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Revision as of 18:38, 23 April 2021
Slash is a monster hunter from the world of the monsters. His job is to punish the evil monsters who escape from their world to this one. He fights with a sword of light and likes wandering and eating bowls of rice with tempura.
Slash is the Mix up character of the game, with a reverse dp teleport used to surprise opponents so he can use his many command normals. Slash need to be played knowing what you want to do, most of his normals are really minus even on hit which makes him complex to use efectevely. Dokidoki can be buffered during so it comes out on his first available active frame.
Pros | Cons |
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Move List
Move | Command |
---|---|
[Hissatsu Waza] | |
Kick Turn Throw | When close, b/f + D |
Air Kick Turn Throw | When close in air, b/f/d + D |
Slash Shot | qcf + P |
Slash Barrier | qcb + P |
Slash Dynamic | f,d,df + P |
Slash Teleport | b,d,db |
Air back + C | |
Air above + D | |
Air forward + A | |
Ground forward + B | |
Air Slash Teleport Jump, b,d,db | |
Ground back + C | |
Ground below + D | |
Ground forward + A | |
Air forward + B | |
[Powered Up Hissatsu Waza] | |
ES Slash Shot | qcf + 2P |
ES Slash Dynamic | f,d,df + 2P |
ES Slash Barrier | qcb + 2P |
[Miscellaneous Attacks] | |
Sankaku Tobi | Jump on wall, tap opposite direction |
Tsuki | f + C |
Renzoku Zanri | f + D |
Gedan Tsuki | f + A |
Hizageri | f + B |
Zanri Jouge | Jump, d + C |
Zanri Geroshi | Jump, d + D |
Kabuto Wari | Jump, d + A |
High Kick | Jump, d + B |
Slash Strike | Press HP + HK |
[WakuWaku] | |
Slash Corridor | When close, hcb + B |
[HaraHara] | |
Darkness Wind | d,d + 2P/2K |
[DokiDoki] | |
Darkness Rush | f,hcf + 2K |
Special Moves
Special Moves
Slash Shot qcf + P LP=short, HP=long; will
ground opponent if the sword stab (not the vortex wall) connects (not blocked); vortex wall absorbs projectiles
Slash Dynamic f, d, df + P LP=short, HP=further with an
extra strike; grounds opponent
Slash Barrier qcb + P LP=two swipes, HP=four
swipes; grounds opponent
Slash Teleport b, d, db + any LP=in air backwards, LK=in
air forwards, HP=in air above, HK=on ground forward
Air Slash Teleport b, d, db + any LP=on ground backwards,
LK=on ground forwards, HP=on ground below, HK=in air forward
Slash Corridor hcb + HK close unblockable; grounds opponent
Super Special Moves
EX Moves
EX Slash Shot qcf + LP+HP absorbs projectiles; grounds
opponent
EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent
WakuWaku
DokiDoki
Super
Darkness Rush f, hcf + LK+HK dash in must touch opponent
to perform the first part of the super; one of the attacks from the first part must connect (not blocked) to perform the rest of the super; grounds opponent
HaraHara
Hara Hara
Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent
against the wall if it connects; absorbs projectiles