The King of Fighters '98: Ultimate Match/Mr. Big: Difference between revisions

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(Noting Final Edition changes)
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'''[[File:hcb.gif]] + [[File:kick.gif]]'''
'''[[File:hcb.gif]] + [[File:kick.gif]]'''


--Reflects projectiles and a single hit DM projectile back at the opponent. [[File:snkb.gif]] version starts up faster while the [[File:snkd.gif]] version is better just for comboing off a counter hit j.[[File:snkc.gif]][[File:snkd.gif]] / s. [[File:snkc.gif]][[File:snkd.gif]] in the corner.
--Reflects projectiles and a single hit DM projectile back at the opponent. [[File:snkb.gif]] version starts up faster while the [[File:snkd.gif]] version is better just for comboing off a counter hit j.[[File:snkc.gif]] + [[File:snkd.gif]] / s. [[File:snkc.gif]] + [[File:snkd.gif]] in the corner.
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* Drum Shot
* Drum Shot
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*Well timed Spinning Lancers to very early jump ins, [[File:snka.gif]] version California Romance, Cl. [[File:snkc.gif]]  are some of your best AA options
*Well timed Spinning Lancers to very early jump ins, [[File:snka.gif]] version California Romance, Cl. [[File:snkc.gif]]  are some of your best AA options


*If you are far from your opponent you can poke with Far [[File:snkd.gif]] and you can also sometimes throw out your Far [[File:snkc.gif]]  and whiff cancel the first hit into a [[File:snka.gif]] version Grand Blaster if they think it's okay to attack you.If the first hit doe connect at the very tip of the attack on block make sure to cancel, because the 2nd hit misses crouching opponents.Set in practice mode the opponent to [[File:snkc.gif]][[File:snkd.gif]] Counter on block to get the hang of range. Don't do very often if your opponent has invincible moves/supers/ or fireball eating supers/special moves.
*If you are far from your opponent you can poke with Far [[File:snkd.gif]] and you can also sometimes throw out your Far [[File:snkc.gif]]  and whiff cancel the first hit into a [[File:snka.gif]] version Grand Blaster if they think it's okay to attack you.If the first hit doe connect at the very tip of the attack on block make sure to cancel, because the 2nd hit misses crouching opponents.Set in practice mode the opponent to [[File:snkc.gif]] + [[File:snkd.gif]] Counter on block to get the hang of range. Don't do very often if your opponent has invincible moves/supers/ or fireball eating supers/special moves.


*Don't combo your Blaster Wave too close to the opponent or it will whiff.
*Don't combo your Blaster Wave too close to the opponent or it will whiff.
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'''During MAX Mode'''
'''During MAX Mode'''
*(Corner Only) j.[[File:snkc.gif]][[File:snkd.gif]](CH)> [[File:hcb.gif]]+[[File:snkb.gif]] > [[File:dp.gif]]+[[File:snka.gif]]
*(Corner Only) j.[[File:snkc.gif]] + [[File:snkd.gif]](CH)> [[File:hcb.gif]]+[[File:snkb.gif]] > [[File:dp.gif]]+[[File:snka.gif]]
*(Corner Only)AA cl.[[File:snkc.gif]](CH)>[[File:hcb.gif]]+[[File:snkb.gif]] > [[File:dp.gif]]+[[File:snka.gif]]
*(Corner Only)AA cl.[[File:snkc.gif]](CH)>[[File:hcb.gif]]+[[File:snkb.gif]] > [[File:dp.gif]]+[[File:snka.gif]]



Revision as of 19:47, 26 November 2015

Introduction

King Pimp of Pimp Mountain, the lord of all pimps.

