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For everyone else not named here, you will use st.HP instead, as st.HK is worse than st.HP overall and is redundant if st.HP isn't neutralized. | For everyone else not named here, you will use st.HP instead, as st.HK is worse than st.HP overall and is redundant if st.HP isn't neutralized. | ||
'''cr.MP''': A pretty | '''cr.MP''': A pretty okay button. It has quick startup but low range. It beats out slower buttons but can't combo into anything besides super from farther out. | ||
'''cr.HK''': The recovery is pretty large so this button has to make contact. It's only -3 on block, so with spacing it is unpunishable. The reward is a close knockdown, which can be very beneficial for a bully character like Boxer. | '''cr.HK''': The recovery is pretty large so this button has to make contact. It's only -3 on block, so with spacing it is unpunishable. The reward is a close knockdown, which can be very beneficial for a bully character like Boxer. |
Revision as of 19:01, 24 April 2023
Strategy
Boxer is a character who can create great offense, but absolutely struggles against those who can avoid it via crouching. Due to this, Boxer's matchups end up becoming very polarizing. Those who can duck his good moves end up causing Boxer to do way more for less, and those who can't end up seeing the full force of Boxer's offensive potency, which is actually a lot better than what meets the eye.
Neutral
In CvS2, you need good neutral or some other extremely good gimmick to succeed as a character. Boxer unfortunately lacks in the neutral department, with only a few good normals to throw out.
Pokes
st.HP: A great button with enormous range and okay damage. The main drawback to using this button is that it can be crouched under by characters shorter than the shotos. This is pretty bad for Boxer, as this his best poke. You can still use it to check prejumps but in a matchup where the opponent ducks this button, its use decreases exponentially.
st.HK: The dollar store replacement for st.HP. If st.HP gets ducked in a given matchup, you will have to use this normal in a ground to ground situation. Here are the characters that duck st.HP:
- Cammy, Claw (63)
- Yun, Morrigan (62)
- Chun-Li, Vice, Hibiki, Yuri, Sakura, Mai, Kim, Nakoruru, Rock (61)
- Iori, Athena, Maki (60)
For everyone else not named here, you will use st.HP instead, as st.HK is worse than st.HP overall and is redundant if st.HP isn't neutralized.
cr.MP: A pretty okay button. It has quick startup but low range. It beats out slower buttons but can't combo into anything besides super from farther out.
cr.HK: The recovery is pretty large so this button has to make contact. It's only -3 on block, so with spacing it is unpunishable. The reward is a close knockdown, which can be very beneficial for a bully character like Boxer.
Dash Straight: This only applies to characters who can't duck this move. If they can, don't use this much. With that said, this is by far Boxer's best general poke, it has a ton of range, safety and speed. st.HP is more or less a replacement for Dash Straight and st.HK is a replacement for st.HP. This is at the top of the poke hierarchy. The HP version is only -3, so even fullscreen poking is an option, just don't do it predictably.
Characters who can't crouch under Dash Straight:
- Raiden
- Geese
- Chang
- Zangief
- Sagat
- Eagle
- Rugal
- Yamazaki
- Benimaru
- E.Honda
- Dhalsim
- Terry
- Kyo
- Joe
Characters who can crouch under Dash Straight:
- Guile
- Boxer
- Blanka
- Dictator
- Kyosuke
- Todo
- Ryo
- Ryu
- Ken
- Akuma
- Dan
- Rolento
- Haohmaru
- Claw
- Cammy
- Morrigan
- Yun
- Chun-Li
- Sakura
- Mai
- Kim
- Vice
- Yuri
- Nakoruru
- Rock
- Hibiki
- Maki
- Iori
- Athena
TAP: Now, this may come as a surprise if you're familiar with how Boxer's TAP got nerfed but hear me out. At low charge levels TAP is pretty useless. That much is true. At high levels (7 ~ Final), it becomes far more threatening. When multiple final TAPs are on the table Boxer's damage potency becomes the highest in the game. However, due to its long range, it has to be done from farther out so it doesn't get stuffed in the mid range or up close. When used right, Boxer's damage skyrockets.
Anti-Zone
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Pressure
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Up-Close Options
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Blockstrings
* x n means the move notated can be repeated as many times until it falls out of range.
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Throw Setups
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Defense
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Anti-Airs
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Anti-Pressure
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Okizeme
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Groove Strategy
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