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== Character Data == | |||
*'''Health:''' 950 | |||
*'''Forward Walk:''' 38.5 | |||
*'''Backward Walk:''' 33.33 | |||
*'''Forward Dash:''' 22 | |||
*'''Backward Dash:''' 8,11,4 | |||
*'''Prejump:''' 4 | |||
*'''Diagonal Jump:''' 35 | |||
*'''Neutral Jump:''' 35 | |||
*'''Charge Cancel Delay:''' 5 | |||
== Moves == | == Moves == | ||
Revision as of 09:03, 18 March 2022


Christie
Ideal Team Position: Either - Matchup Dependent
The granddaughter of a legendary Capoeira master. While her grandfather was imprisoned, she befriended Eddy, who she learned Capoeira from. Yearning for another chance to meet Eddy, she now searches for his whereabouts after he suddenly disappears.
Strengths | Weaknesses |
---|---|
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Character Data
- Health: 950
- Forward Walk: 38.5
- Backward Walk: 33.33
- Forward Dash: 22
- Backward Dash: 8,11,4
- Prejump: 4
- Diagonal Jump: 35
- Neutral Jump: 35
- Charge Cancel Delay: 5
Moves
Normal Attacks






attacking hand crushes standing and crouching attacks 6-9f and 17-20f




Upper body projectile invul 11-22f












Neck and above + attacking arm crush airborne attacks 1-10f
































Unique Attacks

































































































Throws









Special Moves












































Can




2nd-4th hit: Whiffs on crouching opponent
4th hit: Floats on airborne opponent







Crushes airborne attacks 10-12f




Exits Handstand





Last two hits of




Super Combo


1st hit enters cinematic
4th hit: Ground bounce if the 1st hit whiffs
Move Analysis
Normal Moves
Christie's most notable normal moves are the following:
- st.LP - 3 frame standing normal that can be used to hit confirm into itself, or into st.MP thanks to its Link Cancel properties.
- st.HP - Decent range special cancelable heavy attack that can also be used as hit confirm thanks to hitting twice.
- far.MK - Good range poke that can be followed up with her target combo which is special cancelable.
- cr.LP - 4 frame low attack that can link into her st.LP.
- cr.HP - Great anti-air, reaches very far above her. Also used in multiple optimal combos thanks to hitting very low to the ground during juggles and being special cancelable.
- cr.MK - Fairly long range low poke that can be canceled into specials for combos.
- cr.HK - Pretty standard sweep, slightly slower startup than many other character's sweeps, but has good use in combos when you want a hard knockdown.
- j.MP - Causes a ground bounce on airborne opponents, making for a great air-to-air move, or good for certain combos.
- j.MK - Christie's cross-up jumping attack.
Unique Attacks
- Island Mirage - Slow startup but ends in handstand with either +5 on block to continue pressure, or +18 on hit, allowing you to combo into any of the handstand followups.
- Satellite Moon Hot Plate Special - The second part of this unique attack hits overhead and causes a wallbounce for combos.
- Negativa to Armada Combo (and Follow Ups) - This unique attack gives you several options to end with, including: a special cancelable overhead, an overhead that causes a wallbounce, and a couple different low attacks.
- One Two Elbows - Resembles her st.LP to st.MP link without the difficulty of using a LC "0" frame link, however this unique attack is minus on hit and unsafe on block, more or less forcing you to cancel into a special.
- Gancho Chibata - Good range 2 part poke that is special cancelable, allowing you to hit confirm into your combos. The follow up will whiff when hitting st.MK at max range, so watch your spacing.
Normal Throws
N/A
Special Moves
Double Arm Stinger - This is an overhead attack that is mostly reactable, but still has its uses. Each version crushes standing attacks, causes a hard knockdown, and they can cancel the startup into handstand as a way to bait opponents into going for a punish on Double Arm Stinger.
- Light version has the fastest startup and is relatively safe on block at -2, and can be used in combos as it causes a ground bounce on airborne opponents.
- Medium and Heavy versions are both +2 on block, letting Christie continue pressure when it is blocked, and knocks down on hit.
- EX version is fully invulnerable for a majority of its startup (can still be interrupted on frames 19-24), and it also causes a ground bounce to get combos from. Outside of her supers, this is her only real reversal attack option, but can still get beaten reliably if the opponent knows when and/or how to stop it.
Twister Sweep - This special move does multiple low hitting spinning kicks that causes a hard knockdown on hit. Christie can do additional low attacks on the medium or heavy version by tapping K during the move, or she can hold forward to replace follow up kicks with a somewhat quick overhead that also knocks down. Every version is very unsafe on block (safest being -12), so there is quite a bit of risk to it unless using it to tag into your partner.
- Light version hits twice and cannot be extended.
- Medium version hits twice and can be extended to three hits.
- Heavy version hits three times and can be extended to four hits.
- EX version hits five times and cannot be extended, it also has projectile invulnerability through it's startup, allowing you to punish projectiles that are use in close range.
Handstand -
Wheel Kicks -
Super Combos
- Wheel Kicks San Paulo Special -
- Cross Art -
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A