The King of Fighters '98: Ultimate Match/Mr. Big: Difference between revisions

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=The Basics=
=The Basics=
*Be accurate with your inputs involving A and C or else a Crazy Drum comes out, and what happens next is not a pretty sight
*Well timed Spinning Lancers to very early jump ins, A version California Romance, Cl. C are some of your best AA options
*Catch whiffed attacks with your crouching C
*Don't use Far C. if you're not close to opponent. Use Far. D instead.
*Don't combo your Blaster Wave too close to the opponent or it will whiff.
*Mix up highs and low attacks a lot.
=Advanced Strategy=
=Advanced Strategy=
=Combos=
=Combos=
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===Extra Mode===
===Extra Mode===
*(Corner Only)j.CD(CH)> hcb+B >Quick MAX > dp+C
*(Corner Only)j.CD(CH)> hcb+B >Quick MAX > dp+A





Revision as of 13:38, 25 November 2015

Introduction

King Pimp of Pimp Mountain, the lord of all pimps.

Moves List

Normal throws
Million Dollar Buster (throw) f/b + C
High Lift Throw (throw) f/b + D
Command moves
Prick Stick f + A
Special moves
Grand Blaster qcf + P
Cross Diving hcb + P
Spinning Lancer hcb + K
Drum Shot (throw) hcb,f + P
Crazy Drum Tap P
California Romance dp + P
Super special moves
Blaster Wave qcb hcf + K
Rising Spear qcf qcf + P

Normal Moves

Million Dollar Buster: close, b or f + HP

High Lift Throw: close, b or f + HK

Command Moves

Prick Stick: f + LP

--Overhead attack when not canceled into.

Special Moves

  • Grand Blaster

d, df, f + P


  • Cross Diving

f, df, d, db, b + P


  • Spinning Lancer

f, df, d, db, b + K

--Reflects projectiles and a single hit DM projectile back at the opponent. B version starts up faster while the D version is better just for comboing off a counter hit j.CD / s. CD in the corner.


  • Drum Shot

close, f, df, d, db, b, f + P


  • Crazy Drum

P rapidly


  • California Romance

f, d, df + P


Super Moves

Blaster Wave: (d, df, f)x2 + P

Rising Spear: close, (f, df, d, db, b)x2 + P

The Basics

  • Be accurate with your inputs involving A and C or else a Crazy Drum comes out, and what happens next is not a pretty sight
  • Well timed Spinning Lancers to very early jump ins, A version California Romance, Cl. C are some of your best AA options
  • Catch whiffed attacks with your crouching C
  • Don't use Far C. if you're not close to opponent. Use Far. D instead.
  • Don't combo your Blaster Wave too close to the opponent or it will whiff.
  • Mix up highs and low attacks a lot.

Advanced Strategy

Combos

  • cr.B,cr.A >> dp+C
his low hit combo
  • cl.C > f+A >> dp+C
A great high hit combo with command move
  • j.C > cl.C >> dp+C
Best Jump In Combo
  • cr.B >> hcb,f+P
His only way to combo his command grab
  • cr.B,cr.A >> qcf,qcf+P
His low hit super combo
  • j.C > cr.B >> hcb,hcb+P
The best way to land his super grab command

Extra Mode

  • (Corner Only)j.CD(CH)> hcb+B >Quick MAX > dp+A


Match-Ups