Street Fighter X Tekken/Christie: Difference between revisions

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Christie's most notable normal moves are the following:
Christie's most notable normal moves are the following:
* st.LP - 3 frame standing normal that can be used to hit confirm into itself, or into st.MP thanks to its Link Cancel properties.
* st.LP - 3 frame standing normal that can be used to hit confirm into itself, or into st.MP thanks to its Link Cancel properties.
* st.HP -
* st.HP - Decent range special cancelable heavy attack that can also be used as hit confirm thanks to hitting twice.
* far.MK -  
* far.MK - Good range poke that can be followed up with her target combo which is special cancelable.
* cr.LP -  
* cr.LP - 4 frame low attack that can link into her st.LP.
* cr.HP -  
* cr.HP - Great anti-air, reaches very far above her. Also used in multiple optimal combos thanks to hitting very low to the ground during juggles and being special cancelable.
* cr.MK -  
* cr.MK - Fairly long range low poke that can be canceled into specials for combos.
* cr.HK -  
* cr.HK - Pretty standard sweep, slightly slower startup than many other character's sweeps, but has good use in combos when you want a hard knockdown.
* j.MK -  
* j.MP -  Causes a ground bounce on airborne opponents, making for a great air-to-air move, or good for certain combos.
 
* j.MK - Christie's cross-up jumping attack.
 


=== Unique Attacks ===
=== Unique Attacks ===
Line 138: Line 137:


=== Advanced Combos ===
=== Advanced Combos ===
 
* N/A
<youtube>OrWZCcRD3Tw</youtube>
 
<youtube>Bq6YhMPEBFI</youtube>


=== Combos Into Supers ===
=== Combos Into Supers ===

Revision as of 12:39, 16 March 2022

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Christie

Sfxt Christie face.jpg

Ideal Team Position: Either - Matchup Dependent


The granddaughter of a legendary Capoeira master. While her grandfather was imprisoned, she befriended Eddy, who she learned Capoeira from. Yearning for another chance to meet Eddy, she now searches for his whereabouts after he suddenly disappears.


Strengths Weaknesses
  • Fairly long range pokes that can be converted into combos.
  • Solid anti-air attacks with cr.HP and Perch Flop.
  • Several high/low mixups, including some overheads that can be followed up into combos from.
  • Handstand stance can be used as a psuedo corner for your partner, allowing certain corner only combos at midscreen.
  • Multiple safe or plus on block tag-in options to choose from.
  • No easy option to deal with projectile zoning like many other Tekken characters have.
  • Some mixups are either able to be reacted to, or can be option selected, limiting her options to open opponents up.
  • Slightly lower than average damage.
  • Weak reversal options.

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png 2nd hit Forces standing
attacking hand crushes standing and crouching attacks 6-9f and 17-20f
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Speccancel.png Head and above projectile invul 4-10f
Upper body projectile invul 11-22f
Standing (close) Medium Kick
Mk.png
Speccancel.png Attacking knee crushes standing and crouching attacks 5-18f
Standing (close) Hard Kick
Hk.png
Attacking foot crushes airborne attacks 14-17f
Crouching Light Punch
D.png + Lp.png
Low.png
Crouching Medium Punch
D.png + Mp.png
Low.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png Forces standing,
Neck and above + attacking arm crush airborne attacks 1-10f
Crouching Light Kick
D.png + Lk.png
Speccancel.png Low.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png Low.png
Crouching Hard Kick
D.png + Hk.png
Hardknockdown.png Low.png
Jump Light Punch
Ub.png / Uf.png + Lp.png
Jump Medium Punch
Ub.png / Uf.png + Mp.png
Groundbounce.png on airborne opponent
Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Jump Light Kick
Ub.png / Uf.png + Lk.png
Jump Medium Kick
Ub.png / Uf.png + Mk.png
Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

Name
Command
Notes
Island Mirage
F.png + Mk.png
Speccancel.png Knockdown.png on airborne opponent
Satellite Moon Hot Plate Special
F.png + hk--- Hk.png
High.png Wallbounce.png
Negativa to Armada Combo
D.png + Lp.png ---.png Mk.png
Speccancel.png Knockdown.png on airborne opponent
Armada to Rasteila
D.png + Lp.png ---.png Mk.png D.png + Hk.png
Low.png Knockdown.png on airborne opponent
Rasteila to Circle Kick
D.png + Lp.png ---.png Mk.png ---.png D.png + Hk.png ---.png Hk.png
Speccancel.png Knockdown.png on airborne opponent
Rasteila Chibata
D.png + Lp.png ---.png Mk.png ---.png D.png + Hk.png ---.png Lk.png
Speccancel.png High.png Knockdown.png on airborne opponent
Rasteila to Low Kick 2
D.png + Lp.png ---.png Mk.png ---.png D.png + Hk.png ---.png mk
Low.png Knockdown.png on airborne opponent
Rasteila Heran Bago
D.png + Lp.png ---.png Mk.png ---.png D.png + Hk.png ---.png Mk.png ---.png Hk.png
High.png Wallbounce.png
Thong Bikini to Low Kick 2
D.png + Lp.png ---.png Mk.png ---.png D.png + Hk.png ---.png Mk.png ---.png Mk.png
Low.png Knockdown.png on airborne opponent
Negativa to Meia-lua Combo
D.png + Lp.png ---.png F.png + Mk.png
Speccancel.png Ends in Handstand
Knockdown.png on airborne opponent
One Two Elbows
Lp.png ---.png F.png + Mp.png
Speccancel.png
Gancho Chibata
(far) Mk.png ---.png Mk.png
Speccancel.png

Throws

Name
Command
Notes
Adeus
F.png or N.png + Lp.png + Lk.png
Throw.png
Garganta Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Double Arm Stinger
Hcb.png + P.png
Hardknockdown.png Can Cancel.png into Handstand on startup
Lp.png Groundbounce.png on airborne
Lp.png crushes standing strikes 1-17f
Mp.png crushes standing strikes 1-19f
Hp.png crushes standing strikes 1-20f
Ex.png Groundbounce.png strike / projectile invul frames 1-18
Twister Sweep Lk.png
Hcb.png + Lk.png
Low.png Hardknockdown.png
Twister Sweep Mk.png
Hcb.png + Mk.png
Low.png Hardknockdown.png
Twister Sweep Mk.png extend
K.png During Twister
Low.png Hardknockdown.png
Twister Sweep Hk.png
Hcb.png + Lk.png
Low.png Hardknockdown.png
Twister Sweep Hk.png extend
K.png During Twister
Low.png Hardknockdown.png
Twister Sweep EX
Hcb.png + K.png k
Low.png Hardknockdown.png Projectile invul. 1-12f
Twister Front Stinger
F.png During Twister
High.png Hardknockdown.png
Handstand
Qcf.png + K.png
Ex.png is Projectile invul.
Can Cancel.png Handstand by pressing U.png
Helicopter
P.png during Ex.png Handstand
1st hit: Forces stand
2nd-4th hit: Whiffs on crouching opponent
4th hit: Floats on airborne opponent
Batucada
K.png during Handstand
Hardknockdown.png
Ex.png Groundbounce.png
Perch Flop Kick
D.png + K.png during Handstand
causes float
Ex.png Invulnerability 1-9f
Crushes airborne attacks 10-12f
Front Stinger
F.png during Handstand
High.png Hardknockdown.png Ex.png
Exits Handstand
Wheel Kicks
K.png during Ex.png Handstand
Knockdown.png Ex.png Chrg.png
Last two hits of Ex.png are overheads
Lp.png Crushes airborne attacks 7-17f
Hp.png Projectile Invul. 16-37f
Ex.png full invul. 5-14f

Super Combo

Name
Command
Notes
Wheel Kicks San Paulo Special
Qcf.png + 3p.png
Invulnerability frames 1-10
1st hit enters cinematic
4th hit: Ground bounce if the 1st hit whiffs

Move Analysis

Normal Moves

Christie's most notable normal moves are the following:

  • st.LP - 3 frame standing normal that can be used to hit confirm into itself, or into st.MP thanks to its Link Cancel properties.
  • st.HP - Decent range special cancelable heavy attack that can also be used as hit confirm thanks to hitting twice.
  • far.MK - Good range poke that can be followed up with her target combo which is special cancelable.
  • cr.LP - 4 frame low attack that can link into her st.LP.
  • cr.HP - Great anti-air, reaches very far above her. Also used in multiple optimal combos thanks to hitting very low to the ground during juggles and being special cancelable.
  • cr.MK - Fairly long range low poke that can be canceled into specials for combos.
  • cr.HK - Pretty standard sweep, slightly slower startup than many other character's sweeps, but has good use in combos when you want a hard knockdown.
  • j.MP - Causes a ground bounce on airborne opponents, making for a great air-to-air move, or good for certain combos.
  • j.MK - Christie's cross-up jumping attack.

Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Christie

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