead | 29 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -16 | - | - | 25 | |
Can be used as an optimal meterless follow-up to his Shinkuu Nage break midscreen. Generally not used outside of that because the move has very slow startup and is very unsafe on block. |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+35 | - | - | - | - | |
Normal throw. |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Shine Knuckle. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Reppuken. |
Special Moves
Super Moves