(Added move descriptions to grounded and aerial strongs, and clean up on previous changes. Removed pummel oddity con as it is not true anymore.) |
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Raphael lunges his whole body forwards while spinning, hitting opponents several times. | Raphael lunges his whole body forwards while spinning, hitting opponents several times. | ||
* Raph will always stop at the ledge of the ground or a platform when used on the ground. The only exception is when Raph just barely walks off ledge before performing the move which counts as being in the air. | * Raph will always stop at the ledge of the ground or a platform when used on the ground. The only exception is when Raph just barely walks off ledge before performing the move which counts as being in the air. | ||
* This move plays a big part into why Raph's recovery is as good as it is. Since it goes decently far while preventing from falling, he can make distance while also attacking. | |||
EX: Raph lunges farther and has a total of 55 frames on the ground and 40 frames in the air. | EX: Raph lunges farther and has a total of 55 frames on the ground and 40 frames in the air. | ||
*Having less recovery in the air makes this great for recovery and useful as a get out of jail card in neutral since it sends you so far through people's shield so quickly that they often can't punish it. | |||
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* The kick can be done as soon as frame 13. | * The kick can be done as soon as frame 13. | ||
* The flip can be jump cancelled as soon as on frame 27. | * The flip can be jump cancelled as soon as on frame 27. | ||
* Raph normally flies in a straight line | * The other reason Raph's recovery is amazing. He gets two different moves that can stall his downward momentum while sending him forward and with the kick, he can attack during it too. Just being mindful that you can do the kick surprisingly late, so you might end up getting the kick instead of up special which will lose you a stock in the worst case scenario. | ||
* Raph normally flies in a straight line when using this move. However, if he does Turtle Flip, gets the ability to do again before touching any ground, via getting hit or grabbing ledge, and does the move again, he will go diagonally downward. This is not the case if any Turtle Flip after the first is slime enhanced. | |||
EX: Raph flies farther before falling and has more forward momentum afterwards. | EX: Raph flies farther before falling and has more forward momentum afterwards. | ||
* Allows for crazy far recovery and off stage pressure. | |||
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Raphael launches himself upwards with his sai out, finishing the attack with a strong kick! | Raphael launches himself upwards with his sai out, finishing the attack with a strong kick! | ||
* When slime cancelled, it can be useful to lead into kills, but outside of that, mainly a recovery tool. | |||
* With the amount of hits this move has, it can be hard to contest it without a ranged attack. | |||
EX: Raph launches higher before kicking. | EX: Raph launches higher before kicking. | ||
* Mainly used for recovering in situations where you're too low to get back otherwise. | |||
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Revision as of 13:55, 10 July 2025
About
The hothead in red.
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.
This version of Raphael in NASB 2 is the 1987 TV show incarnation.
Playstyle
Speed. I am speed.
Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.
If being fast and furious is your style, Raph is your guy!
Metagame
Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.
Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.
In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 2% / 5% | 4 / 5 / 6 | 4 / 5-6 / 6-8 | 23 / 31 / 36 | -10 / -17 / -20 | |
Raph does a 3 hit combo starting with a hit from the pommel of the sai followed by two kicks. Attack data values are set up as first hit / second hit / third hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% / 3% / 7% | 6 / 5 / 5 | 6-7 / 5-6 / 5-6 | 24 / 26 / 35 | -15 / -18 / -24 | |
Raph does a 3 hit combo starting with a stab at the ground followed by two slashes. Attack data values are set up as first hit / second hit / third hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 6 | 6-12 | 40 | -25 | |
Raph does a standing split kick upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% / 6% | 7 / 6 | 7-8 / 6-15 | 21 / 35 | -4 / -22 | |
Move differs between tapping and holding the button. When tapped, Raph stabs at the ground. When held, Raph spins his sai slightly above the ground. Attack data values are set up as Tap / Hold.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 9% | 7 | 7-23 | 39 | -22 to -8 | |
Raph curls up into a ball and flies forward while flipping forward twice.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 8% | 6 / 15 / 19 | 6-7 / 15-21 / 19-21 | 45 | -6 | |
Raph spins around with his sai outward with the ability to hit twice as he changes spinning directions.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5-7 | 27 | -1 | |
Raph quickly kicks his leg forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 10 | 10-12 | 36 | +1 | |
Raph stabs both sai behind himself.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 6% | 10 / 12 | 10-12 / 12-20 | 37 | -9 | |
Raph spins one of his sai above his head.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% / 3% / 3% / 5% | 5 / 12 / 19 / 27 | 5-6 / 12-13 / 19 / 27 | 35 | -6 | |
Raph kicks four times below himself.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 10% | 13 / 19 | 13-18 / 19-20 | 46 | -19 | |
Raph twirls his sai behind himself before slashing them forward in an X shape.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 1% / 10% | 5 / 10 / 18 | 5-7 / 10-11 / 18 | 49 | -13 / -19 | |
Raph kneels on the ground before quickly spinning as he rises to slash above himself twice and ending it with a stab.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 13% | 13 / 20 | 13-15 / 19-22 | 42 | -13 / -6 | |
Raph slashes at the ground in front of, then behind himself.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 14 | 14-22 | 54 | -11 | |
Raph does a drop kick.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 10 | 10-41 | 82 | -5 | |
Raph spins multiple times while holding out his sai.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 12% | 19 | 19-21 | 61 | -4 | |
Raph does a downward heel kick.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 14 | 14-28 | 40 | -21 (Grounded) / -9 (Aerial) | |
Raphael throws a shuriken diagonally downwards.
EX: Raph throws three shuriken that all have stronger knockback. Each shuriken does 5% for a total of 15% if all of them hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (Multihits) / 4% (Finisher) | 20 | 20-27 | 49 | -21 | |
Raphael lunges his whole body forwards while spinning, hitting opponents several times.
EX: Raph lunges farther and has a total of 55 frames on the ground and 40 frames in the air.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) | 20 (Grab) / 6 (Kick) | 18-36 (Grab) / 6-25 (Kick) | 47 (Grab) / 33 (Kick) | -7 (Strong hit of kick) / -10 (Weak hit of kick) | |
Raphael leaps forward while doing a backflip. If he touches an opponent during the flip, he grabs onto them and performs a flip kick. Pressing the Special button during this has him do a kick as he moves forwards.
EX: Raph flies farther before falling and has more forward momentum afterwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 3% / 6% | 5 / 10 / 34 | 5-8 / 10-25 / 34-35 | 75 | -127 | |
Raphael launches himself upwards with his sai out, finishing the attack with a strong kick!
EX: Raph launches higher before kicking.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 6 | 6-7 | 35 | N/A | |
Raph grabs the opponent with his outward hand. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 9 | 9-10 | 43 | N/A | |
Raph lunges forward as he grabs with his outward hand.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 1% | 3 | - | 20 | N/A | |
Raph strikes the opponent with the pommel of his sai.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 15 | - | 40 | N/A | |
Raph chucks the opponent upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 11 | - | 31 | N/A | |
Raph knees the opponent sending them forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (Per hit) | 29 / 34 / 39 / 44 / 50 / 51 | - | 77 | N/A | |
Raph slams the opponent onto the ground before drilling on top of them using his sai.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 27 | - | 50 | N/A | |
Raph grabs the opponent with both hands before going on to his back and kicking the opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 21/30 | 21-37 | 46 | -0 | |
Raph unleashes a barrage of attacks as he yells before a powerful final sendoff attack.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 73 | 73-80 | 80 | N/A | |
Raph pulls out a pizza, sticks a precut slice on his sai, and eats it before throwing the rest of the pizza behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 88 | N/A | |
Raph tucks his limbs as he spins on the back of his shell before standing back up.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 0 | 0-0 | 88 | N/A | |
Raph twirls his sai before pointing them both forward with a toothy grin.
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Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
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Matchups
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Other Resources
- PLACEHOLDER
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Videos
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