No edit summary |
No edit summary |
||
Line 100: | Line 100: | ||
:Juggle Limit / Increase / Start: 11 / 5 / 1 | :Juggle Limit / Increase / Start: 11 / 5 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Stand%20HP}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Gill_5HP (hold).png | |||
|name=Stand HP (hold) | |||
|input=5HP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|kd=<nowiki>75</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>21</nowiki> | |||
|hcWinSpCa=<nowiki>19</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |||
:Fire Element | |||
:Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | |||
:Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | |||
:Retribution effect on grounded: +10 frame advantage | |||
:Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1 | |||
:Normal hit causes a spiked knockdown on airborne opponents | |||
:Deals 10 more damage (120) if it triggers Retribution | |||
:Juggle Limit / Increase / Start: 11 / 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Stand%20HP%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 136: | Line 170: | ||
|recovery=<nowiki>16</nowiki> | |recovery=<nowiki>16</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 143: | Line 177: | ||
|hcWinVt=<nowiki>15</nowiki> | |hcWinVt=<nowiki>15</nowiki> | ||
|description= | |description= | ||
:Decent poke tool | :Has a much smaller hurtbox on Gill's standing leg during frames 6-14 (helps avoid low attacks) | ||
:Decent hitbox and minimal hurtbox extensions during start-up makes this a pretty decent poke tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Stand%20MK}} | ||
}} | }} | ||
Line 170: | Line 205: | ||
:Solid anti-air (although a bit slow) | :Solid anti-air (although a bit slow) | ||
:Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase) | :Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase) | ||
:Retribution effect on grounded: | :Retribution effect on grounded: +23 frame advantage | ||
:Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1 | :Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1 | ||
:Deals 10 more stun (160) if it triggers Retribution | :Deals 10 more stun (160) if it triggers Retribution | ||
Line 477: | Line 512: | ||
:Ice Element | :Ice Element | ||
:Overhead | :Overhead | ||
:Causes spiked knockdown on airborne (variable KDA) | :Causes spiked knockdown on airborne (variable KDA depending on height) | ||
:Decent range for an overhead | :Decent range for an overhead | ||
:Combos into crLP on counter-hit and more if meaty | :Combos into crLP on counter-hit and more if meaty | ||
:Retribution effect: Hard Knockdown (+72 KDA) | :Retribution effect: Hard Knockdown (+72 KDA on grounded ** more but variable on airborne) | ||
:Deals 10 more stun (160) if it triggers Retribution | :Deals 10 more stun (160) if it triggers Retribution | ||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | :Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
Line 510: | Line 545: | ||
:Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief) | :Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief) | ||
:Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 ** Juggle Increase: +7) | :Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 ** Juggle Increase: +7) | ||
:Retribution effect on grounded: | :Retribution effect on grounded: +22 frame advantage | ||
:Retribution effect on airborne: Juggle Start | :Retribution effect on airborne: Juggle Start 1 (Limited Juggle) ** Juggle Increase +7 | ||
:Deals 10 more damage (100) if it triggers Retribution | :Deals 10 more damage (100) if it triggers Retribution | ||
:Juggle Limit / Increase / Start: 9 / 7 / 6 | :Juggle Limit / Increase / Start: 9 / 7 / 6 | ||
Line 592: | Line 627: | ||
|stun=<nowiki>70*90</nowiki> | |stun=<nowiki>70*90</nowiki> | ||
|attack=<nowiki>L*L</nowiki> | |attack=<nowiki>L*L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>14*</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|hcWinTc=<nowiki>12</nowiki> | |hcWinTc=<nowiki>12</nowiki> | ||
|hcWinNotes=<nowiki>*CA only</nowiki> | |||
|description= | |description= | ||
:Second MK hit connects even from max range crouch LK | :Second MK hit connects even from max range crouch LK | ||
Line 678: | Line 715: | ||
:Deals 20 more damage (90) if it triggers Retribution | :Deals 20 more damage (90) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LP%20Pyrokinesis}} | ||
Line 698: | Line 736: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.80 | :Projectile Speed: 0.80 | ||
:Standard ground projectile trajectory with high speed | :Standard ground projectile trajectory with high speed | ||
:Retribution effect on grounded & airborne: Juggle Start & Increase +1 | :Retribution effect on grounded & airborne: Juggle Start & Increase +1 | ||
:Deals 30 more damage (100) if it triggers Retribution | :Deals 30 more damage (100) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 735: | Line 774: | ||
:Deals 20 more damage (90) if it triggers Retribution | :Deals 20 more damage (90) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MP%20Pyrokinesis}} | ||
Line 755: | Line 795: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.70 | :Projectile Speed: 0.70 | ||
:Travels forward at a slanted trajectory with high speed | :Travels forward at a slanted trajectory with high speed | ||
:Lower half of the projectile hitbox cannot hit grounded opponents | :Lower half of the projectile hitbox cannot hit grounded opponents | ||
Line 761: | Line 800: | ||
:Deals 30 more damage (100) if it triggers Retribution | :Deals 30 more damage (100) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 791: | Line 832: | ||
:Deals 20 more damage (90) if it triggers Retribution | :Deals 20 more damage (90) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/HP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/HP%20Pyrokinesis}} | ||
Line 815: | Line 857: | ||
:Deals 30 more damage (100) if it triggers Retribution | :Deals 30 more damage (100) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 845: | Line 888: | ||
:Deals 30 more damage (120) if it triggers Retribution | :Deals 30 more damage (120) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40 | |||
:Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on Hit / Block | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPMP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPMP%20Pyrokinesis}} | ||
}} | }} | ||
Line 860: | Line 906: | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|recovery=<nowiki>31</nowiki> | |recovery=<nowiki>31</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>40*50 (90)</nowiki> | |damage=<nowiki>40*50 (90)</nowiki> | ||
Line 866: | Line 912: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |description= | ||
:Fire Element | :Fire Element | ||
Line 878: | Line 927: | ||
:Deals 30 more damage (120) if it triggers Retribution | :Deals 30 more damage (120) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40 | |||
:Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on hit / block | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPHP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPHP%20Pyrokinesis}} | ||
}} | }} | ||
Line 909: | Line 961: | ||
:Deals 30 more damage (120) if it triggers Retribution | :Deals 30 more damage (120) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data on Retribution hit: KD +94/35/40 | |||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on hit / block | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MPHP%20Pyrokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MPHP%20Pyrokinesis}} | ||
Line 941: | Line 998: | ||
:Deals 20 more stun (140) if it triggers Retribution | :Deals 20 more stun (140) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LP%20Cryokinesis}} | ||
Line 961: | Line 1,019: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.45 | :Projectile Speed: 0.45 | ||
:Can be canceled into Tree of Frost on hit or block | :Can be canceled into Tree of Frost on hit or block | ||
:Slow startup ground projectile trajectory with slow speed | :Slow startup ground projectile trajectory with slow speed | ||
Line 967: | Line 1,024: | ||
:Deals 30 more stun (150) if it triggers Retribution | :Deals 30 more stun (150) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +89/30/35 | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 999: | Line 1,058: | ||
:Deals 20 more stun (140) if it triggers Retribution | :Deals 20 more stun (140) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MP%20Cryokinesis}} | ||
Line 1,019: | Line 1,079: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0.50 | :Projectile Speed: 0.50 | ||
:Can be canceled into Tree of Frost on hit or block | :Can be canceled into Tree of Frost on hit or block | ||
:Slow startup and travels forward at a slanted trajectory with slow speed | :Slow startup and travels forward at a slanted trajectory with slow speed | ||
Line 1,026: | Line 1,085: | ||
:Deals 30 more stun (150) if it triggers Retribution | :Deals 30 more stun (150) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +89/30/35 | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 1,056: | Line 1,117: | ||
:Deals 20 more stun (140) if it triggers Retribution | :Deals 20 more stun (140) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/HP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/HP%20Cryokinesis}} | ||
Line 1,081: | Line 1,143: | ||
:Deals 30 more stun (150) if it triggers Retribution | :Deals 30 more stun (150) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | :Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
}} | }} | ||
Line 1,111: | Line 1,174: | ||
:Deals 30 more stun (170) if it triggers Retribution | :Deals 30 more stun (170) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40 | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPMP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPMP%20Cryokinesis}} | ||
Line 1,125: | Line 1,191: | ||
|startup=<nowiki>22</nowiki> | |startup=<nowiki>22</nowiki> | ||
|recovery=<nowiki>29</nowiki> | |recovery=<nowiki>29</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>20*30 (50)</nowiki> | |damage=<nowiki>20*30 (50)</nowiki> | ||
Line 1,131: | Line 1,197: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|kd=<nowiki>94</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>40</nowiki> | |||
|description= | |description= | ||
:Fire Element | :Fire Element | ||
Line 1,142: | Line 1,211: | ||
:Deals 30 more stun (170) if it triggers Retribution | :Deals 30 more stun (170) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40 | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPHP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/LPHP%20Cryokinesis}} | ||
Line 1,171: | Line 1,243: | ||
:Deals 30 more stun (170) if it triggers Retribution | :Deals 30 more stun (170) if it triggers Retribution | ||
:Extended hurtboxes on arms and legs are projectile invincible | :Extended hurtboxes on arms and legs are projectile invincible | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | :Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MPHP%20Cryokinesis}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/MPHP%20Cryokinesis}} | ||
Line 1,227: | Line 1,301: | ||
:Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | :Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | ||
:Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | :Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
:Startup frames based on proximity range to target (12F startup if not in range yet) | :Startup frames based on proximity range to target (12F startup if not in range yet) | ||
:Retribution effect on grounded: Juggle Start 1 | :Retribution effect on grounded: Juggle Start 1 | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more damage (110) if it triggers Retribution | :Deals 30 more damage (110) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,287: | Line 1,362: | ||
:Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | :Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | ||
:Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | :Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
:Startup frames based on proximity range to target (22F startup if not in range yet) | :Startup frames based on proximity range to target (22F startup if not in range yet) | ||
:Retribution effect on grounded: Juggle Start 1 | :Retribution effect on grounded: Juggle Start 1 | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more damage (130) if it triggers Retribution | :Deals 30 more damage (130) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,347: | Line 1,423: | ||
:Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | :Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | ||
:Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | :Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
:Startup frames based on proximity range to target (31F startup if not in range yet) | :Startup frames based on proximity range to target (31F startup if not in range yet) | ||
:Retribution effect on grounded: Juggle Start 1 | :Retribution effect on grounded: Juggle Start 1 | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more damage (150) if it triggers Retribution | :Deals 30 more damage (150) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,383: | Line 1,460: | ||
:Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | :Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
:Deals 30 more damage (150) if it triggers Retribution | :Deals 30 more damage (150) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/EX%20Pyro%20Cyber%20Lariat}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/EX%20Pyro%20Cyber%20Lariat}} | ||
Line 1,444: | Line 1,523: | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more stun (150 total) if it triggers Retribution | :Deals 30 more stun (150 total) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,499: | Line 1,580: | ||
:Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | :Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
:Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | :Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
:Startup frames based on proximity range to target (22F startup if not in range yet) | :Startup frames based on proximity range to target (22F startup if not in range yet) | ||
:Retribution effect on grounded: Juggle Start 1 | :Retribution effect on grounded: Juggle Start 1 | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more stun (170 total) if it triggers Retribution | :Deals 30 more stun (170 total) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,559: | Line 1,641: | ||
:Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | :Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
:Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | :Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
:Startup frames based on proximity range to target (31F startup if not in range yet) | :Startup frames based on proximity range to target (31F startup if not in range yet) | ||
:Retribution effect on grounded: Juggle Start 1 | :Retribution effect on grounded: Juggle Start 1 | ||
:Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | :Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
:Deals 30 more stun (190 total) if it triggers Retribution | :Deals 30 more stun (190 total) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on hit or block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
}} | }} | ||
Line 1,595: | Line 1,678: | ||
:Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | :Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
:Deals 30 more stun (190) if it triggers Retribution | :Deals 30 more stun (190) if it triggers Retribution | ||
:Can be canceled into V-Skill 1 on Hit / Block | |||
:V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30 | |||
:Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | :Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/EX%20Cryo%20Cyber%20Lariat}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/EX%20Cryo%20Cyber%20Lariat}} | ||
Line 1,785: | Line 1,870: | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>44</nowiki> | |startup=<nowiki>44</nowiki> | ||
|active=<nowiki>~(10)</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |recovery=<nowiki>6</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>26</nowiki> | ||
|block=<nowiki> | |block=<nowiki>21</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
Line 1,793: | Line 1,879: | ||
|description= | |description= | ||
:Fire Element (V-Trigger 1) ** Ice Element (V-Trigger 2) | :Fire Element (V-Trigger 1) ** Ice Element (V-Trigger 2) | ||
:Retribution effect on grounded: +20 extra frame advantage (+ | :Retribution effect on grounded: +20 extra frame advantage (+46) | ||
:Retribution effect on airborne: Juggle Start & Juggle Increase +1 | :Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
:Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | :Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
:The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile | |||
:Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | :Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
:V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | :Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | ||
:V-Trigger 1 (Fire) version ignites the enemy on hit AND block (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | |||
:V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | :V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
:Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution | :Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution | ||
:This V-Skill can be canceled into from specials of the corresponding element on hit / block | :This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials) | ||
:This V-Skill can also be canceled into from specials of the corresponding element on hit / block during either V-Trigger | |||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 4 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Divine%20Comet}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Divine%20Comet}} | ||
}} | }} | ||
Line 1,809: | Line 1,897: | ||
|startup=<nowiki>44</nowiki> | |startup=<nowiki>44</nowiki> | ||
|recovery=<nowiki>6</nowiki> | |recovery=<nowiki>6</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>30</nowiki> | ||
|block=<nowiki> | |block=<nowiki>27</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 1,816: | Line 1,904: | ||
|description= | |description= | ||
:Fire Element | :Fire Element | ||
:Retribution effect on grounded: +17 extra frame advantage (+ | :Retribution effect on grounded: +17 extra frame advantage (+47) | ||
