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{{ | {{Infobox Character SFV | ||
|name=Poison | |||
|hash=PSN | |||
|image=SFV-Poison_Portrait.jpg | |||
|hp=975 | |||
|stun=975 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.1 | |||
|moveb=3.2 | |||
|dashf=18 | |||
|dashb=23 | |||
|dashfd=137.7 | |||
|dashbd=116.3 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=46 (4+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Her only 3-frame move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
* Frametrap and combo tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22(24)</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / *17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Only 15f to confirm if opponent is crouching | |||
* Good range for a special cancelable normal | |||
* +2 extra recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
* Decent range and hitbox priority stand MK (special cancelable too!) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 22 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Crush Counter (Stagger: +22) | |||
* Slightly less horizontal range than stand HP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into crLP and crLK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60(70)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Cannot hit cross-up (behind Poison) on active frames 3-5 | |||
* Good anti-air / frametrap / combo / oki tool (this button does almost everything) | |||
* Deals 10 extra damage (70) on active frames 3-5 | |||
* Has 2 extra hitstun on active frames 3-5 (resulting in +2 frame advantage on hit or when whip canceling) | |||
* Increased pushback on hit / counter-hit (same as the block pushback) on active frames 3-5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Good poke and interrupt tool (similar to Dhalsim's stand HP) | |||
* Hurtbox on whip doesn't extend until the active frames begin resulting in trades with projectiles (similar to Dhalsim: this trade can be in favor for Poison) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into crLK and crLP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA/V-Skill 2 only | |||
* Good hitbox priority for a crouch MK | |||
* Cancelable into Super (Critical Art) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>74 / 25 / 30</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* Cancelable into HP or f+HP air target combos | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 2 / 6 / 6 | |||
* After V-Skill swing Juggle Limit / Increase / Start: 5 / 6 / 6 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* Puts airborne opponents into a limited juggle state (better than jump MP) | |||
* Juggle Limit / Increase / Start: 5 / 2 / 2 | |||
* After V-Skill swing Juggle Limit / Increase / Start: 5 / 3*2*4 / 2 (Only first active frame builds V-Gauge; Thanks Capcom) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Whiplash</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_96HP.png | |||
|name=Whiplash | |||
|input=96HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only possible during forward jump | |||
* Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* Juggle Limit: 5 | |||
* After V-Skill Juggle Limit / Increase / Start: 5 / 3 / 1 | |||
}} | |||
}} | |||
== Target Combos == | |||
== | =====<font style="visibility:hidden; float:right">Slap & Smash</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Poison_8MP 8HP.png | ||
{{ | |name=Slap & Smash | ||
|input=8MP > 8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spiked knockdown | |||
* Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* KDA varies depending on height (increased KDA the closer to ground Poison is when the second hit lands) | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Slap & Slash</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Poison_8MP 96+HP.png | |||
| | |name=Slap & Slash | ||
|input=8MP > 96+HP | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>6+7</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing | |||
* Puts airborne opponents into a limited juggle state (only Super juggles afterwards) | |||
* Juggle Limit / Increase / Start: 2*10 / 6*30 / 6*1 | |||
}} | |||
}} | |||
== Throws == | |||
{{ | =====<font style="visibility:hidden; float:right">Slap Shot</font>===== | ||
{{MoveData | |||
|image=SFV_Poison_LPLK.png | |||
|name=Slap Shot | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>59 / 10 / 10</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Frankensteiner</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Poison_4LPLK.png | ||
=== | |name=Frankensteiner | ||
< | |input=4LPLK | ||
< | |subtitle=Back Throw | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>56 / 7 / 7</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Special Moves == | ||
== | =====<font style="visibility:hidden; float:right">LP Avant Line</font>===== | ||
{{MoveData | |||
|image=SFV_Poison_236LP.png | |||
|name=LP Avant Line | |||
{{ | |input=236LP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
{{ | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer | |||
* Juggle Limit / Increase / Start: 1 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Avant Line</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236MP.png | |||
== | |name=MP Avant Line | ||
=== | |input=236MP | ||
=== | |data= | ||
=== | {{AttackData-SFV | ||
== | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>2(13)2</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-21)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>80*70 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Total Framedata listed refers to the whiffed version | |||
* Poison only performs the second hit on hit or block | |||
* Vacuums in the opponent a little bit on hit or block | |||
* -21 on block if only the first hit connects on block | |||
* Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer | |||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1 | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">HP Avant Line</font>===== | ||
{{MoveData | |||
|image=SFV_Poison_236HP.png | |||
|name=HP Avant Line | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2(13)2(18)2</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17(-23)</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>30*40*40 (110)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* All 3 hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Total Framedata listed refers to the whiffed version | |||
* Poison only performs the follow-up hits on hit or block | |||
* -23 on block if only the first hit connects on block | |||
* Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer | |||
* Juggle Limit / Increase / Start: 1*1*2 / 0*0*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Avant Line</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236PP.png | |||
|name=EX Avant Line | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(8)3(24)2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>15x6*30 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 special (Fire Squall) on hit only | |||
* Cancelable into V-Trigger 2 specials (Toxic Bind / Toxic Hold) on hit or block | |||
* Total and Active Framedata listed refers to the whiffed or blocked version | |||
* Poison only performs first two attacks on block or whiff, then performs final launch attack | |||
* Poison performs six barrage attacks on hit, followed by launch attack | |||
* Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer | |||
* Juggle Limit / Increase: 5 / 2 (Juggle Start +1 if the first two hits whiff and the last third swing connects) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214LP.png | |||
|name=LP Heart Raid | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+9(18+9)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>*16 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA/VT Specials Only | |||
* Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK) | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* 5F slower startup when canceled into | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Heart Raid Release</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214LP Release.png | |||
|name=LP Heart Raid Release | |||
|input=214LP > Release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This refers to just the RELEASE version of LP Heart Raid (qcb+LP) by itself (see notes of Heart Raid LP for the properties of this move) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214MP.png | |||
|name=MP Heart Raid | |||
|input=214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+9(11+9)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>*16 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA/VT Specials Only | |||
* Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK) | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* 2F faster startup when canceled into | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Heart Raid Release</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214MP Release.png | |||
|name=MP Heart Raid Release | |||
|input=214MP > Release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This refers to just the RELEASE version of MP Heart Raid (qcb+MP) by itself (see notes of Heart Raid MP for the properties of this move) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214HP.png | |||
|name=HP Heart Raid | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+10(11+10)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only hit airborne opponents | |||
* Slightly pulls in airborne opponents on hit for a spiked knockdown | |||
* KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects) | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit | |||
* 2F faster startup when canceled into | |||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Heart Raid Release</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214HP Release.png | |||
|name=HP Heart Raid Release | |||
|input=214HP > Release | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This refers to just the RELEASE version of HP Heart Raid (qcb+HP) by itself (see notes of Heart Raid HP for the properties of this move) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Heart Raid Cancel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214P K.png | |||
|name=Heart Raid Cancel | |||
|input=214P > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancel animation by itself is 12 frames total (during which time Poison is vulnerable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Heart Raid Step</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214P 4 or 6.png | |||
|name=Heart Raid Step | |||
|input=214P > 4 or 6 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Poison can step back and forth while holding her Whip (before releasing) | |||
* Both the forward or backward steps are 32 frames duration in total (but Poison can release her whip at any time during the step animation) | |||
* Poison is not subject to proximity blocks while holding her whip (since she cannot block during this stance) | |||
* Step Forward total distance: 115.9 (Normal Forward Dash distance is: 137.7) | |||
* Step Backward total distance: 100.1 (Normal Backdash distance is: 116.3) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPMP EX Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214LPMP.png | |||
|name=LPMP EX Heart Raid | |||
|input=214LPMP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2(14)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>60*60 (120)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>L*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into Love Me Tender (qcf+K) specials on hit only | |||
* Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | |||
* Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* First hit nullifies 1 point of projectile | |||
* Hurtbox on whip doesn't extend until the active frames begin (which also nullify one point of projectile) making this move ideal for striking through single hit fireballs | |||
* Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPHP EX Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214LPHP.png | |||
|name=LPHP EX Heart Raid | |||
|input=214LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>3(13)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*60 (130)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +2 on hit and block makes this a pretty annoying move | |||
* Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | |||
* Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* First hit nullifies 1 point of projectile | |||
* Hurtbox on whip doesn't extend until the active frames begin (also nullifies one point of projectile the frame before) making this move ideal for striking through single hit fireballs | |||
* Juggle Limit / Increase / Start: 5*5 / 1*4 / 1*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPHP EX Heart Raid</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214MPHP.png | |||
|name=MPHP EX Heart Raid | |||
|input=214MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(14)2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*70 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only hit airborne opponents | |||
* No head hurtbox on frames 1-10 (helps with anti-airing) | |||
* Slightly pulls in airborne opponents on hit for a spiked knockdown | |||
* KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects) | |||
* Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation (opponent is in a free juggle state if 1st hit is canceled) | |||
* Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit | |||
* Juggle Limit / Increase / Start: 5*5 / 0*1 / 0*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Shocking Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236LK.png | |||
|name=LK Shocking Heel | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Great anti-air (strong hitboxes and crouch sized hurtbox from frame 1 | |||
* Can get juggle follow-ups on a trade with a jump-in | |||
* Slightly more range if canceled into | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Shocking Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236MK.png | |||
|name=MK Shocking Heel | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Slightly more range if canceled into | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Shocking Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236HK.png | |||
|name=HK Shocking Heel | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Shocking Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236KK.png | |||
|name=EX Shocking Heel | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>94(93) / 35(34) / 40(39)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Skill and Heart Raid (QCB specials) on hit only | |||
* Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | |||
* Puts opponent into a free juggle state if only the 2nd hit connects as a juggle starter | |||
* 1 less KDA if only one hit connects (far range) | |||
* Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Love Me Tender</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214LK.png | |||
|name=LK Love Me Tender | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-24 | |||
* Travels high enough to pass over fireballs | |||
* Will always land on top of opponent and prevent crossunders, even with low profile slides | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Love Me Tender</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214MK.png | |||
|name=MK Love Me Tender | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-32 | |||
* Travels high enough to pass over fireballs | |||
* Will always land on top of opponent and prevent crossunders, even with low profile slides | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Love Me Tender</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214HK.png | |||
|name=HK Love Me Tender | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 8-33 | |||
* Travels high enough to pass over fireballs | |||
* Will always land on top of opponent and prevent crossunders, even with low profile slides | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Love Me Tender</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_214KK.png | |||
|name=EX Love Me Tender | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Incredibly safe (-4) for an overhead | |||
* Projectile Invincible on frames 3-26 | |||
* Airborne on frames 8-23 | |||
* Will always land on top of opponent and prevent crossunders, even with low profile slides | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Love Hurricane</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_236236P.png | |||
|name=Love Hurricane | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>57</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>6 / 6 / 6</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-15 | |||
* Hard Knockdown | |||
* Can easily whiff on low profiles | |||
* 4F startup if canceled into from LP/MP/HP Heart Raid | |||
* 2F startup if canceled into from LK/MK/HK Shocking Heel | |||
* Juggle Limit: 49 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Perfume Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_MPMK (VS1).png | |||
|name=Perfume Swing | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25(21)</nowiki> | |||
|active=<nowiki>18(22)</nowiki> | |||
|recovery=<nowiki>24+4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>77(94) / 18(35) / 23(40)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on lower half of her body's hurtboxes on frames 9-49 during the swing | |||
* Puts opponent into a free juggle state | |||
* Poison's distance and trajectory can be altered by doing back+V-Skill input | |||
* 4F faster startup and 4 more active frames when canceled into | |||
* Cannot hit crouching opponents | |||
* Can perform jump attacks after frame 53 | |||
* KDA varies depending on how early / late the V-Skill connects (increased KDA the later it connects) | |||
* Both the rope swing itself and the follow-up air normals build V-Gauge on Hit/Block (Rope swing builds 50/25 V-Gauge on Hit/Block - See notes on her air normals for their V-Gauge data) | |||
* Juggle Limit / Increase / Start: 5 / 0 / 0 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Cartwheel</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_MPMK (VS2).png | |||
|name=Cartwheel | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox frames 4-20 | |||
* Passes through opponents | |||
* Counter hit state until last 3 frames of recovery | |||
* Cancels into attack follow-up on frame 24 if V-Skill is held down | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Cartwheel (attack)</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_MPMK (VS2) (hold).png | |||
|name=Cartwheel (attack) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+7</nowiki> | |||
|active=<nowiki>2(1)2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>20*40 (60)</nowiki> | |||
|stun=<nowiki>20*80 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Incredibly large buffer window for canceling | |||
* Can only cancel on hit | |||
* Cannot activate V-Trigger but you can do V-Trigger specials | |||
* Decently large pushback on block | |||
* Builds 100/50 V-Gauge on Hit / Block | |||
* Airborne frames 8-32 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Poison Cocktail</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_HPHK (VT1).png | |||
|name=Poison Cocktail | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Unlocks the Fire Squall special attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fire Squall</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5HPHK.png | |||
|name=Fire Squall | |||
|input=5HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>~(180)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>40(51)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Spends 1500 V-Meter (50% of V-Timer) | |||
* Travels horizontally across the screen | |||
* Can be canceled into from all grounded normals and specials | |||
* Leaves behind an area of fire where the molotov breaks | |||
* The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time | |||
* Stacking two molotov fires on the same spot has reduced effectiveness in grey damage | |||
* Puts opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 2 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fire Squall (Air)</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_4HPHK.png | |||
|name=Fire Squall (Air) | |||
|input=4HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>~(180)</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>40(51)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Spends 1500 V-Meter (50% of V-Timer) | |||
* Travels vertically upwards close to Poison | |||
* Can be canceled into from all grounded normals and specials | |||
* Leaves behind an area of fire where the molotov breaks | |||
* The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time | |||
* Stacking two molotov fires on the same spot has reduced effectiveness in grey damage | |||
* Puts opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Toxic Glamor</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_HPHK (VT2).png | |||
|name=Toxic Glamor | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds | |||
* Unlocks Toxic Hold and Toxic Bind special attacks | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toxic Hold</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_5HPHK.png | |||
|name=Toxic Hold | |||
|input=5HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T(H)</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Meter (33% of V-Timer) | |||
* Close range Command Grab (but can combo if canceled into from specials only) | |||
* Denies back-roll | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Toxic Bind</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_6HPHK.png | |||
|name=Toxic Bind | |||
|input=6HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>2(4)</nowiki> | |||
|recovery=<nowiki>44(46)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>22 / 22 / 22</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T(H)</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Meter (33% of V-Timer) | |||
* Long range Command Grab (but can combo if canceled into from normals or specials) | |||
* Hard Knockdown | |||
* Whip hitbox travels about 65% screen length | |||
* Extended hurtboxes on the whip are projectile invincible on frames 28-33 (the whip can connect to opponent past projectiles) | |||
* The grab can whiff if used too close (if the hitbox travels past the opponent) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Danger Zone</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_MKHP.png | |||
|name=Danger Zone | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Power Cord</font>===== | |||
{{MoveData | |||
|image=SFV_Poison_6PPP.png | |||
|name=Power Cord | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>76 / 17 / 22</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* Pretty good range for a V-Reversal | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category: Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 20:02, 5 March 2021
Introduction
About Poison
Final Patch
Players to Watch
- iDom
Poison | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.1 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 18 |
Backward Dash Speed | 23 |
Forward Dash Distance | 137.7 |
Backward Dash Distance | 116.3 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 46 (4+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 7 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 22(24) | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 11 | 3 |
Damage | Stun | Attack | Block |
40 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 18 | 0 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 21 | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 9 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60(70) | 100 | H | 4 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 22 | -1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -11 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 12 | 1 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | -2 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 3 | 22 | KD |
Damage | Stun | Attack | Block |
90 | 150 | L | -14 |
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Whiplash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | - | ||
|
Target Combos
Slap & Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+9 | 3 | - | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | - | ||
|
Slap & Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+7 | 7 | - | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | - | ||
|
Throws
Slap Shot
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | KD |
Frankensteiner
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Special Moves
LP Avant Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2 | 27 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 50*50 (100) | H | -7 | ||
|
MP Avant Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2(13)2 | 27 | 2 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 80*70 (150) | H | -8(-21) | ||
|
HP Avant Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2(13)2(18)2 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
30*40*40 (110) | 50x3 (150) | H | -17(-23) | ||
|
EX Avant Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2(8)3(24)2 | 35 | KD | ||
Damage | Stun | Attack | Block | ||
15x6*30 (120) | 150 | H | -2 | ||
|
LP Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+9(18+9) | 2 | 26 | 2 | ||
Damage | Stun | Attack | Block | ||
- | - | L | -6 | ||
|
LP Heart Raid Release
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 26 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -6 | ||
|
MP Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+9(11+9) | 2 | 26 | 2 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -6 | ||
|
MP Heart Raid Release
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 26 | -2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
HP Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+10(11+10) | 2 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
HP Heart Raid Release
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 200 | H | - | ||
|
Heart Raid Cancel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 12 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Heart Raid Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 32 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LPMP EX Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 2(14)2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*60 (120) | 50*50 (100) | L*L | -2 | ||
|
LPHP EX Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 3(13)2 | 24 | 2 | ||
Damage | Stun | Attack | Block | ||
70*60 (130) | 100*100 (200) | H*H | 1 | ||
|
MPHP EX Heart Raid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(14)2 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
70*70 (140) | 100*100 (200) | H*H | - | ||
|
LK Shocking Heel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -12 | ||
|
MK Shocking Heel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 6 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -12 | ||
|
HK Shocking Heel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 6 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 150 | H | -12 | ||
|
EX Shocking Heel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 7 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -17 | ||
|
LK Love Me Tender
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 3 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | -4 | ||
|
MK Love Me Tender
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
28 | 3 | 19 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -4 | ||
|
HK Love Me Tender
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
EX Love Me Tender
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -4 | ||
|
Critical Arts
Love Hurricane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+10 | 2 | 57 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -37 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Perfume Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25(21) | 18(22) | 24+4 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | KD | ||
|
V-Skill 2
Cartwheel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Cartwheel (attack)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29+7 | 2(1)2 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
20*40 (60) | 20*80 (100) | H | -12 | ||
|
V-Trigger 1
Poison Cocktail
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Fire Squall
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | ~(180) | 25 | KD | ||
Damage | Stun | Attack | Block | ||
40(51) | 100 | H | -2 | ||
|
Fire Squall (Air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | ~(180) | 25 | KD | ||
Damage | Stun | Attack | Block | ||
40(51) | 100 | H | -2 | ||
|
V-Trigger 2
Toxic Glamor
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Toxic Hold
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 51 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 200 | T(H) | - | ||
|
Toxic Bind
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 2(4) | 44(46) | KD | ||
Damage | Stun | Attack | Block | ||
180 | 200 | T(H) | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Danger Zone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Power Cord
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|