Line 650: | Line 650: | ||
|image=WW7_politankz_236A/B .. (firing blast).png | |image=WW7_politankz_236A/B .. (firing blast).png | ||
|caption= | |caption= | ||
|name= | |name= Firing Blast | ||
|input=236A/B | |input=236A/B | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236A/B | |||
|Damage=15 | |Damage=15 | ||
|Guard=M | |Guard=M | ||
Line 663: | Line 664: | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=∟ [A/B] 1~6F (Z-Dama 1) | |||
|Damage=31 | |Damage=31 | ||
|Guard=M/L | |Guard=M/L | ||
Line 679: | Line 672: | ||
|Recovery=35 | |Recovery=35 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=∟ [A/B] 7~12F (Z-Dama 2) | |||
|Damage=36 | |Damage=36 | ||
|Guard=M/L | |Guard=M/L | ||
Line 695: | Line 680: | ||
|Recovery=37 | |Recovery=37 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 13~18F (Z-Dama 3) | |||
|Damage=41 | |Damage=41 | ||
|Guard=M/L | |Guard=M/L | ||
Line 711: | Line 688: | ||
|Recovery=39 | |Recovery=39 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 19~24F (Z-Dama 4) | |||
|Damage=46 | |Damage=46 | ||
|Guard=M/L | |Guard=M/L | ||
Line 727: | Line 696: | ||
|Recovery=41 | |Recovery=41 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= ∟ [A/B] 25~33F (Z-Dama 5) | |||
|Damage=52 | |Damage=52 | ||
|Guard=M/L | |Guard=M/L | ||
Line 742: | Line 703: | ||
|Startup=42~50 | |Startup=42~50 | ||
|Recovery=43 | |Recovery=43 | ||
|description= Projectile (Tier 3) (Z-Dama 1~4); Projectile (Tier 10) (Z-Dama 5). | |||
*Cannot be nullified by physical attacks. | |||
*The firing blast and each the bombs are guarded MID, but the explosions on the ground must be guarded LOW. | |||
*The firing blast of a bomb being launched is capable of hitting as well. | |||
*While [A] is held, Politank Z leans backward preparing to fire the bomb. For each new angle it goes back, a different bomb is fired when ]A[. | |||
*Each stronger bomb flies in a wider arc than the previous bomb | |||
*After 33F of charge, the Z-Dama 5 fires automatically. | |||
*The ground explosion is able to hit, doing the same damage as whichever bomb caused it. Explosions all last 20F. | |||
}} | }} | ||
}} | }} | ||
Line 749: | Line 718: | ||
|image=WW7_politankz_236AB (firing blast).png | |image=WW7_politankz_236AB (firing blast).png | ||
|caption= | |caption= | ||
|name= | |name= ES Firing Blast | ||
|input=236AB | |input=236AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236AB | |||
|Damage=15 | |Damage=15 | ||
|Guard=M | |Guard=M | ||
Line 762: | Line 732: | ||
|Adv. Guard=-24~-36 | |Adv. Guard=-24~-36 | ||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= (Z-Dama 1~5) | |||
|Damage=8~9/n | |Damage=8~9/n | ||
|Guard=L | |Guard=L | ||
|Dizzy=5/n | |Dizzy=5/n | ||
|description= The firing blast of a bomb being launched is capable of hitting as well. The Advantage on Hit and Guard is based after last firing blast. | |||
*Unlike the normal Z-Dama, none of the bombs are able to hit the opponent. Only the explosions they create upon hitting the ground are capable of doing damage, and an opponent hit by one tends to get caught by the next one. | |||
*All the bomb durations and arc distances are the same as with normal Z-Dama. | |||
}} | }} | ||
}} | }} | ||
Line 783: | Line 748: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=236C/D | |input=236C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236C/D | |||
|Damage=31 | |Damage=31 | ||
|Guard=M | |Guard=M | ||
Line 793: | Line 759: | ||
|Adv. Hit=DZY | |Adv. Hit=DZY | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
|description= Projectile (Tier 3). | |||
*Lasts 54F. | |||
*Cannot be nullified by physical attacks. | |||
*Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over. | |||
*A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236CD | |||
|Damage=31/n | |Damage=31/n | ||
|Guard=M | |Guard=M | ||
Line 812: | Line 775: | ||
|Adv. Hit=DZY | |Adv. Hit=DZY | ||
|Adv. Guard=-27 | |Adv. Guard=-27 | ||
|description= Projectile (Tier 3). | |||
*Lasts 81F. | |||
*Cannot be nullified by physical attacks. | |||
*Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over. | |||
*The Advantage on Guard is based after the last smoke cloud. | |||
*A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head. | |||
}} | }} | ||
}} | }} | ||
Line 820: | Line 789: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=412C/D | |input=412C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 412C/D | |||
|Damage=6~7/n (down) 9~10/n (up) | |Damage=6~7/n (down) 9~10/n (up) | ||
|Guard=L | |Guard=L | ||
Line 831: | Line 801: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|description= Air Unblockable. | |||
*68~111F: invincible. | |||
*Each hit does more damage emerging out the ground than drilling into it. | |||
*The Advantage on Guard shown is for when Politank Z emerges. Obviously its at an insane disadvantage if the initial drilling is guarded. | |||
*This becomes "unblockable" if Politank Z emerges out the ground directly underneath the opponent. This mostly is only a factor against a cornered opponent, and holding [1] to low guard doesn't seem to work. In actuality, Politank Z is "crossing under" the opponent and the game reads it as them switching sides even though Politank Z always come out the ground in front. To remedy and guard this in that situation, instead hold the joystick down- forward [3] during the frames Politank Z is coming out the ground——it'll require timing. Holding [3] too early results in getting struck. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 421CD | |||
|Damage=6~7/n (down) 9~10/n (up) | |Damage=6~7/n (down) 9~10/n (up) | ||
|Guard=L/H | |Guard=L/H | ||
Line 850: | Line 817: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|description= Hits on 17/20F of superflash. | |||
*Air Unblockable. | |||
*69~112F: invincible. | |||
*Most of the attack must be guarded LOW, but the last 15F active has Politank Z "hopping" upward to strike, and that portion must be guarded HIGH. | |||
}} | }} | ||
}} | }} |
Revision as of 14:14, 8 June 2021
Introduction
Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.
Strengths | Weaknesses |
---|---|
|
|
Politank Z | |
---|---|
Character Data | |
Forward Run Duration | 131F to cross stage |
Back Step Duration | 58 frames |
Pre-jump Frames | 3 frames |
Jump Duration | 42 frames |
Landing Frames | 4 frames |
Jump Height Apex | 108 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 101 |
Knockdown Recovery | 29 frames |
Chain Series | Solo Heavy Series |
Move List
Standing Normals
5A ..
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 19 | -8 | -12 | |
x2 | Damage | Guard | Dizzy | Cancel | |
16 | M | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 6 | 16 | -5 | -9 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 10 | 17 | KND | -13 |
5C ..
5C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
9+10 | M | 10/0 | X | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 18 | 0 | -4 | ||
∟ C | Damage | Guard | Dizzy | Cancel | ||
9~10/n | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:2-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
25 | - | 19 | -1 | -5 | ||
x2:3-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
39 | - | 19 | -1 | -6 | ||
x3:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
53 | - | 23 | -5 | -9 | ||
|
5D ..
5D | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
37 | M | 30 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 2(2)2(2)2 | 13 | KND | 0 | |
∟ D | Damage | Guard | Dizzy | Cancel | |
- | M | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
x1:4-hit | Damage | Guard | Dizzy | Cancel | |
37 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 13 | KND | -2 | |
x2:5-hit | Damage | Guard | Dizzy | Cancel | |
49 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 16 | KND | -2 | |
x3:6-hit | Damage | Guard | Dizzy | Cancel | |
53 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 19 | KND | -2 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
6+7 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 6(6)6 | 13 | KND | -6 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 10 | 20 | KND | -16 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
17+18 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 9 | 15 | 0 | -4 |
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
42 | L | 0 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 15(8)22 | 25 | KND | -55; -32 | |
The attack only hits once, but Politank Z still performs the second extended strike even if the first hits. The Advantage on Guard is split to show the disadvantage for each strike. |
Jumping Normals
j.A ..
J.A | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | H | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4 | Gnd | - | - | |
∟ J.A | Damage | Guard | Dizzy | Cancel | |
15 | H | 5 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 3 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 10 | Gnd | KND | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
19 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 11 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
7~8/n | H | 5/n | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 6 | Gnd | KND | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
45 | - | 50 | - | - | |
Allows Politank Z to advance while crouching.
|
6B ..
6B | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
26 | M | 15 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
20 | 2(4)2(4)2 | 16 | KND | -5 | ||
∟ 6B | Damage | Guard | Dizzy | Cancel | ||
- | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 16 | KND | -5 | ||
x2:5-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 19 | KND | -8 | ||
x3:6-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 21 | KND | -10 | ||
x4:7-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 24 | KND | -13 | ||
x5:8-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 26 | KND | -15 | ||
Knockdown on 1st hit, and any consecutive drill hits juggle. If first hit does not connect, KNOCKDOWN is on last hit.
|
6D ..
Damage | Guard | Dizzy | Cancel | |||
---|---|---|---|---|---|---|
55 | M | 50 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
31 | 2(2)2(2)2(2)2(2)2 | 15 | KND | -2 | ||
∟ D | Damage | Guard | Dizzy | Cancel | ||
- | M | 10/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:6-hit | Damage | Guard | Dizzy | Cancel | ||
60 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 13 | KND | -2 | ||
x2:7-hit | Damage | Guard | Dizzy | Cancel | ||
71 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 16 | KND | -2 | ||
x3:8-hit | Damage | Guard | Dizzy | Cancel | ||
82 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 18 | KND | -2 | ||
|
6[6]D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 10(4)12(4)12(4)4 | 39 | KND | -27 | |
|
j.2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
31 | - | Gnd | KND | - | |
Projectile (Tier 3) (explosion).
|
Universal Mechanics
Normal Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
54 | Thw | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
65 | Thw | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
17 | 7 | 23 | KND | -10~-21 | |
To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded.
|
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | H | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
21 | 6 | 23 | -4 | -14 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11~12/n | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
45 | 1(3)1(3)1(3)1 | 43 | KND | -39 |
Rising Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
19/n | L | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
22 | 2(2)2(2)2(5)3(3)3(3)3(3)6(3)3 | 10 | KND | -19 | |
Rising attack.
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 16 | 16 | KND | -17 | |
|
Special Moves
236A/B .. (firing blast)
236A/B | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
15 | M | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9 | 10 | 31 | -15 | -35 | ||
∟ [A/B] 1~6F (Z-Dama 1) | Damage | Guard | Dizzy | Cancel | ||
31 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
14~19 | - | 35 | - | - | ||
∟ [A/B] 7~12F (Z-Dama 2) | Damage | Guard | Dizzy | Cancel | ||
36 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
20~25 | - | 37 | - | - | ||
∟ [A/B] 13~18F (Z-Dama 3) | Damage | Guard | Dizzy | Cancel | ||
41 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
28~33 | - | 39 | - | - | ||
∟ [A/B] 19~24F (Z-Dama 4) | Damage | Guard | Dizzy | Cancel | ||
46 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
36~41 | - | 41 | - | - | ||
∟ [A/B] 25~33F (Z-Dama 5) | Damage | Guard | Dizzy | Cancel | ||
52 | M/L | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
42~50 | - | 43 | - | - | ||
Projectile (Tier 3) (Z-Dama 1~4); Projectile (Tier 10) (Z-Dama 5).
|
236AB (firing blast)
236AB | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
15 | M | 10 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
26‼3 | 10(16)10(15)10(15)10(15)10 | 18 | -2 | -24~-36 | ||
(Z-Dama 1~5) | Damage | Guard | Dizzy | Cancel | ||
8~9/n | L | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
The firing blast of a bomb being launched is capable of hitting as well. The Advantage on Hit and Guard is based after last firing blast.
|
236C/D
236C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
31 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
36 | - | 48 | DZY | -35 | ||
Projectile (Tier 3).
| ||||||
236CD | Damage | Guard | Dizzy | Cancel | ||
31/n | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
12‼10 | 1(44)1 | 40 | DZY | -27 | ||
Projectile (Tier 3).
|
412C/D
412C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
6~7/n (down) 9~10/n (up) | L | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | 57(38)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 | 17 | KND | -10 | ||
Air Unblockable.
| ||||||
421CD | Damage | Guard | Dizzy | Cancel | ||
6~7/n (down) 9~10/n (up) | L/H | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
10‼0 | 59(37)1(1)1(1)1(1)1(1)3(4)2(4)2(4)2(4)2(4)4(2)15 | 29 | KND | -16 | ||
Hits on 17/20F of superflash.
|
DokiDoki
421AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
34~35/n | L | 10/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
19‼45 | 1(23)1(23)1(23)1(23)1(23)1 | 65 | - | - |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31+17/n | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
287 | 1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1 | 169 | - | - |