Capcom vs SNK 2/Mai: Difference between revisions

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Anomaly: one version of mai's jumping fierce does 100 more damage?


'''STANDING'''  
'''STANDING'''  

Revision as of 17:30, 17 February 2021

Introduction

Mai CvS2 colors.png

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
JabClose n y y +7 +7 3 4 6 400
Far n n y -3 -3 5 6 14 300
Crouching y y y +2 +2 4 4 9 200
Jumping - y y - - 4 22 - 500
StrongStanding n y y -3 -3 6 2 23 800
Crouching n y y -2 -2 4 8 16 700
Jumping - n y - - 5 4 - 700
FierceClose n y y ±0 ±0 7 3 24 1200
Far n n y -4 -4 7 5 22 1000
Crouching n y y -4 -4 4 8 20 1000
Jumping - n y - - 7 3 - 1100
ShortClose n y y +6 +6 4 6 5 300
Far n n y +1 +1 5 5 11 400
Crouching y y y +3 +3 4 4 8 200
Jumping - y y - - 4 22 - 400
ForwardClose n y y -6 -6 5 7 21 900
Far n n n -5 -5 10 6 19 800
Crouching n n n -11 -11 8 8 22 700
Jumping - n y - - 5 8 - 700
RoundhouseClose n n y -6 -6 6 6 24 1200
Far n n n -4 -4 12 10 20 1200
Crouching n y y knd -5 5 6 23 1000
Jumping - n y - - 5 8 - 1000
Command Normals
f+Forward n n n -4 -4 10 6 18 800

Anomaly: one version of mai's jumping fierce does 100 more damage?

STANDING

Lp.png-

Mp.png-

Hp.png-

Lk.png-

Mk.png-

Hk.png-

CROUCHING

cr.Lp.png-

cr.Mp.png-

cr.Hp.png-

cr.Lk.png-

cr.Mk.png-

cr.Hk.png-

JUMPING Jumping U.png (Neutral jump)

nj.Lp.png-

nj.Mp.png-

nj.Hp.png-

nj.Lk.png-

nj.Mk.png-

nj.Hk.png-

Jumping Ub.png Uf.png (Diagonal jump)

dj.Lp.png-

dj.Mp.png-

dj.Hp.png-

dj.Lk.png-

dj.Mk.png-

dj.Hk.png-

Special Moves

Qcf.png + P.png- Kachou Sen.

Qcb.png + P.png- Ryuu Enbu.

Hcf.png + K.png- Hissatsu Shinobi Bachi.

Charge D.png, Ub.png/U.png/Uf.png + K.png- Kagero no Mai.

Charge D.png, Ub.png/U.png/Uf.png + P.png- Musabi No Mai.

(Air) Qcb.png + P.png- Kachuu Musabi No Mai.

Against the wall, press F.png- Wall Jump

Super Moves

Qcb.png Hcf.png + K.png- Chou Hissatsu Shinobi Bachi.

(Air) Qcb.pngQcb.png + P.png- Beni Suzaku.

Qcf.pngQcf.png + P.png- Mizutori no Mai.

The Basics

Advanced Strategy

Groove Strategy:

A Groove

N Groove

K Groove

Match-ups

- Blanka


- Sagat


- Cammy


- Vega(claw)


- Sakura


- M. Bison(dictator)


- Rolento


- E. Honda


- Iori


- Chun-li

- Geese


- Balrog(boxer)


- Rock


- Hibiki


- Athena


- Yamazaki


- Kyo


- Haohmaru


- Guile


- Ryu


- Ken


- Zangief


- Dhalsim


- Morrigan


- Dan


- Eagle


- Maki


- Kyosuke


- Yun


- Akuma


- Terry


- Ryo


- Mai


- Kim


- Raiden


- Rugal


- Vice


- Benimaru


- Yuri


- King


- Nakoruru


- Joe


- Todo


- Chang


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori