Capcom vs SNK 2/Mai: Difference between revisions

From SuperCombo Wiki
Line 3: Line 3:


=Moves List=
=Moves List=
== Normal Moves ==




Line 23: Line 19:
   <th>Recovery</th>
   <th>Recovery</th>
   <th>Damage</th>
   <th>Damage</th>
  <th>Guard</th>
  <th>Parry</th>
  <th>Notes</th>
</tr>
</tr>
<tr>
<tr>
Line 35: Line 34:
     <td>6</td>
     <td>6</td>
     <td>400</td>
     <td>400</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Far</td><td></td>
     <td>Far</td><td></td>
Line 42: Line 44:
     <td>-3</td>
     <td>-3</td>
     <td>-3</td>
     <td>-3</td>
     <td>5</td>
     <td>6</td>
     <td>6</td>
     <td>6</td>
     <td>14</td>
     <td>14</td>
     <td>300</td>
     <td>300</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 57: Line 62:
     <td>9</td>
     <td>9</td>
     <td>200</td>
     <td>200</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 68: Line 76:
     <td>-</td>
     <td>-</td>
     <td>500</td>
     <td>500</td>
    <td>H</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td style="border:1px solid navy" rowspan=3>Strong</td><td>Standing</td><td></td>
     <td style="border:1px solid navy" rowspan=3>Strong</td><td>Standing</td><td></td>
Line 79: Line 90:
     <td>23</td>
     <td>23</td>
     <td>800</td>
     <td>800</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 87: Line 101:
     <td>-2</td>
     <td>-2</td>
     <td>4</td>
     <td>4</td>
     <td>8</td>
     <td>6</td>
     <td>16</td>
     <td>16</td>
     <td>700</td>
     <td>700</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 101: Line 118:
     <td>-</td>
     <td>-</td>
     <td>700</td>
     <td>700</td>
    <td>H</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td style="border:1px solid navy" rowspan=4>Fierce</td><td>Close</td><td></td>
     <td style="border:1px solid navy" rowspan=4>Fierce</td><td>Close</td><td></td>
Line 112: Line 132:
     <td>24</td>
     <td>24</td>
     <td>1200</td>
     <td>1200</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Far</td><td></td>
     <td>Far</td><td></td>
Line 123: Line 146:
     <td>22</td>
     <td>22</td>
     <td>1000</td>
     <td>1000</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 134: Line 160:
     <td>20</td>
     <td>20</td>
     <td>1000</td>
     <td>1000</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 144: Line 173:
     <td>3</td>
     <td>3</td>
     <td>-</td>
     <td>-</td>
     <td>1100</td>
     <td>1100/1000?</td>
    <td>H</td>
    <td>?</td>
    <td>Neutral or diagonal jump fierce does 100 more damage?</td>
     </tr>
     </tr>
     <td style="border:1px solid red" rowspan=4>Short</td><td>Close</td><td></td>
     <td style="border:1px solid red" rowspan=4>Short</td><td>Close</td><td></td>
Line 156: Line 188:
     <td>5</td>
     <td>5</td>
     <td>300</td>
     <td>300</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Far</td><td></td>
     <td>Far</td><td></td>
Line 167: Line 202:
     <td>11</td>
     <td>11</td>
     <td>400</td>
     <td>400</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 178: Line 216:
     <td>8</td>
     <td>8</td>
     <td>200</td>
     <td>200</td>
    <td>L</td>
    <td>L</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 189: Line 230:
     <td>-</td>
     <td>-</td>
     <td>400</td>
     <td>400</td>
    <td>H</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td style="border:1px solid red" rowspan=4>Forward</td><td>Close</td><td></td>
     <td style="border:1px solid red" rowspan=4>Forward</td><td>Close</td><td></td>
Line 200: Line 244:
     <td>21</td>
     <td>21</td>
     <td>900</td>
     <td>900</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Far</td><td></td>
     <td>Far</td><td></td>
Line 211: Line 258:
     <td>19</td>
     <td>19</td>
     <td>800</td>
     <td>800</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 219: Line 269:
     <td>-11</td>
     <td>-11</td>
     <td>8</td>
     <td>8</td>
     <td>8</td>
     <td>9</td>
     <td>22</td>
     <td>22</td>
     <td>700</td>
     <td>700</td>
    <td>L</td>
    <td>L</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 233: Line 286:
     <td>-</td>
     <td>-</td>
     <td>700</td>
     <td>700</td>
    <td>H</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td style="border:1px solid red" rowspan=4>Roundhouse</td><td>Close</td><td></td>
     <td style="border:1px solid red" rowspan=4>Roundhouse</td><td>Close</td><td></td>
Line 244: Line 300:
     <td>24</td>
     <td>24</td>
     <td>1200</td>
     <td>1200</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Far</td><td></td>
     <td>Far</td><td></td>
Line 255: Line 314:
     <td>20</td>
     <td>20</td>
     <td>1200</td>
     <td>1200</td>
    <td>HL</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
     <td>Crouching</td><td></td>
     <td>Crouching</td><td></td>
Line 266: Line 328:
     <td>23</td>
     <td>23</td>
     <td>1000</td>
     <td>1000</td>
    <td>L</td>
    <td>L</td>
    <td></td>
     </tr>
     </tr>
     <td>Jumping</td><td></td>
     <td>Jumping</td><td></td>
Line 277: Line 342:
     <td>-</td>
     <td>-</td>
     <td>1000</td>
     <td>1000</td>
    <td>H</td>
    <td>?</td>
    <td></td>
     </tr>
     </tr>
    <tr>
    <tr>
<td>'''Command Normals'''</td>
<td>'''Command Normals'''</td>
</tr>
</tr>
Line 295: Line 363:
<td>18</td>
<td>18</td>
<td>800</td>
<td>800</td>
</tr>
                <td>HL</td>
                <td>?</td>
                <td></td>


</table>


Anomaly: one version of mai's jumping fierce does 100 more damage?
</tr>
 
'''STANDING'''
 
[[File:Lp.png]]-
 
[[File:Mp.png]]-
 
[[File:Hp.png]]-
 
[[File:Lk.png]]-
 
[[File:Mk.png]]-
 
[[File:Hk.png]]-
 
'''CROUCHING'''
 
cr.[[File:Lp.png]]-
 
cr.[[File:Mp.png]]-
 
cr.[[File:Hp.png]]-
 
cr.[[File:Lk.png]]-
 
cr.[[File:Mk.png]]-
 
cr.[[File:Hk.png]]-
 
'''JUMPING'''
Jumping [[File:U.png]] (Neutral jump)
 
nj.[[File:Lp.png]]-
 
nj.[[File:Mp.png]]-
 
nj.[[File:Hp.png]]-
 
nj.[[File:Lk.png]]-
 
nj.[[File:Mk.png]]-
 
nj.[[File:Hk.png]]-
 
Jumping [[File:Ub.png]] [[File:Uf.png]] (Diagonal jump)
 
dj.[[File:Lp.png]]-
 
dj.[[File:Mp.png]]-


dj.[[File:Hp.png]]-


dj.[[File:Lk.png]]-


dj.[[File:Mk.png]]-


dj.[[File:Hk.png]]-
</table>


== Special Moves ==
== Special Moves ==

Revision as of 20:48, 17 February 2021

Introduction

Mai CvS2 colors.png

Moves List


Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage Guard Parry Notes
JabClose n y y +7 +7 3 4 6 400 HL ?
Far n n y -3 -3 6 6 14 300 HL ?
Crouching y y y +2 +2 4 4 9 200 HL ?
Jumping - y y - - 4 22 - 500 H ?
StrongStanding n y y -3 -3 6 2 23 800 HL ?
Crouching n y y -2 -2 4 6 16 700 HL ?
Jumping - n y - - 5 4 - 700 H ?
FierceClose n y y ±0 ±0 7 3 24 1200 HL ?
Far n n y -4 -4 7 5 22 1000 HL ?
Crouching n y y -4 -4 4 8 20 1000 HL ?
Jumping - n y - - 7 3 - 1100/1000? H ? Neutral or diagonal jump fierce does 100 more damage?
ShortClose n y y +6 +6 4 6 5 300 HL ?
Far n n y +1 +1 5 5 11 400 HL ?
Crouching y y y +3 +3 4 4 8 200 L L
Jumping - y y - - 4 22 - 400 H ?
ForwardClose n y y -6 -6 5 7 21 900 HL ?
Far n n n -5 -5 10 6 19 800 HL ?
Crouching n n n -11 -11 8 9 22 700 L L
Jumping - n y - - 5 8 - 700 H ?
RoundhouseClose n n y -6 -6 6 6 24 1200 HL ?
Far n n n -4 -4 12 10 20 1200 HL ?
Crouching n y y knd -5 5 6 23 1000 L L
Jumping - n y - - 5 8 - 1000 H ?
Command Normals
f+Forward n n n -4 -4 10 6 18 800 HL ?

Special Moves

Qcf.png + P.png- Kachou Sen.

Qcb.png + P.png- Ryuu Enbu.

Hcf.png + K.png- Hissatsu Shinobi Bachi.

Charge D.png, Ub.png/U.png/Uf.png + K.png- Kagero no Mai.

Charge D.png, Ub.png/U.png/Uf.png + P.png- Musabi No Mai.

(Air) Qcb.png + P.png- Kachuu Musabi No Mai.

Against the wall, press F.png- Wall Jump

Super Moves

Qcb.png Hcf.png + K.png- Chou Hissatsu Shinobi Bachi.

(Air) Qcb.pngQcb.png + P.png- Beni Suzaku.

Qcf.pngQcf.png + P.png- Mizutori no Mai.

The Basics

Advanced Strategy

Groove Strategy:

A Groove

N Groove

K Groove

Match-ups

- Blanka


- Sagat


- Cammy


- Vega(claw)


- Sakura


- M. Bison(dictator)


- Rolento


- E. Honda


- Iori


- Chun-li

- Geese


- Balrog(boxer)


- Rock


- Hibiki


- Athena


- Yamazaki


- Kyo


- Haohmaru


- Guile


- Ryu


- Ken


- Zangief


- Dhalsim


- Morrigan


- Dan


- Eagle


- Maki


- Kyosuke


- Yun


- Akuma


- Terry


- Ryo


- Mai


- Kim


- Raiden


- Rugal


- Vice


- Benimaru


- Yuri


- King


- Nakoruru


- Joe


- Todo


- Chang


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori