Waku Waku 7/Tesse: Difference between revisions

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== Special Moves ==
== Special Moves ==
Special Moves
-------------
Arekore Poi              qcf + LP (hold LP to    hold LP for:
                          cycle items, release    0 seconds = tea cup; short
                          LP to use the            1 second = plate; long
                          selected item)          1.5 seconds = book; long;
                                                      overhead
                                                    2 seconds = robot dog;
                                                      long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Himitsu Arekore Poi      qcf + HP (hold HP to    hold HP for:
                          cycle items, release    0 seconds = tea cup; short
                          HP to use the            1 second = plate; long
                          selected item; same      1.5 seconds = book; long;
                          move as above,            overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Air Arekore Poi          qcf + LP in air (hold    hold LP for:
                          LP to cycle items,      0 seconds = tea cup; short
                          release LP to use        1 second = plate; long
                          the selected item)      1.5 seconds = book; long;
                                                      overhead
                                                    2 seconds = robot dog;
                                                      long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Air Himitsu Arekore Poi  qcf + HP in air (hold    hold HP for:
                          HP to cycle items,      0 seconds = tea cup; short
                          release HP to use        1 second = plate; long
                          the selected item;      1.5 seconds = book; long;
                          same move as above,        overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 + seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Chikuchiku Attack        f, d, df + P            LP=short, HP=long and causes
                                                    more damage; grounds
                                                    opponent
Chuuchuu Attack          b, d, db + P            LP=short, HP=long and
                                                    absorbs more energy;
                                                    this move allows Tesse
                                                    to regenerate her lifebar
                                                    if the move connects (not
                                                    blocked); grounds opponent
Denshi Kousen            qcf + K                  LK=short, HK=long; grounds
                                                    opponent
Guruguru Pa!            hcb + HK close          unblockable; grounds opponent


===== <span class="invisible-header">623X</span> =====
{{MoveData
|image=
|image2=
|image3=
|image4=
|image5=
|image6=
|image7=
|image8=
|caption=
|caption2=
|caption3=
|caption4=
|caption5=
|caption6=
|caption7=
|caption8=
|name=Arekore Poi
|linkname=236X
|input=236A/B
|data=
{{AttackData-WW7
|version=Cup
|Damage=7
        |Guard= Mid
        |Dizzy= 5
        |Cancel= -
        |Startup= 2~22
        |Active=
        |Recovery= 39
        |Adv. Hit= -22
        |Adv. Guard= -36
        |description= While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on.


Each item has various properties and guard levels, and move across the
screen in different ways.


Cup travels in a low arc being slow


Voice Line: E~
}}
{{AttackData-WW7
|header=no
|version=Saucer
|Damage=7
        |Guard= Mid
        |Dizzy= 5
        |Cancel= -
        |Startup= 23~44
        |Active= -
        |Recovery= 39
        |Adv. Hit=-22
        |Adv. Guard= -36
        |description=*'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Book
        |subtitle=
|Damage=22
        |Guard= High
        |Dizzy= 5
        |Cancel= -
        |Startup= 45~66
        |Active= -
        |Recovery= 40
        |Adv. Hit= -22
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Radio Dog
        |subtitle=
|Damage=22
        |Guard= low
        |Dizzy= 5
        |Cancel= -
        |Startup= 67~88
        |Active= -
        |Recovery= 39
        |Adv. Hit= -22
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Radio Bird
        |subtitle=
|Damage=22
        |Guard= Mid
        |Dizzy= 5
        |Cancel= -
        |Startup= 89~110
        |Active= -
        |Recovery= 40
        |Adv. Hit= -24
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Cactus
        |subtitle=
|Damage=33
        |Guard= Mid
        |Dizzy= 0
        |Cancel= -
        |Startup= 111~132
        |Active= -
        |Recovery= 39
        |Adv. Hit= DZY
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Bomb
        |subtitle=
|Damage=44
        |Guard= Mid
        |Dizzy= 5
        |Cancel= -
        |Startup= 133~154
        |Active= -
        |Recovery= 39
        |Adv. Hit= -14
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
{{AttackData-WW7
|header=no
|version=Shell
        |subtitle=
|Damage=66
        |Guard= Mid
        |Dizzy= 5
        |Cancel= -
        |Startup= 155~198
        |Active= -
        |Recovery= 39
        |Adv. Hit= KND
        |Adv. Guard= -36
        |description= *'''Placeholder'''
}}
}}


== Super Special Moves ==
== Super Special Moves ==

Revision as of 01:06, 17 April 2021

WW7 tesse.png

Tesse is the 7th automaton developed by Dr. Lombrozo. Each part of her body can be easily replaced. She loves human beings and wishes to become one.

Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output

Mauru
Pros Cons
  • PLACEHOLDER
  • PLACEHOLDER


Normal Moves

5A

Standing Normals

5A
5A
Damage Guard Dizzy Cancel
11 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
6 4 (7) 4 3 +8 +1
  • PLACEHOLDER
5B
5B
Damage Guard Dizzy Cancel
27 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
19 4 14 +7 -3
  • PLACEHOLDER
5C
5C
Damage Guard Dizzy Cancel
13 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • Tied with 2A as fast Tesse normal
5D
5D
Damage Guard Dizzy Cancel
33 Mid 20 n
Startup Active Recovery Adv. Hit Adv. Guard
11 19 11 KND -15
  • PLACEHOLDER

Crouching Normals

2A
2A
Damage Guard Dizzy Cancel
10 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 2 7 +2 -2
  • PLACEHOLDER
2B
2B
Damage Guard Dizzy Cancel
25 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
8 9 17 KND -11
  • PLACEHOLDER
2C
2C
Damage Guard Dizzy Cancel
12 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • PLACEHOLDER
2D
2D
Damage Guard Dizzy Cancel
30 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
9 32 9 KND -26
  • PLACEHOLDER


Air Normals

J.A
J.A
Damage Guard Dizzy Cancel
11 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
4 7 GND - -
  • PLACEHOLDER


J.B
J.B
Damage Guard Dizzy Cancel
27 high 15 n
Startup Active Recovery Adv. Hit Adv. Guard
3 15 GND KND -

This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations reachs the higher point is not ctechnically tied


J.C
J.C
Damage Guard Dizzy Cancel
13 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 GND - -
  • PLACEHOLDER


J.D
J.D
Damage Guard Dizzy Cancel
33 high 25 n
Startup Active Recovery Adv. Hit Adv. Guard
3 13 GND KND -
  • PLACEHOLDER


Command Normals

6.A
6A
Damage Guard Dizzy Cancel
11 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -16
  • Air unblockable


6.B
6B
Damage Guard Dizzy Cancel
29 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 WSL -23
  • Air unbloclable
3.C
3C
Damage Guard Dizzy Cancel
11 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -14
  • Air Unblockable


3.D
3D
Damage Guard Dizzy Cancel
26 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 KND -23
  • Air unblockable


Universal Mechanics

Throw
Ground Throw
4/6B
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Air Throw
Air Throw
J.4/6B
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Command Grab
WakuWaku Nage
63214B
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -


Air Command Grab
Air WakuWaku Nage
J.63214B
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -


Universal Overhead
Chirachira Skirt
A/B+C/D
Damage Guard Dizzy Cancel
27 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
21 6 26 KND -17
  • Air unblockable


Pursuit
GuriGuri Tadon
When a opponent is down 8+any move
Damage Guard Dizzy Cancel
16 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
48 2 (18) 2 40 KND -47
  • Universal Pursuit mechanich
  • In general is not very used due to long start up and that you can mash out of knockdown to get up quicker


Rissing attack
Nobinobi Antennae
When down, [8]
Damage Guard Dizzy Cancel
27 High 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 20 9 KND -14
  • Universal reversal mechanic
  • Good to use when being down but can be punished if the opponent blocks it most of the time


Super mode
Super Mode
Any 3 buttons
Damage Guard Dizzy Cancel
55 Mid 50 -
Startup Active Recovery Adv. Hit Adv. Guard
17 52 31 KND -69
  • 1~77F: invincible.

Special Moves

623X
Arekore Poi
236A/B
Cup Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
2~22 - 39 -22 -36

While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on.

Each item has various properties and guard levels, and move across the screen in different ways.

Cup travels in a low arc being slow

Voice Line: E~

Saucer Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
23~44 - 39 -22 -36
  • Placeholder
Book Damage Guard Dizzy Cancel
22 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
45~66 - 40 -22 -36
  • Placeholder
Radio Dog Damage Guard Dizzy Cancel
22 low 5 -
Startup Active Recovery Adv. Hit Adv. Guard
67~88 - 39 -22 -36
  • Placeholder
Radio Bird Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
89~110 - 40 -24 -36
  • Placeholder
Cactus Damage Guard Dizzy Cancel
33 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
111~132 - 39 DZY -36
  • Placeholder
Bomb Damage Guard Dizzy Cancel
44 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
133~154 - 39 -14 -36
  • Placeholder
Shell Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
155~198 - 39 KND -36
  • Placeholder

Super Special Moves

EX Moves


EX Himitsu Arekore Poi qcf + LP+HP (hold hold LP+HP for:

                          LP+HP to cycle           0 seconds = tea cup, plate,
                          item combinations          book; the book is an   
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Air Himitsu Are. Poi qcf + LP+HP in air hold LP+HP for:

                          (hold LP+HP to cycle     0 seconds = tea cup, plate,
                          item combinations          book; the book is an  
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Chikuchiku Attack f, d, df + LP+HP grounds opponent EX Chuuchuu Attack b, d, db + LP+HP this move allows Tesse

                                                   to regenerate her lifebar
                                                   if the move connects (not
                                                   blocked); grounds opponent

EX Denshi Kousen qcf + LK+HK

WakuWaku

DokiDoki

Super


Chou Denshi Kai Kousen hcb, f + LK+HK


HaraHara

Hara Hara


Chou Denshi Eraser d, d + LK+HK/LP+HP unblockable; move will track

                                                   to opponent when finally
                                                   executed; Tesse will fall
                                                   down onto the ground after
                                                   the blast, and all wake up
                                                   options are still available
                                                   to her from there; grounds
                                                   opponent

Combos

Strategies

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun