Line 11: | Line 11: | ||
== Running == | == Running == | ||
Running allows a character to propel even further than a forward dash with a full sprint and is executed by {{#motion: f f + bl }}. This requires a stock of stamina to execute and the character cannot block or attack during any part of the run. | Running allows a character to propel even further than a forward dash with a full sprint and is executed by {{#motion: f f + bl }}. This requires a stock of stamina to execute and the character cannot block or attack during any part of the run. Unlike dashing, running can be canceled into all options in the game--allowing players to continue offenses or come to a complete stopping block. | ||
== Canceling == | == Canceling == | ||
{{MKXFooter}} | {{MKXFooter}} |
Revision as of 13:08, 14 April 2015
Walking
Crouching
Jumping
Dashing
Dashing allows characters to quickly propel forward or backward on the ground by executing {{#motion: f f }} or {{#motion: b b }} respectively. Note that a backwards dash requires a stock of stamina to execute and that the character cannot block or attack during any part of the dash.
Running
Running allows a character to propel even further than a forward dash with a full sprint and is executed by {{#motion: f f + bl }}. This requires a stock of stamina to execute and the character cannot block or attack during any part of the run. Unlike dashing, running can be canceled into all options in the game--allowing players to continue offenses or come to a complete stopping block.