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===Extra Mode=== | ===Extra Mode=== | ||
*(Corner Only)j.CD(CH)> hcb+B >Quick MAX > dp+A | *(Corner Only) j.CD(CH)> hcb+B >Quick MAX > dp+A | ||
*(Corner Only)AA cl.C(CH)>hcb+B>Quick MAX>dp+A | |||
=Match-Ups= | =Match-Ups= | ||
{{Template:The King of Fighters '98: Ultimate Match}} | {{Template:The King of Fighters '98: Ultimate Match}} |
Revision as of 14:04, 25 November 2015
Introduction
King Pimp of Pimp Mountain, the lord of all pimps.
Moves List
Normal throws | |
---|---|
Million Dollar Buster | (throw) f/b + C |
High Lift Throw | (throw) f/b + D |
Command moves | |
Prick Stick | f + A |
Special moves | |
Grand Blaster | qcf + P |
Cross Diving | hcb + P |
Spinning Lancer | hcb + K |
Drum Shot | (throw) hcb,f + P |
Crazy Drum | Tap P |
California Romance | dp + P |
Super special moves | |
Blaster Wave | qcb hcf + K |
Rising Spear | qcf qcf + P |
Normal Moves
Million Dollar Buster: close, b or f + HP
High Lift Throw: close, b or f + HK
Command Moves
Prick Stick: f + LP
--Overhead attack when not canceled into.
Special Moves
- Grand Blaster
d, df, f + P
- Cross Diving
f, df, d, db, b + P
- Spinning Lancer
f, df, d, db, b + K
--Reflects projectiles and a single hit DM projectile back at the opponent. B version starts up faster while the D version is better just for comboing off a counter hit j.CD / s. CD in the corner.
- Drum Shot
close, f, df, d, db, b, f + P
- Crazy Drum
P rapidly
- California Romance
f, d, df + P
Super Moves
Blaster Wave: (d, df, f)x2 + P
Rising Spear: close, (f, df, d, db, b)x2 + P
The Basics
- Be accurate with your inputs involving A and C or else a Crazy Drum comes out, and what happens next is not a pretty sight
- Well timed Spinning Lancers to very early jump ins, A version California Romance, Cl. C are some of your best AA options
- Catch whiffed attacks with your crouching C
- Don't use Far C. if you're not close to opponent. Use Far. D instead.
- Don't combo your Blaster Wave too close to the opponent or it will whiff.
- Mix up highs and low attacks a lot.
Advanced Strategy
Combos
- cr.B,cr.A >> dp+C
- his low hit combo
- cl.C > f+A >> dp+C
- A great high hit combo with command move
- j.C > cl.C >> dp+C
- Best Jump In Combo
- cr.B >> hcb,f+P
- His only way to combo his command grab
- cr.B,cr.A >> qcf,qcf+P
- His low hit super combo
- j.C > cr.B >> hcb,hcb+P
- The best way to land his super grab command
Extra Mode
- (Corner Only) j.CD(CH)> hcb+B >Quick MAX > dp+A
- (Corner Only)AA cl.C(CH)>hcb+B>Quick MAX>dp+A