The King of Fighters '98: Ultimate Match/Heavy D!: Difference between revisions
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|rowspan="2"| Fast overhead when done alone, faster cancelable non-overhead when chained. Good for late-canceling from cr.A/C (ie chaining the f+A a little late to have it retain it's non-chained properties).Does a hard knockdown when done on a jumping opponent on Counter Hit. | |rowspan="2"| Fast overhead when done alone, faster cancelable non-overhead when chained. Good for late-canceling from cr.A/C (ie chaining the f+A a little late to have it retain it's non-chained properties). Does a hard knockdown when done on a jumping opponent on Counter Hit. | ||
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Revision as of 21:22, 18 February 2016
Heavy D!
Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery.
In a nutshell
Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is not such a good character for beginners, since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine.
Colors
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Final Edition Change List
- close C - less recovery, no longer whiffs on short characters.
- d,d+P - after powering up, as long as you don't do any powered up specials you won't lose the effect upon being hit.
- QCF+A - while powered up, startup is faster and will connect from light attacks.
- QCFx2+K - animation completes during the super flash so you can move as soon as it ends.
- MAX QCFx2+K - effect lasts until the end of the round.
Move List
At A Glance
Normal throw | |
---|---|
Stomach Buster | (throw) f/b + C |
Reverse Stomach Buster | (throw) f/b + D |
Command moves | |
Rock Crush | f + A |
Special moves | |
Rolling Soul Diver | qcf + p |
Blast Upper | qcf + k |
Rocket Tackle | dp+ p |
Ducking Combination | qcb + p,qcb + p |
Soul Flower | qcb + k |
Dancing Beat | dp + p |
Shadow | d,d + p |
Super special moves | |
D. Crazy | qcb hcf + p |
D. Magnum | qcf qcf + p |
D. Shadow | qcf hcf + k |
In-depth Analysis
Normal Throws
b or f+C - Forward knockdown, face forward, rollable.
b or f+D - Reverse knockdown, back turned, un-rollable.
D version preferred.
Movelist
Combos
Most important combos listed at the top. He has a lot of different variations on things so experiment!
- cr.B(xN), cr.A,f+A xx RSD (qcf+P)
- The BnB. Essential Heavy D! combo.
- cr.B(xN), cr.A xx D. Crazy (qcb,hcf+P)
- The meter BnB. Additionally essential.
- cr.C/cl.C, f+A xx RSD (qcf+P)/Blast Upper (qcf+D)
- cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P)
- cr.B, cr.C xx RSD (qcf+P)/D Blast Upper (qcf+D)
Shadow Combos
- cr.B(xN), cr.A xx RSD A (qcf+A)
- cl.C/cr.B, cr.A xx Dancing Beat (dp+P), f.A/CD xx Shadow (d,d+P)