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Dhalsim is a very mature and disciplined man. He is a pacifist but for some reason is one of the most recognizable Street Fighter characters. In this game, Dhalsim is partnered with Sagat. | Dhalsim is a very mature and disciplined man. He is a pacifist but for some reason is one of the most recognizable Street Fighter characters. In this game, Dhalsim is partnered with Sagat. | ||
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I think we all know how Dhalsim plays by now, but I'll go over it anyways. Dhalsim is a keepway/zoning character. He has extremely long range normals, good special moves make to keep them out, and pretty much everything you'd want in a keepaway character. However, Dhalsim is lacking in literally every other aspect. His health is awful, his jumps are extremely floaty, he has terrible dashes and slow walkspeed, he doesn't do much damage, and doesn't have very much combo potential. Dhalsim relies on partners to cover his many weaknesses. However, what he does, he does well and can be a very valuable teammate since his keepaway is so good.}} | I think we all know how Dhalsim plays by now, but I'll go over it anyways. Dhalsim is a keepway/zoning character. He has extremely long range normals, good special moves make to keep them out, and pretty much everything you'd want in a keepaway character. However, Dhalsim is lacking in literally every other aspect. His health is awful, his jumps are extremely floaty, he has terrible dashes and slow walkspeed, he doesn't do much damage, and doesn't have very much combo potential. Dhalsim relies on partners to cover his many weaknesses. However, what he does, he does well and can be a very valuable teammate since his keepaway is so good. | ||
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* Some of the best zoning potential in the game. | |||
* Safe tag option from a very long range instant overhead. | |||
* Full screen mixups by making your opponent block fireball and teleporting on either side of them while they do so. | |||
* Multiple anti-fireball zoning tools to complement his own zoning. | |||
* Solid anti-air options. | |||
* Dive kicks can be used to throw off opponent anti-air timing, and if spaced properly, can convert into combos. | |||
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* Very low damage output and combo potential. | |||
* Slow walk speed, dashes, and jumps. | |||
* Low health at 900. | |||
* No reliable reversal options to stop pressure outside of universal mechanics. | |||
* Despite having the overall longest range normals in the game, his boost combo-able heavy attacks have short range, forcing him to forgo them at max range, limiting his damage even further. | |||
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Revision as of 12:01, 2 October 2022


Dhalsim
Ideal Team Position: Dhalsim is a very mature and disciplined man. He is a pacifist but for some reason is one of the most recognizable Street Fighter characters. In this game, Dhalsim is partnered with Sagat.
I think we all know how Dhalsim plays by now, but I'll go over it anyways. Dhalsim is a keepway/zoning character. He has extremely long range normals, good special moves make to keep them out, and pretty much everything you'd want in a keepaway character. However, Dhalsim is lacking in literally every other aspect. His health is awful, his jumps are extremely floaty, he has terrible dashes and slow walkspeed, he doesn't do much damage, and doesn't have very much combo potential. Dhalsim relies on partners to cover his many weaknesses. However, what he does, he does well and can be a very valuable teammate since his keepaway is so good.
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Moves
Normal Attacks




















































crossup





crossup





Unique Attacks


























































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Special Moves






















Super Combo




Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- cr. mp , cr. hp > hcb + mp , st. lk , st. lk , st. mp > hcb + k k k