Nickelodeon All-Star Brawl 2/Mr. Krabs: Difference between revisions

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* DESCRIPTION PLACEHOLDER
* Mr. Krabs throws several punches forward, ending with an uppercut.
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* Mr. Krabs leans forward keeping an eye out for any opponents (and money).
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* Holding the button causes seaweed and other debris to cover Mr. Krabs, this has no bearing on gameplay however and is simply a visual easter egg.
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* DESCRIPTION PLACEHOLDER
* Mr. Krabs reaches upwards to pinch at any opponents above him.
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{{MoveData
{{MoveData
|image= NASB2_Krabs_DashAttack-LandAhoy.png
|image= NASB2_Krabs_DashAttack-LandAhoy.png
|caption=  
|caption= "All ashore that's goin' ashore, Mr. Squidward"
|name= Land Ahoy!
|name= Land Ahoy!
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* DESCRIPTION PLACEHOLDER
* Mr. Krabs charges forward with a shoulder tackle, not too unlike a [https://www.ssbwiki.com/Wario_(SSBU) certain treasure hunter] .
* DESCRIPTION PLACEHOLDER
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=== Air Light Attacks ===
=== Air Light Attacks ===

Revision as of 00:39, 22 February 2025

About

Penny-pinching owner of the Krusty Krab, and lover of good ol' money.

Playstyle

Mr. Krabs is all about the money. Mr. Krabs starts out as one of the weakest characters in the game at the start of the match. Mr. Krabs’ goal in the early game is to gain enough money to get to levels 2 and 3. His money meter starts out empty at the beginning of each stock. Upon damaging opponents or taking damage himself, money will spawn near the fighter taking damage. Mr. Krabs should try and force the opponent offstage so he can either dig for gold or collect the money that's already been spawned. The coins and bills obey gravity, the coins descend to the stage quickly and the dollar bills gently float downwards. For collecting money, Mr. Krabs will gain more speed and certain moves will level up. Be careful though, because Mr. Krabs will lose all of his money when he loses a stock. Mr. Krabs can still excel without money, however. He borrows some attacks from Wario, complete with claw invincibility on most of them. Make use of his light nair to start juggle combos or poke from a safe distance with his down light. Once Mr. Krabs maxes out his money meter, his down special will change to a new move: First Dime. First Dime is an extremely strong finisher move that can take stocks at a very low percent. However, once the move is used Mr. Krabs’ money meter will fully deplete regardless of the move hitting or not. It’s up to you to decide if you’d rather hold onto the cash or spend it!

Metagame

Mr. Krabs is ranked 16th out of 29 on the current tier list, in the A- tier.

Mr. Krabs is an unorthodox character, as his strengths are largely defined by how much money he has on hand at any given time. Bad mobility at level 0? Get money. Getting outranged? Get more money. Lack of neutral tools? It's all about the money, money, money. This makes Mr. Krabs a very resource-intensive character, having to focus on what level of money his meter has at all times. He still has some favorable traits at his base form, though, such as being a heavyweight, intangibility on his claws, great throws, and good Slime Dash confirms. He also has particularly good recovery mixups with his Vacuum. Finally, his shovel Down Special (before full money meter) is a good tool for spiking opponents when they least expect it.

This is all buffed significantly when Mr. Krabs gets money, however. His mobility gets buffed through the roof, gliding across the stage like no tomorrow. His specials also are among some of the most oppressive in the game at the higher levels, with Neutral Special and Side Special being very strong neutral and combo tools. His Forward Air also gets it's hitbox changed depending on the level, making it a better tool for edgeguarding and spacing. At the highest level, though, Mr. Krabs has access to Dime: a devastating attack that he can confirm into from many of his tools. At full money meter, Mr. Krabs is a complete powerhouse, being able to carry opponents to the blastzone to an early grave at any %.

Mr. Krabs does have some noticeable flaws, however. mostly pertaining to his base form. Level 0 Krabs is a particularly sluggish and slow character, which means Mr. Krabs has to win neutral and score a dig with Down Special in order to get his strategies going most of the time. This is further accentuated by the fact that he loses all of his money if he loses a stock. His money can also be collected by other characters, perhaps most notably his gold bar he gets from Dig. This can further slow down Mr. Krabs's gameplan and cause him to fight an uphill battle. Mr. Krabs's gameplay is generally centered on keeping advantage for as long as possible with the money at hand, as losing a stock could mean starting all over again.

On his release, Mr. Krabs was a bottom-tier character, but subsequent patches significantly buffed his money gain, making him a far more favorable character. As it stands in the present day, Mr. Krabs is a high-tier wild card character, having very high highs in terms of results, but also some middling lows.

NASB2 KrabsStock.png Mr. Krabs

NASB2 Mr. Krabs Costume00.png
Franchise

SpongeBob SquarePants

Weight

1.04

Fall Speed

1.05

Gravity

0.875

Run Speed

0.95

Air Speed

1.40


Strengths Weaknesses
  • Invincibility on his claws for certain moves gives him a nice poking ability.
  • Money makes Mr. Krabs significantly better, leveling up his specials and forward air while also increasing his ground and air speed.
  • Moves like forward air and neutral special are good for controlling space and swatting away approaching opponents.
  • Level 3 “Playtime’s Over” finisher and Dime are very important X-Factors for Krabs to steal stocks.
  • Slime dash enables Mr. Krabs to take some very early stocks.
  • Level 2 “Back To Oblivion” is a great burst option that can combo into mostly any other move and can loop into itself.
  • Slow run speed and air speed initially.
  • Faster characters can prevent Krabs from collecting any money.
  • Tether recovery can be exploited.
  • Tether can go through the ledge by a blindspot and can gimp Krabs.
  • Telegraphed neutral, especially at the lower levels.
  • Mr. Krabs is very wide, allowing him to get grabbed from behind opponents and also getting juggled pretty hard.
  • Slow and fairly weak grounded strongs.
  • Entire money meter is drained upon losing a stock.
  • Gold and money can be stolen by an opponent.
  • Side special follow ups are restricted to level 2 and 3 and can be blocked by an opponent to prevent further followups.
  • Forward air and pummel do not spawn money.

Moveset

Ground Light Attacks

My Days in the Navy
Light
NASB2 Krabs LightNeutral-MyDaysInTheNavy.png
"Well, these claws aren't just for attracting mates!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mr. Krabs throws several punches forward, ending with an uppercut.


The Old Krab and the Sea
Forward+Light
NASB2 Krabs LightForward-TheOldKrabAndTheSea.png
"We don't leave until we catch that clam and rescue me dollar."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mr. Krabs leans forward keeping an eye out for any opponents (and money).
  • Holding the button causes seaweed and other debris to cover Mr. Krabs, this has no bearing on gameplay however and is simply a visual easter egg.


Cents-sational
Up+Light
NASB2 Krabs LightUp-Cents-Ational.png
"Cheep cheep cheep!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mr. Krabs reaches upwards to pinch at any opponents above him.


Penny Pinching
Down+Light
NASB2 Krabs LightDown-PennyPinching.png
"Unhand that penny, or the arm comes off."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mr. Krabs reaches down to pinch towards the ground.


Land Ahoy!
Light (Running)
NASB2 Krabs DashAttack-LandAhoy.png
"All ashore that's goin' ashore, Mr. Squidward"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0


Air Light Attacks

Boo Boo Bop
Light (Airborne)
NASB2 Krabs LightNeutralAir-BooBooBop.png
"I was wondering if you could play that song again."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Aargh!
Forward+Light (Airborne)
NASB2 Krabs LightForwardAir-Aargh.png
"Back off! Back off, I say!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Big Meaty Claws
Back+Light (Airborne)
NASB2 Krabs LightBackAir-BigMeatyClaws.png
"What did you say PUNK!?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Boo Boo Beep
Up+Light (Airborne)
NASB2 Krabs LightUpAir-BooBooBeep.png
"Boo-boo-bop?!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


My Millionth Dollar
Down+Light (Airborne)
NASB2 Krabs LightDownAir-MyMillionthDollar.png
"Yippee! Whoo-ha! Whoo-ha!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Open Kitchen
Strong
NASB2 Krabs ChargeForward-OpenKitchen.png
"More drive-thrus!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Summer-Sault Crustacean
Up+Strong
NASB2 Krabs ChargeUp-Summer-SaultCrustacean.png
"WEE-HOO!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Krusty Splash
Down+Strong
NASB2 Krabs ChargeDown-KrustySplash.png
"Wait, I saw it first!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Super Krusty Krab Punch
Strong (Airborne)
NASB2 Krabs ChargeForwardAir-SuperKrustyKrabsPunch.png
"Oh, tyrant am I? Alright, I'm a tyrant!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


A Sailor's Mouth
Up+Strong (Airborne)
NASB2 Krabs ChargeUpAir-ASailorsMouth.png
"We're gonna tell your mom, Mr. Krabs!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Money Vaccum
Down+Strong (Airborne)
NASB2 Krabs ChargeDownAir-MoneyVacuum.png
"I've gotcha now, money sucker!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

The Money Bag
Special
NASB2 Krabs SpecialNeutral-TheMoneyBag.png
"Cha-ching, cha-ching, cha-chingaree!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Tallyho!/Back to Oblivion!/Playtime's Over!
Forward+Special
NASB2 Krabs SpecialForward-TallyHo.png
"Look at me, I'm Errol Fin!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Gold Rush
Down+Special
NASB2 Krabs SpecialDown-GoldRush.png
"Am I really going to defile this grave for money? Of course I am!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Fishing Trip
Up+Special
NASB2 Krabs SpecialUp-FishingTrip.png
"This one's putting up a fight."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Grab/Throws

Grab
Grab
NASB2 Krabs Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Krabs DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Krabs Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Krabs UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Krabs ForwardThrow.png
"Can't you see we're closed!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Krabs DownThrow.png
"Stop right there, you thievin' infant!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Krabs BackThrow.png
"You're fired!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 Krabs Super.png
"Come on, fresh meat!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Neutral+Taunt
NASB2 Krabs TauntNeutral.png
"Could it be that he's... a robot?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Krabs TauntDown.png
"Let me play a sad song for you on the world's smallest violin."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Krabs TauntUp.png
"Day 15! Give it up for day 15!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • Depending on the character Mr, Krabs’s fights, Krabs can back throw characters off stage at very early percents to get a guaranteed dig to skip playing at level 1.
  • Money bag spawns hurtboxes and those hurtboxes can stop projectiles. The amount of hurtboxes and duration the hurtboxes stay out depends on the level.
  • Strong neutral air, and especially forward air can be used to edgeguard horizontal recoveries.




Techniques

  • Strong neutral air NILs (No Impact Landing) can give krabs faster movement to a platform. Double jump from ledge snair nils gives krabs iframes while throwing a hitbox and gives Mr. Krabs virtually no lag being able to follow up on the snair.
  • Grounded Fishing Rod ledge slips allows Mr. Krabs to use a grounded fishing rod off stage, allowing him to have further reach and allows him to edgeguard at certain angles. Beware of level 3 fishing rod pulling you too low to recover on certain stages due to Mr. Krabs having a faster fallspeed.
  • When Krabs activates slime air shovel, Krabs can hold the shovel as long as he likes. This allows Mr. Krabs to have a lingering hitbox and anyone hit by it will be launched slightly and long enough for a followup shovel spike or another aerial.




Combos

  • Neutral air into up tilt/fair/nair/up air
  • Up throw into fair/up air
  • Fair -> fair -> fair
  • “Back To Oblivion” -> any aerial, up tilt/up strong, “Back To Oblivion”, etc



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


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