Final Edition Change List

Kof98umfe00.png

  • Crouching Snka.gif - Cancellable into command moves.
  • Crouching Snkb.gif - Easier to connect to crouching Snka.gif
  • Crouching Snkc.gif - Cancellable into command moves.
  • Right.gif+Snka.gif Prick Stick - Cancellable if cancelled into
  • Crazy Drum - Less knockback on hit, making it easier to get multiple hits. First hit does less damage
  • Hcb.gif+Kick.gif Spinning Lancer - reflects grounded projectiles

Moves List

Normal throws
Million Dollar Buster (throw) Right.gif/Left.gif + Snkc.gif
High Lift Throw (throw) Right.gif/Left.gif + Snkd.gif
Command moves
Prick Stick Right.gif + Snka.gif
Special moves
Grand Blaster Qcf.gif + Punch.gif
Cross Diving Hcb.gif + Punch.gif
Spinning Lancer Hcb.gif + Kick.gif
Drum Shot (throw) Hcb.gif,Right.gif + Punch.gif
Crazy Drum Tap Punch.gif
California Romance Dp.gif + Punch.gif
Super special moves
Rising Spear Hcb.gif Hcb.gif + Punch.gif
Blaster Wave Qcf.gif Qcf.gif + Punch.gif

Normal Moves

Million Dollar Buster: close, Left.gif or Right.gif + Snkc.gif

High Lift Throw: close, Left.gif or Right.gif + Snkd.gif

Command Moves

Prick Stick: Right.gif + Snka.gif

--Overhead attack when not canceled into.

Special Moves

  • Grand Blaster

Qcf.gif + Punch.gif


  • Cross Diving

Hcb.gif + Punch.gif


  • Spinning Lancer

Hcb.gif + Kick.gif

--Reflects projectiles and a single hit DM projectile back at the opponent. Snkb.gif version starts up faster while the Snkd.gif version is better just for comboing off a counter hit j.Snkc.gif + Snkd.gif / s. Snkc.gif + Snkd.gif in the corner.


  • Drum Shot

close, Hcb.gif, Right.gif + Punch.gif


  • Crazy Drum

Punch.gif rapidly


  • California Romance

Dp.gif + Punch.gif


Super Moves

Blaster Wave: (Qcf.gif)x2 + Punch.gif

Rising Spear: close, (Hcb.gif)x2 + Punch.gif

The Basics

  • Be accurate with your inputs involving Snka.gif and Snkc.gif or else a Crazy Drum comes out, and what happens next is not a pretty sight
  • Well timed Spinning Lancers to very early jump ins, Snka.gif version California Romance, Cl. Snkc.gif are some of your best AA options
  • If you are far from your opponent you can poke with Far Snkd.gif and you can also sometimes throw out your Far Snkc.gif and whiff cancel the first hit into a Snka.gif version Grand Blaster if they think it's okay to attack you.If the first hit doe connect at the very tip of the attack on block make sure to cancel, because the 2nd hit misses crouching opponents.Set in practice mode the opponent to Snkc.gif + Snkd.gif Counter on block to get the hang of range. Don't do very often if your opponent has invincible moves/supers/ or fireball eating supers/special moves.
  • Don't combo your Blaster Wave too close to the opponent or it will whiff.
  • Mix up highs and low attacks a lot.

Advanced Strategy

Combos

  • cr.Snkb.gif,cr.Snka.gif >> Dp.gif+Snkc.gif
his low hit combo
  • cl.Snkc.gif > Right.gif+Snka.gif >> Dp.gif+Snkc.gif
A great high hit combo with command move
  • j.Snkc.gif > cl.Snkc.gif >> Dp.gif+Snkc.gif
Best Jump In Combo
  • cr.Snkb.gif >> Hcb.gif,Right.gif+Punch.gif
His only way to combo his command grab
  • cr.Snkb.gif,cr.Snka.gif >> Qcf.gif,Qcf.gif+Punch.gif
His low hit super combo
  • j.Snkc.gif > cr.Snkb.gif >> Hcb.gif,Hcb.gif+Punch.gif
The best way to land his super grab command

Extra Mode

During MAX Mode

  • (Corner Only) j.Snkc.gif + Snkd.gif(CH)> Hcb.gif+Snkb.gif > Dp.gif+Snka.gif
  • (Corner Only)AA cl.Snkc.gif(CH)>Hcb.gif+Snkb.gif > Dp.gif+Snka.gif

Match-Ups