Line 356: | Line 356: | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|description=1~10F: invincible. | |description=1~10F: invincible. | ||
*Has the exact same animation as | *Has the exact same animation as 6D, except the first 10F are invincible and there is slightly longer recovery. The input seems to be very strict in that the direction used to guard cannot double to perform the attack. [4]/[1] has to be released during guardstun, then input 4/6D to perform it. | ||
*While its usage is to counter blockstrings, it only seems viable against a Light → Heavy chain/link due to how slow it takes for Rai to kick. That 10F invincibility window can easily be bypassed by many attacks, and catch Rai right before he kicks. Don't think of it like a free 'Alpha Counter' because it is anything but that. | *While its usage is to counter blockstrings, it only seems viable against a Light → Heavy chain/link due to how slow it takes for Rai to kick. That 10F invincibility window can easily be bypassed by many attacks, and catch Rai right before he kicks. Don't think of it like a free 'Alpha Counter' because it is anything but that. | ||
}} | }} |
Revision as of 14:14, 11 May 2021
Introduction
Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.
Rai is the undoubted best character in the game, being a pseudo-shoto, Rai has many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.
Strengths | Weaknesses |
---|---|
|
|
Rai | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Step Duration | 28 frames (1~13F: invincible) |
Pre-jump Frames | 4 frames |
Jump Duration | 42 |
Landing Frames | 4 |
Jump Height Apex | 102 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 93 |
Knockdown Recovery | 23 frames |
Chain Series | Full Series |
Super Jump | |
Super Jump Duration | 42 (61) frames |
Super Jump Height Apex | 226 |
Super Jump Forward Distance | 170 |
Super Jump Backward Distance | 170 |
Move List
Standing Normals
5A ..
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
11 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 | |
x2 | Damage | Guard | Dizzy | Cancel | |
11 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | M | 25 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 9 | 21 | -5 | -15 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 9 | 5 | +3 | -1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 13 | 16 | -4 | -14 |
Crouching Normals
2A
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
11 | Low | 5 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 | |
x2 | Damage | Guard | Dizzy | Cancel | |
11 | Low | 5 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
26 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 8 | 13 | +4 | -6 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
13 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 5 | 3 | +9 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32 | L | 0 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 9 | 26 | KND | -20 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 4 | 3 | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 8 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 10 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | H | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 13 | Gnd | - | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
40 | - | 4 | - | - | |
Allows Rai to advance while crouching.
|
7/9 (wall),j9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 6 | - | - | |
Allows Rai to bounce off the wall, propelling him forward.
|
CD,7~9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 32 | - | - | |
An upward direction can be input within 32F. Charge cannot be canceled or interrupted. |
Guard, 4/6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 31 | WSL | -16 | |
1~10F: invincible.
|
6B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
35 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 25 | WSL | -13 | |
|
6[6]B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
14+30 | M,H | 60 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6[6]D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
43 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 22 | 34 | WSL | -41 |
j.2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
43 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | Ground | - | KND | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
41 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | WSL | - |
Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
53 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | WSL | - |
Middle Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
19 | 2 | 28 | -5 | -15 |
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
36 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
47 | 5 | 47 | KND | -45 |
Rising Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29+30 | H | 400 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 5(13)6 | 32 | KND | -23 |
Super Mode
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | M | 50 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
25 | 12 | 15 | KND | -11 |
Special Moves
236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
23 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | - | 41 | -16 | -28 |
236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | - | 48 | -23 | -35 |
236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
8~9/n | M | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼9 | - | 35 | KND | -18 |
214A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
47 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
25 | 20 | 10 | KND | -17 |
214B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
53 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
27 | 20 | 10 | KND | -15 |
214AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
82 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼9 | 28 | 14 | KND | -23 |
623A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32 | M | 45 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 19 | 22 | KND | -28 |
623B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | M | 45 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 21 | 26 | KND | -32 |
623AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | M | 40 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼2 | 24 | 37 | KND | -42 |
Air Special Moves
j.236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
23 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | - | Gnd | KNDa | - |
j.236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | - | Gnd | KNDa | - |
j.236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
8~9/n | M | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼0 | - | Gnd | KND | - |
j.214A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
71 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 20 | Gnd | KND | - |
j.214B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
80 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 20 | Gnd | KND | - |
j.214AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
123 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼0 | 28 | Gnd | KND | - |
DokiDoki
641236CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
104 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6‼0 | 33 | 19 | KND | -15 |
463214CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
86~100 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7‼6~ | 110 | 23 | KND | -86~-93 |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
131~164 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
133 | 2(6)2(6)2(4)1 | 30~ | KND | - |