Capcom vs SNK 2/Iori/Combos: Difference between revisions

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== Combos ==
All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health
All combos are written in Numpad Notation, refer to [https://i.redd.it/occgxpbe53q31.png this visual aide] if you need help reading it.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ Meterless Combos
|-
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
|-
| Notation Here || Position || Damage || Stun || Difficulty || Notes
|-
| Notation Here || Position || Damage || Stun || Difficulty || Notes
|}
== Custom Combos ==
[https://docs.google.com/presentation/d/1wtKKnlAQxFkJ1tMz2WGZSzs8_5KjGHdps1wXm0Fqfmo/edit Iori's Custom Combo Slide by GunterJPN]


== Old Combo Table ==
== Old Combo Table ==

Revision as of 01:33, 7 July 2022

Combos

All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health

All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.

Meterless Combos
Combo Position Damage Stun Difficulty Notes
Notation Here Position Damage Stun Difficulty Notes
Notation Here Position Damage Stun Difficulty Notes

Custom Combos

Iori's Custom Combo Slide by GunterJPN


Old Combo Table

Low Hit Confirm

cr.short x 3 X qcb + fierce x 3

D.png+Lk.png,D.png+Lk.png,D.png+Lk.png x Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

Fast Hit Confirm

s.jab x 3, qcb + fierce x 3

Lp.png,Lp.png,Lp.pngx Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

Frame Trap Hit Confirm

s.jab, s.fierce, qcb + fierce x 3

CLLp.png, CLHp.png x Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

s.short, s.jab, s.short, qcb + fierce x 3 cr.strong x 2, qcb + fierce x 3 cr.short x 2, cr.strong, qcb + fierce x 3

Non Hit Confirms (punish combos) s.fierce, qcb + fierce x 3 close s.fierce, hcb + roundhouse close s.fierce xx Fierce DP s.strong, twd.strong, qcb + fierce x 3

jump fierce, Cl. Fierce, DP+Fierce (optimal stun damage)

Low Jump strong/roundhouse-> DP+Jab

-cross-up-

b+short, s.jab, s.fierce, qcb + fierce x 3

Almost any Iori B&B combo can be started with hcb-twd + punch (Scum Gale).

Super Combos:

cr.short x 3, qcf-hcb + punch (any level)

s.strong, twd.strong, qcf-hcb + punch (any level)

S.jab, S.Fierce, qcf-hcb + punch (any level) (max damage)

C.forward kick xx qcf-hcb + punch (any level) (c.mk is super cancel only, easy to do)


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