Basic Combos
Howard Arena Basic Combos
Overall Strategy
In-depth video lecture on Hotaru. Check the timestamps for topics
Others
Some Hotaru corner setups. Does not cover other corner side-switching setups after j.2B.
"Hotaru - Corner Setups & Mix-Ups"
Previously used Frame Data tables
Move | Startup | Guard Adv. | Hit Adv. | Guard Crush Value | Cancellation | Remarks |
Near Standing A | Three | +5 | +5 | Four | Ream / ◯ | |
Near Standing B | Four | +1 | +1 | Four | ◯ | |
Near Standing C | Seven | -1 | -1 | Five | ◯ | |
Near Standing D | Six | -8 | -8 | Five | ◯ | |
Far Standing A | Five | +2 | +2 | Four | Ream / ◯ | |
Far Standing B | Six | +2 | +2 | Four | ◯ | The second half has 3F invincible |
Far Standing C | Nine | +1 | +1 | Five | △ | |
Far Standing D | Eleven | -2 | -2 | Five | × | |
Crouched A | Four | +2 | +2 | Four | Ream / ◯ | |
Crouched B | Four | +2 | +2 | Four | Ream / × | |
Crouched C | Five | -Five | -Five | Five | ◯ | |
Crouched D | Seven | -14 | down | Five | × | |
Upper avoid attack | Eight | +3 | -3 | Six | ▽ | 1 ~ 6F upper body invincible |
Lower avoid attack | twenty three | +5 | -1 | Six | × | |
Jump A | Four | Four | ◯ | |||
Jump B | Three | Four | ◯ | hop : startup 5F | ||
Jump C | Four | Five | ◯ | hop : startup 6F | ||
Jump D | Five | Five | ◯ | |||
High kick-punch | Five | Nine | × |
Move | Startup | Guard Adv. | Hit Adv. | Guard Crush Value | Remarks |
Hatsukitenohira (Fireball) | Ten | -Five | -Five | Weak 7, strength 8 | |
Weak Wren 撃蹴 (Dive) | Ten | -8 Or more | down | 3, 4 | |
Strong Wren 撃蹴 (Dive) | 13 | -9 More | down | 4,4 | |
Weak-turned-Sho (dp) | Two | -12 | down | 2,2 | 1 ~ 4F invincible |
Strong-turned-Sho (dp) | Two | -31 | down | 3 × 5,2 | 1 ~ 4F invincible |
Weak-SotenohiraSusumu | Ten | -11 | down | 1 × 5 | |
Strength-SotenohiraSusumu | Eighteen | -1 | down | 2 × 5 | |
Weak-Toraoashi (reflect) | 13 | -19 (+12) | down | Weak 7, | 8 ~ 13F missile reflection |
Strength-Toraoashi (reflect) | 13 | -19 (+12) | down | Strength 8 | 8 ~ 17F missile reflection |
Oblique thigh (command throw) | Nine | down | |||
Turning swallow (TOP) | Nine | -twenty four | down | twenty five | |
Sotenohiraten lotus A | Six | -51 | down | 1 × 17 | 1 ~ 8F invincible |
Sotenohiraten lotus C | Six | -14 | down | 2 × 15,5 | 1 ~ 10F invincible |
Tensho Ranhime B | 0 | -33 | down | 3 × 3,0 | 1 ~ 2F invincible |
Tensho Ranhime D | 0 | -32 | down | 5 × 4 | 1F invincible |