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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage= 2% / 7% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5-6 | ||
|Total Frames= | |Total Frames=21 | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* Plankton’s Mech lands two clubbing blows on the opponent before Karen assists her husband with a flurry of punches! | * Plankton’s Mech lands two clubbing blows on the opponent before Karen assists her husband with a flurry of punches! | ||
** Hitting a grounded opponent will set up for the rest of the jab combo while hitting an aerial opponent will pop them up for a combo. | |||
** The aerial hit (or anti-air hit) sets up for the majority of Plankton's combo game letting him combo into most of his aerials. | |||
** One of the closest things that Plankton has for a get off me move and one of his faster OOS options at frame 13 (Shield drop is 8 frames). | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=8-12 | ||
|Total Frames= | |Total Frames=44 | ||
|Safety=- | |Safety=-28 | ||
|description= | |description= | ||
* Mecha Plankton kicks his opponents out of the way! | * Mecha Plankton kicks his opponents out of the way! | ||
** Decent poking tool and kill move at higher percents, but don't get predictable with it. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=9-15 | ||
|Total Frames= | |Total Frames=50 | ||
|Safety=- | |Safety=-28 | ||
|description= | |description= | ||
* Plankton gets so angry that he opens up the roof of his Mech suit to let off some steam which results in a mini explosion being let out! | * Plankton gets so angry that he opens up the roof of his Mech suit to let off some steam which results in a mini explosion being let out! | ||
** Plankton's arms are intangible during this move. | |||
** Strong anti-air and large disjointed hitbox directly above Plankton. Setups for Light Up Air and Light Neutral Air really well. | |||
** Really unsafe so be careful when trying to chase opponents on platforms with this. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=7-8 | ||
|Total Frames= | |Total Frames=22 | ||
|Safety=- | |Safety=-5 | ||
|description= | |description= | ||
* Plankton shows off with kicks that pop the opponent up! | * Plankton shows off with kicks that pop the opponent up! | ||
* Each kick is tied to a button press. So the dance lasts as long as you keep tapping the button! | * Each kick is tied to a button press. So the dance lasts as long as you keep tapping the button! | ||
** Each kick can cancel into each other from frames 10-12. | |||
** The second kick is nearly identical to the first kick with some minor differences: | |||
*** Hitting a grounded opponent with the second hit will make it -4 on block. | |||
*** There is a hitbox towards the top of the kick that will do 8% and it is -7 on block. | |||
** Excellent combo starter that sets up for jab's anti-air hit into imagination. | |||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=11-17 | ||
|Total Frames= | |Total Frames=58 | ||
|Safety=- | |Safety=-31 | ||
|description= | |description= | ||
* Mecha Plankton uses his sauce and the rockets under his feet to propel him forward, throwing himself into an opponent! | * Mecha Plankton uses his sauce and the rockets under his feet to propel him forward, throwing himself into an opponent! | ||
*This move applies sauce to the ground. | *This move applies sauce to the ground, but this is purely cosmetic. | ||
** If you hit an opponent or projectile with dash attack, Plankton can move on frame 39. This does not happen if you hit a blocking opponent. | |||
** Dash attacking against a ledge will propel Plankton backwards. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 01:32, 30 March 2025
About
The mini mastermind owner of the Chum Bucket, now with a mecha suit.
Coming from the SpongeBob SquarePants series, Plankton is a power-hungry copepod who owns the Chum Bucket, a rivalling restaurant to the Krusty Krab. Despite his best efforts, Plankton finds his restaurant failing, partially because of how delicious the Krusty Krab's Krabby Patty is, and mostly because of his own food being awful to the point of inedible. As a result of this, Plankton resorts to attempting to steal the Krabby Patty's secret formula in hopes of running Mr. Krabs out of business, usually with different kinds of machines. Time and time again however, Plankton always fails, but always comes back with a new scheme. And now, with a modified mecha suit with his computer wife Karen by his side, Plankton is ready to cause all kinds of destruction!
Playstyle
Plankton is a rare "zoner-grappler" archetype. He excels in wreaking havoc on-stage by spilling sauce everywhere, and then ending the stock with a devastating command grab. Plankton also has some of the biggest buttons in the game, and he can easily wall his opponents out with his devastating ledgetrapping.
If you like wreaking havoc wherever you go and being large and in charge, Plankton might be for you!
Metagame
Mecha-Plankton is ranked 10th out of 29 on the current tier list, in the A tier.
Plankton possesses a very explosive and polarizing mixture of zoner and grappler. Plankton is an absolute menace up close, with very damaging attacks in both the looming threat of his Side Special and his combo game. But that's not all: Plankton can also zone proficiently well, with Neutral Special and Down Special aiding him in keeping the opponent away if need be.
However, Plankton does have some notable flaws, mainly with his size: Plankton is a huge target, which makes him combo food for a majority of the cast. Plankton is also rather slow on the ground, though using Aerial Neutral Strong and wavedashing around can treat this flaw. However, Plankton's arguable biggest flaw is his predictability: because of how simple his gimmicks tend to be, he is a rather simple character to check, which means a proficient Plankton player must mix up options a lot in order to keep the opponent off-guard.
Plankton has historically been a very polarizing character in the metagame, with opinions fluctuating on if he's anywhere from top 10 to even bottom 10. In recent times, Plankton has been thought of far more positively, having achieved strong results online and offline.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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2% / 7% | 5 | 5-6 | 21 | -8 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 8 | 8-12 | 44 | -28 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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11% | 9 | 9-15 | 50 | -28 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% | 7 | 7-8 | 22 | -5 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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8% | 11 | 11-17 | 58 | -31 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Sauce Status Effect
Mecha Plankton has several attacks that can inflict the Sauce status effect, these attacks being Neutral Special, Slime/EX Neutral Special, and Charge Up Air.
In general, the Sauce status effect will slow down the opponent and set their DI multiplier to 0, meaning DI inputs will be ignored when they have the Sauce status effect on them. The more an opponent is hit with attacks that apply the Sauce status effect, the slower they become.
The Sauce status effect has six phases in total. When first reaching a phase, its lifetime timer will begin and any subsequent sauce hits will add a small amount of time to the timer. If an opponent is hit with enough sauce attacks, the status effect will progress to its next phase. When a phase's timer runs out, the previous phase will begin. If there is no previous phase, the Sauce status effect will end. Because of this, the status effect can last for a very long time if applied consistently.
Phase 1 | Phase 2 | Phase 3 |
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The first phase an opponent enters when hit with a sauce attack.
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Phase 3 introduces a reduction to Walk Speed.
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Phase 4 | Phase 5 | Phase 6 |
Phase 4 introduces an increase to Air Friction.
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Phase 6 introduces a reduction to Ground Friction. This is the final phase.
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Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
Up Special Height Boost
You can cancel Light Up Air early from frames 42-51 into Up Special. By doing this, you will increase the height gained with Up Special. If you do not cancel Light Up Air in time and instead allow the move to end, Up Special will not gain any additional height. Using the height boost can make a huge difference in recovering from long distances.
Ground Canceled Charge Neutral Air
If you land on a platform on or the stage while you are propelling forward during Charge Neutral Air, you will cancel the move but retain your momentum, causing you to slide across the ground. However, hitting a shield before canceling your Charge Neutral Air will kill your momentum. Jumping shortly after the cancel will carry some of your momentum into the air.
You can perform this tech by either using an edge to land onto a surface, or by exhausting your fuel to negate the stalling effect and landing on a surface during the attack (much harder).
Edge Canceled Charge Neutral Air
Charge Neutral Air can be edge canceled by angling the move up before touching the edge of a stage. This will cancel the attack and allow Mecha Plankton to be fully actionable afterwards. Mecha Plankton must be at a specific height relative to the edge. If he's too high, he will fly past the edge. If he's too low, he will either ground cancel Charge Neutral Air, or become stuck against the edge.
Shock Wave Off Edge
If Mecha Plankton stands at a very specific distance behind an edge and uses Charge Down, the shock wave can fall off the edge. This can happen on platforms and on the stage. The distance you need to be from an edge is somewhat consistent with every stage and platform, but camera angles and stage terrain can make it harder to pinpoint where to stand to perform this tech consistently.
Slime Canceled Dash Attack Boost
If you slime cancel during dash attack at a specific timing, you will gain a burst of speed. Jumping soon after the slime cancel will give you a large speed boost that carries into the air.
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes