The King of Fighters '98: Ultimate Match/Heavy D!: Difference between revisions
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*Close C - Has less recovery, no longer whiffs on short characters. | *Close C - Has less recovery, no longer whiffs on short characters. | ||
*d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit. | *d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit. | ||
*QCF+A - | *QCF+A (Light Rolling Soul Diver)- While powered up, the startup is faster and will connect from light attacks. | ||
*QCFx2+K - animation completes during the super flash so you can move as soon as it ends. | *QCFx2+K - animation completes during the super flash so you can move as soon as it ends. | ||
*MAX QCFx2+K - effect lasts until the end of the round. | *MAX QCFx2+K - effect lasts until the end of the round. |
Revision as of 18:41, 20 June 2020
Heavy D!
Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery (But it obviously doesn't stand for Dick).
In a nutshell
Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is not such a good character for beginners since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine.
Colors
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Final Edition Change List
- Close C - Has less recovery, no longer whiffs on short characters.
- d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit.
- QCF+A (Light Rolling Soul Diver)- While powered up, the startup is faster and will connect from light attacks.
- QCFx2+K - animation completes during the super flash so you can move as soon as it ends.
- MAX QCFx2+K - effect lasts until the end of the round.
Move List (At A Glance)
Normal Throws
Stomach Buster
f or b + kof.sp (While Close)
Reverse Stomach Buster
f or b + kof.sk (While Close)
Unique Attacks
Rock Crush
f + kof.lp
Special Moves
Rolling Soul Diver
qcf + p
Blast Upper
qcf + k
Ducking Combination
qcb + p , qcb + p
Soul Flower
qcb + k
Dancing Beat
dp + p
Shadow
d d + p
Desperation Moves
D. Crazy
qcb Hcf + p
D. Magnum
qcf qcf + p
D. Shadow
qcf hcf + k
In-depth Analysis
Normal Throws
b or f+C - Forward knockdown, face forward, rollable.
b or f+D - Reverse knockdown, back turned, rollable.
Movelist
Combos
Most important combos listed at the top. He has a lot of different variations on things so experiment!
- cr.B(xN), cr.A,f+A xx RSD (qcf+P)
- The BnB. Essential Heavy D! combo.
- cr.B(xN), cr.A xx D. Crazy (qcb,hcf+P)
- The meter BnB. Additionally essential.
- cr.C/cl.C, f+A xx RSD (qcf+P)/Blast Upper (qcf+D)
- cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P)
- cr.B, cr.C xx RSD (qcf+P)/D Blast Upper (qcf+D)
- (Extra guage) f+A (meaty), abc, cr.A or cr.C, RSD (qcf+P) / D. Crazy (qcb,hcf+P)
Shadow Combos
- cr.B(xN), cr.A xx RSD A (qcf+A)
- cl.C/cr.B, cr.A xx Dancing Beat (dp+P), f.A/CD xx Shadow (d,d+P)
- (Extra guage) Dancing Beat (dp+P), abc at final hit, D. Magnum (qcf qcf+A) / both normal and max version of D. Magnum work
- Soul Flower (qcb+K) , st.C or Shadow RSD (qcf+A)