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| {{TOClimit|3}} | | {{TOClimit|3}} |
| | {{CvS2 Character Subnav|char=Yamazaki|short=Yamazaki}} |
| | <div> |
| ==Introduction== | | ==Introduction== |
| Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona. | | Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona. |
| ==Gameplay==
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| Basically Yamazaki is a character that wants to you play lame, controll space and annoying your opponent. For Begginners,like me, i think he´s good choice for your team.
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| [[File:Yamazaki_CvS2_colors.png]]
| | Basically Yamazaki is a character that wants to you play lame, control space and annoying your opponent. For beginners like me, i think he´s good choice for your team. |
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| ==Moves List==
| | '''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' |
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| ===Normal Moves=== | | == Colors == |
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| <table style="width:600px;border:1px solid silver" cellborder="1">
| | [[File:Yamazaki_CvS2_colors.png]] |
| '''<tr>
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| <th>Button</th>
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| <th>Position</th>
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| <th>Buffers:</th>
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| <th>Itself</th>
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| <th>Specials</th>
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| <th>Supers</th>
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| <th>Hit</th>
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| <th>Block</th>
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| <th>Startup</th>
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| <th>Active</th>
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| <th>Recovery</th>
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| <th>Damage</th>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Jab</td>
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| <td>Close</td>
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| <td></td>
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| <td>y</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+7</td>
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| <td>+7</td>
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| <td>2</td>
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| <td>4</td>
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| <td>6</td>
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| <td>400</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td></td>
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| <td>y</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+6</td>
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| <td>+6</td>
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| <td>3</td>
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| <td>4</td>
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| <td>7</td>
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| <td>300</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>y</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+4</td>
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| <td>+4</td>
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| <td>3</td>
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| <td>4</td>
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| <td>7</td>
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| <td>300</td>
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| </tr>
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| <tr>
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| <td>Jumping</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>5</td>
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| <td>22</td>
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| <td>-</td>
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| <td>600</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Strong</td>
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| <td>Close</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>-6</td>
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| <td>-6</td>
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| <td>5</td>
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| <td>3</td>
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| <td>23</td>
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| <td>900</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>y</td>
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| <td>-2</td>
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| <td>-2</td>
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| <td>6</td>
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| <td>7</td>
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| <td>17</td>
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| <td>1000</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>n</td>
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| <td>-3</td>
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| <td>-3</td>
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| <td>8</td>
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| <td>4</td>
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| <td>19</td>
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| <td>1000</td>
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| </tr>
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| <tr>
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| <td>Jumping</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>4</td>
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| <td>12</td>
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| <td>-</td>
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| <td>900</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Fierce</td>
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| <td>Close</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>-4</td>
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| <td>-4</td>
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| <td>7</td>
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| <td>10</td>
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| <td>20</td>
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| <td>1300</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+1</td>
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| <td>+1</td>
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| <td>7</td>
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| <td>4</td>
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| <td>19</td>
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| <td>1100</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>n,n,n</td>
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| <td>y,n,n</td>
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| <td>y,y,n</td>
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| <td>-12</td>
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| <td>-12</td>
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| <td>4</td>
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| <td>8</td>
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| <td>28</td>
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| <td>1200,900,700</td>
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| </tr>
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| <tr>
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| <td>Jumping</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>4</td>
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| <td>7</td>
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| <td>-</td>
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| <td>1300</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=5>Short</td>
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| <td>Close</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+5</td>
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| <td>+5</td>
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| <td>4</td>
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| <td>4</td>
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| <td>5</td>
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| <td>500</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>y</td>
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| <td>+3</td>
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| <td>+3</td>
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| <td>7</td>
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| <td>4</td>
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| <td>8</td>
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| <td>500</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+4</td>
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| <td>+4</td>
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| <td>4</td>
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| <td>4</td>
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| <td>7</td>
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| <td>400</td>
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| </tr>
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| <tr>
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| <td>Jumping Neutral</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>5</td>
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| <td>22</td>
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| <td>-</td>
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| <td>600</td>
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| </tr>
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| <tr>
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| <td>Jumping Diagonal</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>6</td>
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| <td>22</td>
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| <td>-</td>
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| <td>500</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=3>Forward</td>
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| <td>Standing</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>n</td>
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| <td>+0</td>
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| <td>+0</td>
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| <td>8</td>
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| <td>9</td>
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| <td>13</td>
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| <td>1000</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>n</td>
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| <td>y</td>
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| <td>y</td>
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| <td>+3</td>
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| <td>+3</td>
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| <td>4</td>
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| <td>6</td>
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| <td>11</td>
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| <td>800</td>
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| </tr>
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| <tr>
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| <td>Jumping</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>5</td>
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| <td>12</td>
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| <td>-</td>
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| <td>800</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Roundhouse</td>
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| <td>Close</td>
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| <td></td>
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| <td>n/n</td>
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| <td>n/n</td>
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| <td>y/n</td>
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| <td>+2</td>
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| <td>+2</td>
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| <td>5</td>
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| <td>3+8</td>
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| <td>16</td>
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| <td>600+800</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>n</td>
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| <td>+2</td>
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| <td>+2</td>
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| <td>9</td>
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| <td>7</td>
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| <td>17</td>
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| <td>1300</td>
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| </tr>
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| <tr>
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| <td>Crouching</td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>n</td>
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| <td>down</td>
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| <td>-5</td>
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| <td>7</td>
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| <td>6</td>
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| <td>23</td>
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| <td>1300</td>
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| </tr>
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| <tr>
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| <td>Jumping</td>
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| <td></td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| <td>7</td>
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| <td>5</td>
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| <td>-</td>
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| <td>1200</td>
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| </tr>
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| <tr>
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| <td>'''Command Normals'''</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid green"> f+Strong</td>
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| <td></td>
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| <td></td>
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| <td>n</td>
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| <td>n</td>
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| <td>n</td>
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| <td>+0</td>
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| <td>+0</td>
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| <td>23</td>
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| <td>5</td>
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| <td>20</td>
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| <td>1000</td>
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| </tr>
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| </table>
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| ===Special Moves===
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| Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo
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| Serpent Slash Upper - QCB + LP (hold) -- a very unique antiair
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| Serpent's Feint - HK
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| Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart
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| Serpent's Feint - HK
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| Serpent Slash Lower - QCB + HP (hold)
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| Serpent's Feint - HK
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| Taunt & Counter - HCF + K -- weak to lows, grabs, and super cancels
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| Double Return - QCF + P -- fireball absorb/reflect
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| Sand Scattering - QCB + K -- great at building meter, cancel into SSL when it hits
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| Serpent Slash - QCB + P
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| Flight of Tempering - DP + K -- overhead, kinda slow, does its job, no followup, knocks down
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| Bomb Bopper - HCB F + P -- command grab
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| ===Super Moves===
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| Guillotine - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect
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| Drill - HCB HCB + P -> Tap P
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| ==The Basics==
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| In general, Yamazaki wants to position himself at about st.hk distance to the opponent. This will allow him to control the space with snake arms (mp and hp version) as well as standing and crouching hk. If they jump towards you, both standing mp and crouching hp works as excellent anti airs, effectively putting the opponent back at your preferred distance.
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| ==Bread and Butter Combos== | | ==Bread and Butter Combos== |
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| j.hk, lvl 3 guillotine | | j.hk, lvl 3 guillotine |
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| ==Advanced Strategy==
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| DJ-B13's CvS2 Tricks of the Trade: https://www.youtube.com/watch?v=6L6qC88ZYAs
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| ===Match-ups===
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| | {{Navbox-CvS2}} |
| [[Category:Capcom vs SNK 2]] | | [[Category:Capcom vs SNK 2]] |
| | | [[Category:Yamazaki]] |
| {{Navbox-CvS2}}
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