No edit summary |
No edit summary |
||
Line 33: | Line 33: | ||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
Latest revision as of 11:42, 8 November 2021
Combos
Anywhere
Far range
- 2C xx Fireball C
- 2C xx punch super (doesn't work at max 2C range)
Close range
- clD xx reflect break > fireball (max damage, use B version for reflect and C version for the fireball)
- clA xx relfect break > walk > kick super (only work at very close range, input 236236 during the break and hold 6 for the short walk before pressing K)
- stA > far A xx fireball C
- stA > far A xx punch super
Jump-in
- jA>B or jD or jC > run > st A xx reflect > fireball
- from a distance, jB > 2C xx fireball
Hops
- any hop > DP D
- any hop > kick super
Air juggles (for example after a counterhit)
- clA xx DP D
- clA > kick super
Corner Only
- Anything into xx reflect break > instant divekick > DP D or kick super (max corner damage)
- clD xx 6AC > run > stA xx reflect etc
Misc
- j2B (hit deep) > jD > divekick > kick super (unsafe on block and hard to setup but creates an instant overhead)
- meaty 2B > 2A > reflect > ...