Capcom vs SNK 2/Sakura: Difference between revisions

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| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = LP
   | version    = LK
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|LK}}
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|LK}}
   | damage      =  
   | damage      =  
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  {{AttackData-CvS2
   | header      = no
   | header      = no
   | version    = MP
   | version    = MK
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|MK}}
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|MK}}
   | damage      =  
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   | header      = no
   | header      = no
   | version    = HP
   | version    = HK
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|HK}}
   | subtitle    = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|HK}}
   | damage      =  
   | damage      =  

Revision as of 12:31, 27 March 2022

Introduction

Sakura CvS2 colors.PNG

Moves List

Normal Moves

Far Standing Normals

5LP

Stand Jab
Lp.png
5LP
CVS2 SAKURA LP.png
Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 - RF,SP,SU mid mid 2 4 5 11 +8 +8 none
  • .

5MP

Stand Strong
Mp.png
5MP
CVS2 SAKURA MP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SP,SU mid mid 5 5 12 22 +3 +3 none

5HP

Stand Fierce
Hp.png
5HP
Heavy Punch
CVS2 SAKURA HP.png
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1200 - SU mid mid 5 3(2)5 23 - +1 +1 none

5LK

Stand Short
Lk.png
5LK
CVS2 SAKURA LK.png
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 - SP, SU mid mid 3 5 13 21 -3 -3 -

5MK

Stand Forward
Mk.png
5MK
CVS2 SAKURA MK.png
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SU mid mid 7 7 21 35 -8 -8 none


5HK

Stand Roundhouse
Hk.png
5HK
CVS2 SAKURA HK.png
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - none mid mid 8 5 17 30 +2 +2 none

Close Standing Normals

cl5MP

Close Stand Strong
Close Mp.png
cl5MP
CVS2 SAKURA CMP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - SP,SU mid mid 4 5 11 20 +4 +4 none

cl5HP

Close Stand Fierce
Close Hp.png
cl5HP
CVS2 SAKURA CHP 1.png
CVS2 SAKURA CHP 2.png
CVS2 SAKURA CHP 3.png
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100; 900 - SP,SU; SU mid mid 3 8 27 38 -11 -11 none

cl5HK

Close Stand Roundhouse
CloseHk.png
cl5HK
CVS2 SAKURA CHK 1.png
Heavy Kick
CVS2 SAKURA CHK 2.png
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1200; 1000 - SP, SU; SU mid mid 4 7 23 34 -6 -6 N/A

Crouching Normals

2LP

Crouching Jab
D.pngLp.png
2LP
CVS2 SAKURA 2LP.png
Crouching Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 - RF, SP, SU mid mid 3 4 6 13 +7 +7 none

2MP

Crouching Strong
D.pngMp.png
2MP
CVS2 SAKURA 2MP 1.png
Medium Punch
CVS2 SAKURA 2MP 2.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SP,SU mid mid 4 4 21 29 -5 -5 N/A

2HP

Crouching Fierce
D.pngHp.png
2HP
CVS2 SAKURA 2HP 1.png
Heavy Punch
CVS2 SAKURA 2HP 2.png
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100, 800 - SP,SU; SU mid mid 3 11 26 40 -13 -13 N/A

2LK

Crouching Short
D.pngLk.png
2LK
CVS2 SAKURA 2LK.png
Crouching Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 - RF, SP, SU low low 3 4 8 +3 +3 - N/A

2MK

Crouching Forward
D.pngMk.png
2MK
CVS2 SAKURA 2MK.png
Crouching Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - SU low low 4 4 24 32 -8 -8 N/A

2HK

Crouching Roundhouse
D.pngHk.png
2HK
CVS2 SAKURA 2HK.png
Crouching Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - SU low low 6 3 35 44 KND -14 -

Air Normals

8LP

Jumping Jab
Ub.png,U.png,or Uf.png+Lp.png
8LP
CVS2 SAKURA JLP.png
Jumping Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
500 - - - - 3 22 - - - - -

8MP

Jumping Strong
Ub.png,U.png,or Uf.png+Mp.png
8MP
CVS2 SAKURA JMP.png
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - - - - 4 8 - - - - -

8HP

Jumping Fierce
Ub.png,U.png,or Uf.png+Hp.png
8HP
CVS2 SAKURA JHP.png
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
11100 - - - - 7 5 - - - - -

8LK

Jumping Short
Ub.png,U.png,or Uf.png+Lk.png
8LK
CVS2 SAKURA JLK.png
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
400 - - - - 4 26 - - - - -

the hitbox visualisation doesn't do the incredible range of this move justice. this move gives sakura phenominal air to air and as a jump in, let her jump in from 2/3 distance for no good reason

8MK

Jumping Forward
Ub.png,U.png,or Uf.png+Mk.png
8MK
CVS2 SAKURA JMK.png
Medium Kick
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - - - - - 5 8 - - - - -

amazing cross up, this should be your go to normal for that application.

  • .

8HK

Jumping Roundhouse
Ub.png,U.png,or Uf.png+Hk.png
8HK
CVS2 SAKURA JHK.png
Jumping Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - - - - 8 12 - - - - -

better jump in than JLK if your close enough, but lacks that moves incredible horizantal range

command normals

8HK

Sakura kick
F.png+Mk.png
6 mk
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - none H H 23 3 16 42 +1 +1 -

Special Moves

Fireball
Hadoken
Fireball
236+P
CVS2 SAKURA HADO.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Qcf.png + Lp.png
1200 - - mid mid 16 - 37 - KND -3 -
MP
Qcf.png + Mp.png
700+700 - - mid mid 19 - 24 - KND 0 -
HP
Qcf.png + Hp.png
500x3 - - mid mid 22 - 31 - KND +3 -
DP
Shuoken
Combo ender.
623+P
CVS2 SAKURA LDP.png
Light
CVS2 SAKURA MDP.png
Medium
CVS2 SAKURA HDP.png
Heavy
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Dp.png + Lp.png
- - - - - - - - - - - -
MP
Dp.png + Mp.png
- - - - - - - - - - - -
HP
Dp.png + Hp.png
- - - - - - - - - - - -
tatsu
Tatsumaki Shunpukyaku
214+K
CVS2 SAKURA LTATSU.png
Light
CVS2 SAKURA HTATSU.png
Heavy
CVS2 SAKURA AIR TATSU.png
Air
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Qcb.png + Lk.png
- - - - - - - - - - - -
MP
Qcb.png + Mk.png
- - - - - - - - - - - -
HP
Qcb.png + Hk.png
- - - - - - - - - - - -
tatsu follow up
Tatsu follow up
hard knockdown tool
after Tatsu, 214+k
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Qcb.png + Lk.png
- - - - - - - - - - - -
MP
Qcb.png + Mk.png
- - - - - - - - - - - -
HP
Qcb.png + Hk.png
- - - - - - - - - - - -
otoishi
sakura otoishi
623+k then p or k
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Dp.png + Lk.png
- - - - - - - - - - - -
MP
Dp.png + Mk.png
- - - - - - - - - - - -
HP
Dp.png + Hk.png
- - - - - - - - - - - -
punches
P.png
- - - - - - - - - - - -
stop
K.png
- - - - - - - - - - - -
Dive kick
Ouka Kyaku
Dive Kick
In air, 236 K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
all versions
Qcf.png + K.png
- - - - - - - - - - - -

all button strengths are the same.

Super Moves

Fireball
Shinku hadoken
Fireball super
236236+P
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Qcf.png Qcf.png + Lp.png
- - - - - - - - - - - -
MP
Qcf.png Qcf.png + Mp.png
- - - - - - - - - - - -
HP
Qcf.png Qcf.png + Hp.png
- - - - - - - - - - - -
dps
Midare Sakura
DP super
236236+K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LK
Qcf.png Qcf.png + Lk.png
- - - - - - - - - - - -
MK
Qcf.png Qcf.png + Mk.png
- - - - - - - - - - - -
HK
Qcf.png Qcf.png + Hk.png
- - - - - - - - - - - -
tatsu s
Haruissen
Tatsu super
214214+K
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LK
Qcb.png Qcb.png + Lk.png
- - - - - - - - - - - -
MK
Qcb.png Qcb.png + Mk.png
- - - - - - - - - - - -
HK
Qcb.png Qcb.png + Hk.png
- - - - - - - - - - - -

The Basics

Advanced Strategy

Sho, sho, sho... Nx, super.

Match-ups

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori