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===== <span class="invisible-header">Fireball</span> ===== | ===== <span class="invisible-header">Fireball</span> ===== | ||
{{MoveData | {{MoveData | ||
| name = | | name = Dark Thrust / "Hyakuhachishiki Yamibarai " | ||
| input = 236+P | | input = 236+P | ||
| subtitle = Fireball | | subtitle = Fireball | ||
| image = .png | | image = CVS2_Iori_fireball_1.png | ||
| caption = | | caption = | ||
| image2 = .png | | image2 = CVS2_Iori_fireball_2.png | ||
| caption2 = | | caption2 = | ||
| linkname = FB | | linkname = FB | ||
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| version = LP | | version = LP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = None | | cancel = None | ||
| guard = Mid | | guard = Mid | ||
| parry = Mid | | parry = Mid | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 45 | ||
| total = | | total = 57 | ||
| advHit = | | advHit = -12 | ||
| advBlock = | | advBlock = -12 | ||
| invul = | | invul = N/A | ||
| description = | | description = | ||
* | * | ||
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| version = MP | | version = MP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|MP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = [3/9] | ||
| recovery = | | recovery = 48 | ||
| total = | | total = 64 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -42 | ||
| invul = | | invul = 7 full/ 9 lower | ||
| description = | | description = | ||
* | * | ||
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| version = HP | | version = HP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|HP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 4+6+10 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 45 | ||
| total = | | total = 57 | ||
| advHit = | | advHit = -12 | ||
| advBlock = | | advBlock = -12 | ||
| invul = | | invul = N/A | ||
| description = | | description = | ||
* As far as ground fireballs go, Iori's is the second best in the game. That's not really saying much, though, since ground fireballs as a whole really suck and are vastly inferior to conventional air-based fireballs. | |||
Unfortunately, Iori's fireball is a very necessary tool for him, both as a footsie tool and as a means to get in. 3/4ths to full screen away throw a jab fireball and run after it to get in. 2/5ths to half screen away use it as a footsie tool. Any closer and you should never use it. NEVER buffer a fireball off of a normal move. Your opponent can easily roll on reaction and kill you. Also, since varying ground fireball speeds really doesn't get you anywhere, always throw jab fireballs since those you can follow easily. The other two speeds are unnecessary to the way Iori plays. | |||
One of the main reasons that Iori is dependant on his fireball is because CvS2 is a game where you cannot walk backwards if there is something on the screen you can block. Meaning, if Iori throws his fireball and runs after it, his opponent cannot keep his distance by walking backwards as he will go into his blocking animation. This is a very handy tool, especially when fighting characters who walk backwards stupidly fast like Vega, Cammy and Chun Li. | |||
The fact that the fireball is so essential to Iori and that it's a ground fireball is really bad. Characters that can easily punish ground fireballs like Bison, Blanka or Honda all give Iori a really hard time. RCing the fireball doesn't really make a difference either, since you never want to do the fireball up close, and if you RC it from far away the invincibility is gone by the time your opponent reaches you with a Psycho Crusher or Blanka Ball or whatever. Bleh. | |||
}} | }} | ||
}} | |||
== Super Moves == | == Super Moves == |
Revision as of 13:23, 23 March 2022
Introduction
Moves List
Normal Moves
Far Standing Normals
5LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
5MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
5HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
5LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
5MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
5HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
Close Standing Normals
cl5LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
cl5MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
cl5HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
cl5LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
cl5MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
cl5HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | N/A |
Crouching Normals
2LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
2MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | N/A |
2HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | N/A |
2LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | N/A |
2MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | N/A |
2HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
Air Normals
8LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
8MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
8HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
8LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
8MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
8HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
8HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | H | H | - | - | - | - | - | - | - |
Button | Position | Buffers: | Itself | Specials | Supers | Hit | Block | Startup | Active | Recovery | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Standing | y | y | y | +8 | +8 | 2 | 4 | 5 | 200 | |
Crouching | y | y | y | +7 | +7 | 3 | 4 | 6 | 200 | ||
Jumping | - | - | - | - | - | 3 | 22 | - | 500 | ||
Strong | Close | n | y | y | +4 | +4 | 4 | 5 | 11 | 700 | |
Far | n | y | y | +3 | +3 | 5 | 5 | 12 | 800 | ||
Crouching | n | y | y | -5 | -5 | 4 | 4 | 21 | 800 | ||
Jumping | - | - | - | - | - | 4 | 8 | - | 800 | ||
Fierce | Close | n/n | y/n | y/y | -11 | -11 | 3 | 8 | 27 | 1100,900 | |
Far | n | n | y | +1 | +1 | 5 | 3(2)5 | 23 | 1200 | ||
Crouching | n,n | y,n | y,y | -13 | -13 | 3 | 11 | 26 | 1100,800 | ||
Jumping | - | - | - | - | - | 7 | 5 | - | 1100 | ||
Short | Standing | n | y | y | -3 | -3 | 3 | 5 | 13 | 300 | |
Crouching | y | y | y | +3 | +3 | 3 | 4 | 8 | 200 | ||
Jumping | - | - | - | - | - | 4 | 26 | - | 400 | ||
Forward | Standing | n | n | y | -8 | -8 | 7 | 7 | 21 | 800 | |
Crouching | n | n | y | -8 | -8 | 4 | 4 | 24 | 700 | ||
Jumping | - | - | - | - | - | 5 | 8 | - | 700 | ||
Roundhouse | Close | n/n | y/n | y/y | -6 | -6 | 4 | 7 | 23 | 1200,1000 | |
Far | n | n | n | +2 | +2 | 8 | 5 | 17 | 1000 | ||
Crouching | n | n | y | down | -14 | 6 | 3 | 35 | 1000 | ||
Jumping | - | - | - | - | - | 8 | 12 | - | 1000 | ||
Command Normals | |||||||||||
f+Forward | n | n | n | +1 | +1 | 23 | 3 | 16 | 700 |
Special Moves
Fireball
Super Moves
The Basics
Advanced Strategy
Sho, sho, sho... Nx, super.