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| description = | | description = | ||
A slow Psycho Power infused midsection punch. | A slow Psycho Power infused midsection punch. | ||
* Another good meaty button, | * Another good meaty button, it's only -2 and has very high damage, as well it has good startup and great active frames. | ||
* Also used a lot in CCs, most notably as the precursor move to the Psycho Banish reps during the actual painting of the fence. Once the opponent is juggled into the corner, most Bison players use this move to carry the opponent at the right height to mash DP. | * Also used a lot in CCs, most notably as the precursor move to the Psycho Banish reps during the actual painting of the fence. Once the opponent is juggled into the corner, most Bison players use this move to carry the opponent at the right height to mash DP. | ||
}} | }} | ||
Line 1,088: | Line 1,088: | ||
| version = LP | | version = LP | ||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|LP}} | | subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|LP}} | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = None | | cancel = None | ||
| guard = Mid | | guard = Mid | ||
Line 1,098: | Line 1,098: | ||
| total = 64 | | total = 64 | ||
| advHit = HKND | | advHit = HKND | ||
| advBlock = - | | advBlock = -24 | ||
| invul = | | invul = None | ||
| description = | | description = | ||
Bison does a forward moving drill attack while being coated in Psycho Power. | Bison does a forward moving drill attack while being coated in Psycho Power. | ||
* | * Only really useful as an RC anti-air. It's slow, so it won't go under the opponent like MP and HP would, and it would give Bison a close knockdown. | ||
* Can be spaced for pressure purposes but it's difficult to do so. | |||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,108: | Line 1,109: | ||
| version = MP | | version = MP | ||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|MP}} | | subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|MP}} | ||
| damage = | | damage = 1400 | ||
| stun = | | stun = 14 | ||
| cancel = None | | cancel = None | ||
| guard = Mid | | guard = Mid | ||
Line 1,118: | Line 1,119: | ||
| total = 74 | | total = 74 | ||
| advHit = HKND | | advHit = HKND | ||
| advBlock = - | | advBlock = -52 | ||
| invul = | | invul = None | ||
| description = | | description = | ||
Bison does a forward moving drill attack while being coated in Psycho Power. | Bison does a forward moving drill attack while being coated in Psycho Power. | ||
* | * The same as LP. Travels faster, meaning it's more difficult to anti-air but it's even more unsafe and very hard to space. | ||
}} | }} | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
Line 1,128: | Line 1,129: | ||
| version = HP | | version = HP | ||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|HP}} | | subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|HP}} | ||
| damage = | | damage = 1500 | ||
| stun = | | stun = 15 | ||
| cancel = None | | cancel = None | ||
| guard = Mid | | guard = Mid | ||
Line 1,138: | Line 1,139: | ||
| total = Varies | | total = Varies | ||
| advHit = HKND | | advHit = HKND | ||
| advBlock = - | | advBlock = -47 | ||
| invul = | | invul = None | ||
| description = | | description = | ||
Bison does a forward moving drill attack while being coated in Psycho Power. | Bison does a forward moving drill attack while being coated in Psycho Power. | ||
* | * Usually the version Bison players use. With a near instant 2-frame startup this is a very powerful reversal. | ||
* Good combo ender, but it depends on if you want damage or oki. If you're in the corner, use this move to end combos, but if you're not, then you can choose to either get damage but no oki with this move, or less damage but you get oki with Scissor Kicks. | |||
* On block, this move can chip, but if it doesn't kill, then the opponent has a free punish, as pretty much every character in the game has an answer for a blocked Psycho Crusher. Sure, it may be a single hit, but getting punished like that shouldn't happen too often. | |||
* It travels so fast that Bison doesn't stop until he reaches one of the corners. This makes it a very nice corner escape tactic, just note that some moves can punish it on it's way out. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Scissor Kick</span> ===== | |||
{{MoveData | |||
| name = Scissor Kick | |||
| subtitle = aka Knee Press<br>[4]6+K / Charge B, F+K | |||
| input = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|K}} | |||
| image = CVS2_Dictator_46K1.png | |||
| caption = First Hit | |||
| image2 = CVS2_Dictator_46K2.png | |||
| caption2 = Second Hit | |||
| linkname = Scissor Kick | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = LK | |||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|LK}} | |||
| damage = 700+500 | |||
| stun = 7+5 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 11 | |||
| active = 4+6 | |||
| recovery = 16 | |||
| total = 37 | |||
| advHit = HKND | |||
| advBlock = -24 | |||
| invul = None | |||
| description = | |||
Bison does a flipping knee press. | |||
* Usually done in neutral or blockstrings. When spaced, this move is very hard to punish, although it is not completely unpunishable. | |||
* Gives Bison the best oki on his combo enders, but the weak damage means that it is better to just use the other versions as their oki is only marginally worse. | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = MK | |||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|MK}} | |||
| damage = 700+600 | |||
| stun = 7+6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = 4+9 | |||
| recovery = 16 | |||
| total = 42 | |||
| advHit = HKND | |||
| advBlock = -52 | |||
| invul = None | |||
| description = | |||
Bison does a flipping knee press. | |||
* The preferred combo ender if you want oki from lights. Can also be spaced to be made a little safer but LK is better for pressure purposes. | |||
* Good RC anti-air for closer jumps. | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = HK | |||
| subtitle = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| damage = 800+700 | |||
| stun = 8+7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 15 | |||
| active = 4+12 | |||
| recovery = 16 | |||
| total = 47 | |||
| advHit = HKND | |||
| advBlock = -47 | |||
| invul = None | |||
| description = | |||
Bison does a flipping knee press. | |||
* Good damage combo ender. It can be confirmed into from 5MP and 2MK. | |||
* Can blow through fireballs as an RC and can anti air as well, although for closer jumps it can miss on them. | |||
* Incredibly hard to space, using it raw without RC will most likely get punished. | |||
}} | }} | ||
}} | }} |
Revision as of 20:53, 13 August 2022
Introduction
Story
M. Bison, known in Japan as Vega, known as Dictator worldwide, is the big bad villain of the Street Fighter franchise. Almost nothing is known of his origin, not even what country he's from. All we know is that he grew up as a skilled martial artist learning an art called Soul Power. Bison saught more and more power however, and once he mastered Soul Power, he went on to kill his master. Before his masters death, he learned the secret art of Psycho Power from him. As Bisons strength grew, now infused with Psycho Power, he wanted to find all of the fighters in the world, defeat them, and learn their techniques. In his quest to do this, he formed Shadaloo, a criminal organization focused on money before anything else. Through Shadaloo, he finds and defeats many fighters. He fought Gouken, though he learned nothing as Gouken defeated him with simple strikes. He fought Charlie Nash, and defeated him. He fought Chun-Li and defeated her. He even beat Akuma up pretty badly. Even Ryu, in an epic showdown, lost to M. Bison. Ryu was then put under mind control, as the Satsui no Hado is a very similar power to Psycho Power. However, with the help of Ken, Sakura, and Sagat, who had changed his mind on working for Shadaloo after seeing M. Bison control Ryu, Ryu was freed and defeated M. Bison... for now.
Gameplay
Bison is one of the most infamous top tiers in CvS2. His powerful control of neutral, strong mobility, scary pressure, great hitconfirms, and annoying roll cancels make dealing with him a pain. He has great pokes and footsies buttons, like his 2MK, 5MP, 2MP, 2HP, and his infamous 2HK slide. Psycho Crusher, Scissor Kicks, and Head Stomp all make for very annoying and powerful roll cancels to force the opponent to deal with. Bison also doesn't lack in damage, with plenty of confirms into Scissor Kicks or into his supers.
What truly makes Bison scary though is his amazing synergy with the best Groove in the game, A-Groove. Bison has the most versatile and useful tools for Custom Combo in the game, and his infamous Paint the Fence Custom Combo deals ridiculously high damage and can secure a round or just a life lead quickly. Bison can use CC as a reversal, as an offensive mixup with his throw, as a combo extender after Scissor Kicks, and as a situational combo extender. He has more ways to utilize CC than anyone else, and likely has the best CC in the game as well. Mixed with the above strengths, M. Bison is a mainstay on every high level A-Groove team, and is a terrifyingly powerful top tier.
Groove Selection
Best - A: While Bison isn't necessarily weak in other Grooves, his synergy with A-Groove makes A-Bison comfortably the best version of Bison. A-Groove already comes with plenty of versatile tools like roll and Alpha Counter, but Custom Combo is the real juice here. Bison's infamous CC, Paint the Fence, does ridiculous damage. If that wasn't enough, Bison has more ways to use this CC than any other character, giving him the best usage of an already incredibly powerful mechanic. If A-Bison has a full bar of meter, the opponent is scared for their life, regardless of the life lead or time remaining. A-Bison can always win with meter on his side. The threat of being hit by Bison's CC at any moment gives Bison really strong leverage in any given situation.
Useful - C/K/N/P: To some extent, Bison is useful in all of these Grooves. C-Bison is probably the most useful besides A. Bison can utilize C-Grooves level 2 cancels very well, and has some very flashy combos after Scissor Kicks into his Mega Pyscho Crusher super. He can also end in super fairly often thanks to C-Grooves versatile meter. K-Bison is a lot more unique, with a run and hop to make his offense a lot scarier. Bison has lots of ways to build charge while confirming, so it isn't impossible to link into normals for long enough to charge a Scissor Kick ender. Rage allows him to end in a level 3 Mega Psycho Crusher for massive damage. Lack of rolls removes some of his more annoying tools though. N-Bison gets the movement and the rolls, but his damage is a lot lower in exchange for more consistent super enders and arguably the best offense besides A-Bison. P-Bison seems weak, since he requires charge to punish anything, until you realize that his 2HK is incredibly fast and will likely reach in time to punish whatever you parried. Close parries can lead into more realistic hitconfirms into Scissor Kicks as well, but similar to N, his damage is notably lower than all the other Grooves.
Worst - S: S-Bison isn't necessarily bad, as it's still Bison. However, you have to grapple with S-Grooves limited mechanics, and Bison is notably a lot lower damage even with the infinite level 1 supers. His dodge attacks are pretty good, and can definitely make use of run and short hop to get in some good pressure, but due to S-Groove's very limited subsystems, Bison cannot do as well as he can in other grooves, although he is still a very strong character and one of the best S-Groove characters available.
M. Bison (Dictator) is a high damage combo character with incredible neutral tools that can annoy the opponent into a commital mistake, which he can punish with his best-in-class Custom Combo, Paint the Fence. His only real weakness is his reliance on meter for big damage. Bison is best played in A-Groove. |
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Pros | Cons |
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THIS PAGE IS STILL A WORK IN PROGRESS
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
nj.LP
nj.MP
nj.HP
nj.LK
nj.MK
nj.HK
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Double Psycho Strike
Throws
X
X
Special Moves
Psycho Crusher
Scissor Kick
Super Moves
Scissor Kick Nightmare
Colors