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Zuko is ranked 19th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. | Zuko is ranked 19th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the B tier. | ||
Zuko's Dual Blades allow for some particularly devastating combo routes, allowing Zuko to rack up damage quite easily. The nature of the blade also acting as an item means Zuko has some very unique neutral strategies, being able to throw it at his opponent in any direction, and even having some nasty shield break setups. Zuko also has a solid projectile game with his Side Special, and true confirms into Dancing Dragon Punch, a devastating kill move that can decimate stocks. Zuko also has some big, powerful aerials even without the blades, allowing him to fend off approaching opponents easily. Finally, Zuko has decent mobility on the ground and in the air, meaning he doesnt have any particular hangups trying to chase down opponents. | |||
However, Zuko does have his fair share of flaws. His fatal flaw is perhaps his recovery, being very linear, slow, and having little horizontal range. Zuko also can have his blade stolen by the opponent, which largely hinders his combo and neutral game if he doesn't get it back. Zuko's combo strings are also somewhat unconventional, due to the nature of having to switch between his regular and blade aerials, though this is much less of a hinderance for a seasoned Zuko player. Finally, Zuko uses his Aerial Up Strong as a kill move, but this move is a multihit, and sometimes the opponent has a tendency to fall out of one of the hits before the last, deadly one. | |||
Overall, Zuko is a rather well-rounded character, comfortably sitting in the top of the B tier. Despite being a somewhat average character, he has received particularly strong tournament results. | |||
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Latest revision as of 00:46, 22 February 2025
About
The Fire Nation prince seeking redemption.
Playstyle
Zuko is a very unique kind of character with a whole toolbox of moves to choose from. Be it his unique setplay with his Dual Blades, his deadly Dancing Dragon Punch, or his strong arsenal of aerials, it's always something new with Zuko on the battlefield.
If you like having a variety of tools to choose from at any given time, Zuko is the character for you!
Metagame
Zuko is ranked 19th out of 29 on the current tier list, in the B tier.
Zuko's Dual Blades allow for some particularly devastating combo routes, allowing Zuko to rack up damage quite easily. The nature of the blade also acting as an item means Zuko has some very unique neutral strategies, being able to throw it at his opponent in any direction, and even having some nasty shield break setups. Zuko also has a solid projectile game with his Side Special, and true confirms into Dancing Dragon Punch, a devastating kill move that can decimate stocks. Zuko also has some big, powerful aerials even without the blades, allowing him to fend off approaching opponents easily. Finally, Zuko has decent mobility on the ground and in the air, meaning he doesnt have any particular hangups trying to chase down opponents.
However, Zuko does have his fair share of flaws. His fatal flaw is perhaps his recovery, being very linear, slow, and having little horizontal range. Zuko also can have his blade stolen by the opponent, which largely hinders his combo and neutral game if he doesn't get it back. Zuko's combo strings are also somewhat unconventional, due to the nature of having to switch between his regular and blade aerials, though this is much less of a hinderance for a seasoned Zuko player. Finally, Zuko uses his Aerial Up Strong as a kill move, but this move is a multihit, and sometimes the opponent has a tendency to fall out of one of the hits before the last, deadly one.
Overall, Zuko is a rather well-rounded character, comfortably sitting in the top of the B tier. Despite being a somewhat average character, he has received particularly strong tournament results.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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