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= Introduction = | = Introduction = | ||
Iori has a raw, animal-like mentality, only able to speak a few words. He has a single-minded obsession with killing Kyo while in this state, to the point that he keeps screaming his name when he is not even present, but nonetheless he will attack anyone in his path. Due to his Yagami heritage, Iori can control fire. He can create purple fire from thin air, create fire balls, deliver punches of fire, create pillars of fire and put his own body on fire. His purple fire also has the sacred ability to put enemies in a stasis-like state. However, as a rule with all fire-based characters, Iori cannot control other fires that he didn't create, and is not immune to other types of fire. Orochi Iori's style is exactly the same as normal Iori's, but his strength and agility have been remarkably enhanced due to the Orochi power within him reaching peak levels. He is now twice as fast and twice as strong as he was before, but to offset this he takes twice as much damage as well when playable (this drawback does not exist when he is fought as a CPU-controlled character) as a more traditional glass-cannon-type of fighting game character. | |||
In some games, Iori in this state might have moves only exclusive to him, such as the Ura 108 Shiki: Ya Sakazuki (Reverse Method 108: Eight Wine Cups), a move available at times to normal Iori or the more unique Ura 100 Shiki: Oni Honoo (Reverse Method 100: Ogre Blaze) in Capcom vs. SNK and Capcom vs. SNK 2; even in some cases, he might also have the San Shingi no Ni (Three Divine Arts No. Two), only named as "????", which is a nod to him in his berserk form holding Orochi himself by the neck at the end of KOF '97, as well as the fact that the action was surprising at the time. | |||
== Normal Moves == | == Normal Moves == |
Revision as of 23:19, 4 May 2025
Introduction
Iori has a raw, animal-like mentality, only able to speak a few words. He has a single-minded obsession with killing Kyo while in this state, to the point that he keeps screaming his name when he is not even present, but nonetheless he will attack anyone in his path. Due to his Yagami heritage, Iori can control fire. He can create purple fire from thin air, create fire balls, deliver punches of fire, create pillars of fire and put his own body on fire. His purple fire also has the sacred ability to put enemies in a stasis-like state. However, as a rule with all fire-based characters, Iori cannot control other fires that he didn't create, and is not immune to other types of fire. Orochi Iori's style is exactly the same as normal Iori's, but his strength and agility have been remarkably enhanced due to the Orochi power within him reaching peak levels. He is now twice as fast and twice as strong as he was before, but to offset this he takes twice as much damage as well when playable (this drawback does not exist when he is fought as a CPU-controlled character) as a more traditional glass-cannon-type of fighting game character.
In some games, Iori in this state might have moves only exclusive to him, such as the Ura 108 Shiki: Ya Sakazuki (Reverse Method 108: Eight Wine Cups), a move available at times to normal Iori or the more unique Ura 100 Shiki: Oni Honoo (Reverse Method 100: Ogre Blaze) in Capcom vs. SNK and Capcom vs. SNK 2; even in some cases, he might also have the San Shingi no Ni (Three Divine Arts No. Two), only named as "????", which is a nod to him in his berserk form holding Orochi himself by the neck at the end of KOF '97, as well as the fact that the action was surprising at the time.
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Ge Shiki: Yumebiki
Ge Shiki: Gofu-in 'Shinigami'
Ge Shiki: Yuriori
Target Combo
Throws
Punch Throw
Kick Throw
Special Moves
108 Shiki: Yamibarai
100 Shiki: Oniyaki
127 Shiki: Aoibana
212 Shiki: Kototsuki In
Super Moves
Ura 100 Shiki: Onihomura
Kin 1211 Shiki: Yaotome
Combos
- Corner
- j.hk, s.fp xx hp rekka, hp rekka 2nd hit, c.fp (juggle) xx Lvl 2 uppercut super, HP rekka (whiff), hp rekka follow up (hits), HP DP (stuns 60 stun characters)
- S.fp xx hp rekka, rekka, 2nd hit, hp dp
- Midscreen
S.fp xx hp rekka, hp rekka 2nd hit, Lvl 3 Maiden Masher (juggle)