Move
|
Command
|
Hit
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
Cancel
|
JP
|
JC
|
JS
|
Notes
|
Far LP
|
|
H
|
30
|
5
|
2
|
7
|
+8
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Far MP
|
|
H
|
60
|
9
|
2
|
10
|
+9
|
+5
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Far HP
|
|
H
|
90
|
11
|
4
|
16
|
+5
|
0
|
-
|
3
|
1
|
1
|
Crumple on counter hit
|
Far LK
|
|
H
|
30
|
6
|
4
|
8
|
+5
|
+1
|
-
|
1
|
1
|
1
|
-
|
Far MK **LC
|
|
H
|
60
|
7
|
4
|
15
|
+2
|
-2
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Far HK
|
|
H
|
90
|
14
|
3
|
20
|
+2
|
-3
|
SM,EX,SA,CA
|
3
|
1
|
1
|
-
|
Close LP
|
(near opponent)
|
H
|
30
|
4
|
3
|
8
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Close MP
|
(near opponent)
|
H
|
60
|
6
|
2
|
15
|
+4
|
0
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HP
|
(near opponent)
|
H
|
90
|
6
|
4
|
17
|
+4
|
-1
|
SM,EX,SA,CA
|
3
|
1
|
1
|
-
|
Close LK
|
(near opponent)
|
H
|
30
|
7
|
2
|
9
|
+6
|
+2
|
-
|
1
|
1
|
1
|
-
|
Close MK
|
(near opponent)
|
H
|
60
|
7
|
2
|
13
|
+6
|
+2
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HK
|
(near opponent)
|
H
|
90
|
17
|
2
|
18
|
+5
|
0
|
-
|
3
|
1
|
1
|
-
|
Crouch LP **LC
|
+
|
H
|
30
|
3
|
2
|
7
|
+8
|
+4
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch MP
|
+
|
H
|
60
|
5
|
3
|
9
|
+9
|
+5
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Crouch HP
|
+
|
H
|
90
|
5
|
5
|
19
|
+2
|
-4
|
SM,EX,SA,CA
|
3
|
1
|
1
|
Forces standing
|
Crouch LK
|
+
|
L
|
30
|
5
|
3
|
8
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch MK
|
+
|
L
|
60
|
6
|
2
|
14
|
+5
|
+1
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Crouch HK
|
+
|
L
|
90
|
9
|
3
|
22
|
hard knockdown
|
-5
|
-
|
3
|
1
|
-
|
-
|
Jump LP
|
/ / +
|
M
|
40
|
5
|
6
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump MP
|
/ / +
|
M
|
70
|
7
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump HP
|
/ / +
|
M
|
100
|
8
|
6
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump LK
|
/ / +
|
M
|
40
|
6
|
5
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump MK
|
/ / +
|
M
|
70
|
6
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump HK
|
/ / +
|
M
|
100
|
8
|
6
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Launcher **LC
|
+
|
H
|
100
|
13
|
2(11)3
|
40
|
switch
|
-21
|
-
|
3,3
|
-
|
-
|
Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|
Cross Cancel
|
(while blocking) + +
|
H
|
120
|
8
|
2
|
18
|
hard knockdown
|
+2
|
-
|
-
|
-
|
-
|
Invulnerability frames 1-9, Resembles Thrusting Uppercut
|
Tidal Wave
|
+
|
throw
|
150
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Over the Shoulder Reverse
|
+ +
|
throw
|
150
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Shun Masatsu (1st hit)
|
+
|
H
|
60
|
7
|
2
|
33
|
-18
|
-20
|
-
|
2
|
1
|
0
|
-
|
Shun Masatsu (2nd hit)
|
+ /
|
H,H
|
70
|
7
|
2
|
27
|
0
|
-5
|
SM,EX,SA,CA
|
1
|
1
|
0
|
-
|
Left Right Combo (2nd hit)
|
|
H
|
50
|
9
|
2
|
10
|
+5
|
+3
|
SM,EX,SA,CA
|
2
|
1
|
0
|
-
|
Inner Axe
|
|
M
|
60
|
21
|
2
|
18
|
-4
|
-9
|
-
|
1
|
1
|
0
|
Forces standing, Doesn’t combo with rest of string
|
Spinning Hook Kick
|
|
H
|
60
|
8
|
2
|
18
|
+2
|
-2
|
-
|
2
|
1
|
0
|
-
|
Kazama Style 5 Hit Combo (2nd hit)
|
|
H
|
50
|
5
|
2
|
9
|
+4
|
+2
|
-
|
1
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 5 Hit Combo (3nd hit)
|
|
H
|
30
|
6
|
4
|
13
|
0
|
-2
|
-
|
2
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 5 Hit Combo (4th hit)
|
|
H
|
30
|
7
|
2
|
9
|
+6
|
+4
|
-
|
1
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 5 Hit Combo (5th hit)
|
|
L
|
50
|
7
|
2
|
28
|
hard knockdown
|
-10
|
-
|
2
|
1
|
1
|
-
|
Kazama Style 6 Hit Combo (1st hit)
|
+
|
M
|
50
|
23
|
2
|
25
|
-4
|
-9
|
-
|
1
|
1
|
0
|
Forces standing, Float on airborne opponent
|
Kazama Style 6 Hit Combo (2nd hit)
|
+
|
H
|
20
|
5
|
2
|
14
|
-1
|
-3
|
-
|
1
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 6 Hit Combo (3rd hit)
|
+
|
H
|
50
|
5
|
2
|
9
|
+4
|
+2
|
-
|
1
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 6 Hit Combo (4th hit)
|
+
|
H
|
30
|
6
|
4
|
13
|
0
|
-2
|
-
|
2
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 6 Hit Combo (5th hit)
|
+
|
H
|
30
|
7
|
2
|
9
|
+6
|
+4
|
-
|
1
|
1
|
0
|
Knockdown on airborne opponent
|
Kazama Style 6 Hit Combo (6th hit)
|
+
|
L
|
50
|
7
|
2
|
28
|
hard knockdown
|
-10
|
-
|
2
|
1
|
1
|
-
|
Penetrating Fist
|
+
|
H
|
60
|
24
|
-
|
28
|
knockdown
|
-3
|
-
|
3
|
1
|
0
|
Chargeable: 51 frames for EX Version and 100 frames for Super Art, Projectile remains active for 49 frames, Button strength determines distance
|
Penetrating Fist EX
|
+
|
-
|
70,70
|
8
|
-
|
40
|
+8
|
+4
|
-
|
3,3
|
1,1
|
0
|
Chargeable: 51F for Super Art, Projectiles remains active for 69 frames each, Button combination determines distance
|
Median Line Destruction LP **LC
|
+
|
H
|
50,20,60
|
9
|
2(7)2(8)5
|
39
|
hard knockdown
|
-23
|
-
|
1,2,2
|
0,1,1
|
0
|
-
|
Median Line Destruction MP
|
+
|
H
|
50,20,20,60
|
10
|
2(7)2(7)2(10)5
|
39
|
hard knockdown
|
-23
|
-
|
1,2,2,3
|
0,1,1,1
|
0
|
-
|
Median Line Destruction HP
|
+
|
H
|
50,20,20,20,60
|
11
|
2(7)2(7)2(8)2(13)5
|
26
|
hard knockdown
|
-10
|
-
|
1,2,2,3,4
|
0,1,1,1,1
|
0
|
-
|
Median Line Destruction EX
|
+
|
H
|
50,20,20,60
|
13
|
2(7)2(7)2(16)5
|
26
|
wall bounce
|
-8
|
-
|
1,2,3,4
|
0,1,1,1
|
0
|
-
|
Power Stance LP
|
+
|
-
|
-
|
-
|
-
|
39
|
-
|
-
|
SM(not Power Stance),EX,SA,CA
|
-
|
-
|
-
|
Absorbs strike and projectiles frames 3-13, Cancelable frames 3-18
|
Power Stance MP
|
+
|
-
|
-
|
-
|
-
|
44
|
-
|
-
|
SM(not Power Stance),EX,SA,CA
|
-
|
-
|
-
|
Absorbs strike and projectiles frames 3-18, Cancelable frames 3-22
|
Power Stance HP
|
+
|
-
|
-
|
-
|
-
|
55
|
-
|
-
|
SM(not Power Stance),EX,SA,CA
|
-
|
-
|
-
|
Absorbs strike and projectiles frames 3-33, Cancelable frames 3-37
|
Power Stance EX
|
+
|
-
|
-
|
-
|
-
|
48
|
-
|
-
|
SM(not Power Stance),EX,SA,CA
|
-
|
-
|
-
|
Absorbs strike and projectiles frames 1-26, Cancelable frames 11-31, Grants next attack counter hit properties
|
Special Step
|
|
-
|
-
|
8
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
Upper body projectile invulnerability frames 1-28, Input frames 1-28
|
Thrusting Uppercut
|
|
H
|
60
|
8
|
2
|
23
|
float
|
-3
|
-
|
3
|
3
|
0
|
Upper body projectile invulnerability frames 1-8
|
Right Roundhouse Punch
|
|
H
|
130
|
13
|
2
|
36
|
hard knockdown
|
-20
|
-
|
5
|
5
|
0
|
Upper body projectile invulnerability frames 1-4
|
Lunging Low Roundhouse Kick **LC
|
|
L
|
50
|
8
|
2
|
30
|
hard knockdown
|
-14
|
-
|
3
|
3
|
0
|
Upper body projectile invulnerability frames 1-3
|
Spinning Flare Kick
|
|
M
|
100
|
14
|
6
|
33
|
knockdown
|
-14
|
-
|
3
|
3
|
0
|
Airborne frames 1-19
|
Spinning Flare Kick
|
+
|
M
|
80
|
20
|
6
|
27
|
knockdown
|
-8
|
-
|
3
|
3
|
0
|
Airborne frames 1-25
|
Backdash (special step)
|
|
-
|
-
|
-
|
-
|
15
|
-
|
-
|
-
|
-
|
-
|
-
|
Invulnerability frames 1-6, Airborne frames 7-12
|
Mental Alertness
|
+
|
-
|
-
|
-
|
-
|
49
|
-
|
-
|
-
|
-
|
-
|
-
|
Strike invulnerability frames 1-10, Input frames 1-23, Input on frames 1-9 execute on frame 10, After frame 10 will execute 1 frame after input
|
Left Drill Punch
|
+ +
|
H
|
100
|
14
|
2
|
25
|
+2
|
-5
|
-
|
3
|
3
|
0
|
-
|
Swinging Fist Strikes
|
+ + /
|
H
|
100
|
7
|
2
|
34
|
knockdown
|
-14
|
-
|
3
|
3
|
0
|
-
|
Swaying Willow
|
+ + /
|
H
|
100
|
5
|
2
|
27
|
+2
|
-3
|
-
|
3
|
3
|
0
|
Stagger (+30) on counter hit
|
Leaping Side Kick
|
+ +
|
H
|
100
|
7
|
7
|
24
|
float
|
-
|
-
|
3
|
3
|
0
|
Whiffs on grounded opponents, Crushes airborne attacks frames 5-13, Airborne frames 5-29
|
Right Sweep
|
+ + /
|
L
|
100
|
17
|
2
|
26
|
hard knockdown
|
-10
|
-
|
3
|
3
|
0
|
-
|
Devil Beam
|
+ 
|
H
|
330
|
16
|
-
|
64
|
hard knockdown
|
-31
|
-
|
3
|
4
|
-
|
63 frames cinematic freeze before attack begins, Invulnerability frames 1-14
|
Cross Art **LC
|
+ +
|
H,M
|
150+
|
8
|
2(16)2
|
32
|
switch
|
-11
|
-
|
3,3
|
3,3
|
-
|
64 frames cinematic freeze before attack begins, Invulnerability frames 1-9
|