:Retribution effect on airborne: Juggle Start & Juggle Increase +1 | :Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
:Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | :Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
:The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile | |||
:Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | :Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
:V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent | :Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | ||
:V-Trigger 1 (Fire) version ignites the enemy on hit AND block (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent | |||
:Deals 30 more damage (100 total) if it triggers Retribution | :Deals 30 more damage (100 total) if it triggers Retribution | ||
:This V-Skill can be canceled into from specials of the corresponding element on hit / block | :This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials) | ||
:This V-Skill can also be canceled into from specials of the corresponding element on hit / block | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | :Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
}} | }} | ||
Line 1,830: | Line 1,920: | ||
|startup=<nowiki>44</nowiki> | |startup=<nowiki>44</nowiki> | ||
|recovery=<nowiki>6</nowiki> | |recovery=<nowiki>6</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>30</nowiki> | ||
|block=<nowiki> | |block=<nowiki>27</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 1,837: | Line 1,927: | ||
|description= | |description= | ||
:Ice Element | :Ice Element | ||
:Retribution effect on grounded: +17 extra frame advantage (+ | :Retribution effect on grounded: +17 extra frame advantage (+47) | ||
:Retribution effect on airborne: Juggle Start & Juggle Increase +1 | :Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
:Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | :Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
:The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile | |||
:Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | :Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
:V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | :Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | ||
:V-Trigger 2 (Ice) version freezes enemy stun bar on hit AND block (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | |||
:Deals 30 more stun (130 total) if it triggers Retribution | :Deals 30 more stun (130 total) if it triggers Retribution | ||
:This V-Skill can be canceled into from specials of the corresponding element on hit / block | :This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials) | ||
:This V-Skill can also be canceled into from specials of the corresponding element on hit / block | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | :Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
}} | }} | ||
Line 1,968: | Line 2,060: | ||
:Trajectory of the initial projectile can be altered depending on input (DB ** D ** DF) | :Trajectory of the initial projectile can be altered depending on input (DB ** D ** DF) | ||
:KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from) | :KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from) | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1 | :Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/vtOne/Flame%20Javelin}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/vtOne/Flame%20Javelin}} | ||
Line 1,996: | Line 2,089: | ||
:Only real difference between this follow-up version projectile from the regular 'Flame Javelin' is the start-up and the juggle data noted here | :Only real difference between this follow-up version projectile from the regular 'Flame Javelin' is the start-up and the juggle data noted here | ||
:KDA varies too much depending on many elements; so I can't write down solid KDA numbers here | :KDA varies too much depending on many elements; so I can't write down solid KDA numbers here | ||
:Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen | |||
:Juggle Limit / Increase / Start: 15*20 / 1*15 / 1*1 | :Juggle Limit / Increase / Start: 15*20 / 1*15 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/vtOne/Volcanic%20Storm}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/vtOne/Volcanic%20Storm}} |
Revision as of 00:33, 4 June 2022
Introduction
About Gill
The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.
Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanic
Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.
Moves that can put the opponent in a burning or freezing state are as follows:
- Fire
- EX Pyrokinesis
- EX Pyro Cyber Lariat
- Pyrokinesis (VT1)
- Pyro Cyber Lariat (VT1)
- Meteor Strike (VT1)
- Burn Storm (VT1)
- Flame Javelin (VT1)
- Volcanic Storm (VT1)
- Divine Comet with VT1 selected (on hit or block)
- charged st.HP
- Ice
- EX Cryokinesis
- EX Cryo Cyber Lariat
- Cyrokinesis (VT2)
- Cryo Cyber Lariat (VT2)
- Hail Sting (VT2)
- Tree of Frost (VT2)
- Delay Freeze Lance (VT2)
- Divine Comet with VT2 selected (on hit or block)
- charged fr.HP
Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:
- Fire
- st.HP (uncharged)
- cr.HK
- f.HK
- j.HK
- Any Pyrokinesis or Pyro Cyber Lariat
- Ice
- f.HP (uncharged)
- cr.HP
- st.HK
- j.HP
- Any Cryokinesis or Cryo Cyber Lariat
Final Patch
Players to Watch
- Nemo
-Twitch: https://www.twitch.tv/nemo_good
- Prophet
-Twitch: https://www.twitch.tv/tristanprophet
Gill | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0412 |
Backward Walk Speed | 0.0273 |
Forward Dash Speed | 16 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.462 |
Backward Dash Distance | 1.245 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 1.9 |
Backward Jump Distance | 1.71 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5HP (hold)
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
6HK
4HK
Target Combos
5LP > 5MP
2LK > 2MK
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236LPMP
236LPHP
236MPHP
214LP
214MP
214HP
214LPMP
214LPHP
214MPHP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
623LK
623MK
623HK
623KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK
2, 1, or 3HPHK
HPHK > HPHK
V-Trigger 2
HPHK (VT2)
HPHK
2, 1, or 3HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK