Capcom vs SNK 2/Yamazaki: Difference between revisions

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==Bread and Butter Combos==
==Bread and Butter Combos==


cr.lp x 3, qcb.lk/mk, qcb.mp/hp
cr.lp x 3, qcb+lk/mk, qcb+mp/hp


cr.lp, cr.lk, qcb.lk, qcb.mp/hp
cr.lp, cr.lk, qcb+lk, qcb+mp/hp


cr.mk, qcb.lk/mk, qcb.mp/hp
cr.mk, qcb+lk/mk, qcb+mp/hp


st.hp, qcb.mp/hp
st.hp, qcb+mp/hp


cl.hp, dp.hp
cl.hp, dp+hp


max damage (no meter): j.hp, cl.hp, dp.hp
max damage (no meter): j.hp, cl.hp, dp+hp


==Super Combos==
==Super Combos==

Revision as of 08:11, 2 July 2022

Introduction

Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona.

Gameplay

Basically Yamazaki is a character that wants to you play lame, controll space and annoying your opponent. For Begginners,like me, i think he´s good choice for your team.

Yamazaki CvS2 colors.png

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +7 +7 2 4 6 400
Far y y y +6 +6 3 4 7 300
Crouching y y y +4 +4 3 4 7 300
Jumping - - - - - 5 22 - 600
Strong Close n y y -6 -6 5 3 23 900
Far n n y -2 -2 6 7 17 1000
Crouching n n n -3 -3 8 4 19 1000
Jumping - - - - - 4 12 - 900
Fierce Close n y y -4 -4 7 10 20 1300
Far n y y +1 +1 7 4 19 1100
Crouching n,n,n y,n,n y,y,n -12 -12 4 8 28 1200,900,700
Jumping - - - - - 4 7 - 1300
Short Close n y y +5 +5 4 4 5 500
Far n n y +3 +3 7 4 8 500
Crouching n y y +4 +4 4 4 7 400
Jumping Neutral - - - - - 5 22 - 600
Jumping Diagonal - - - - - 6 22 - 500
Forward Standing n n n +0 +0 8 9 13 1000
Crouching n y y +3 +3 4 6 11 800
Jumping - - - - - 5 12 - 800
Roundhouse Close n/n n/n y/n +2 +2 5 3+8 16 600+800
Far n n n +2 +2 9 7 17 1300
Crouching n n n down -5 7 6 23 1300
Jumping - - - - - 7 5 - 1200
Command Normals
f+Strong n n n +0 +0 23 5 20 1000

Special Moves

Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo

Serpent Slash Upper - QCB + LP (hold) -- a very unique antiair

    Serpent's Feint - HK

Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart

    Serpent's Feint - HK

Serpent Slash Lower - QCB + HP (hold)

    Serpent's Feint - HK

Taunt & Counter - HCF + K -- weak to lows, grabs, and super cancels

Double Return - QCF + P -- fireball absorb/reflect

Sand Scattering - QCB + K -- great at building meter, cancel into SSL when it hits

    Serpent Slash   - QCB + P

Flight of Tempering - DP + K -- overhead, kinda slow, does its job, no followup, knocks down

Bomb Bopper - HCB F + P -- command grab

Super Moves

Guillotine - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect

Drill - HCB HCB + P -> Tap P

The Basics

In general, Yamazaki wants to position himself at about st.hk distance to the opponent. This will allow him to control the space with snake arms (mp and hp version) as well as standing and crouching hk. If they jump towards you, both standing mp and crouching hp works as excellent anti airs, effectively putting the opponent back at your preferred distance.

Bread and Butter Combos

cr.lp x 3, qcb+lk/mk, qcb+mp/hp

cr.lp, cr.lk, qcb+lk, qcb+mp/hp

cr.mk, qcb+lk/mk, qcb+mp/hp

st.hp, qcb+mp/hp

cl.hp, dp+hp

max damage (no meter): j.hp, cl.hp, dp+hp

Super Combos

cr.lp x 2, lvl 3 guillotine

cr.mk, lvl 3 guillotine

j.hk, lvl 3 guillotine

Advanced Strategy

DJ-B13's CvS2 Tricks of the Trade: https://www.youtube.com/watch?v=6L6qC88ZYAs

Match-ups

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